[Plugin] exportgroups2objs v1.1 20101010
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Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=278209#p278209
Disallowed characters in File_names from Group_names >> '_'. -
I'm telling you he's a ROBOT! the man never sleeps.
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@tig said:
That should be easy - give a bit more of an outline of what you want it to do and I could see what's possible...
TIG, sorry for the late reply.
I suppose to start, in a nutshell (!), the plugin should be able to handle both COLLADA/dae files as well as FBX (pro SU version)?
Once collections of groups (all also containing textures) are split into their own layers, each layer is saved, along with the layer's name, and the associated materials into their own folders. So for example if there are seven layers, then seven layers, each with their associated layer names are placed into a folder within a pre designated area (possibly a folder within the SketchUp skp documents, in the documents folder. I hope that last bit makes sense? I don't use Vista or Windows 7, so I don't know how Microsoft have structured the filing system). ie;
home/documents/sketchup/current project/layer name 1, layer name 2, layer name...n
There should also be an option present that allows for each group from each layer also to be placed into its own subfolder within the layer folder. ie;
home/documents/sketchup/current project/layer name a/group 1, group 2, group...n
This would be very useful for anyone using SU with say Unity for eg. who want to create entire sets in SketchUp, then transfer them to Unity (for 'ArchVis' or game development purposes).
Presently I'm only using the free version of SketchUp, so I don't have access to fbx export, but I have got Caffeinatedbits Sket2FBX converter, which works pretty well. I know currently that SketchUp's current COLLADA export can get a tad messy, i.e., it SU makes a dae file and a folder. It would be better if the dae file was also in the image/texture folder.
I think that kind of sums it up? If I have any other thoughts, I'll post them here in the week. Of course if anyone else who is also thinking along the same idea, please don't hesitate to add suggestions too.
regards,
Tom
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@tig said:
Tips:
Your Sketchup version needs to support OBJ export.
The current options in the main OBJ export dialog will be used for each of the exported files [e.g. you might have Options > Units > 'meters', even when you are modeling in mm].
I take it then that this will not work in the free version of SU6 or any version that the exporters have "timed out" in? -
@unknownuser said:
I take it then that this will not work in the free version of SU6 or any version that the exporters have "timed out" in?
@tig said:
Tips:
Your Sketchup version needs to support OBJ export.I would imagine so?
I know there is an OBJ exporter plugin (for the free version), so perhaps it can be done?
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@tfdesign said:
@unknownuser said:
I take it then that this will not work in the free version of SU6 or any version that the exporters have "timed out" in?
@tig said:
Tips:
Your Sketchup version needs to support OBJ export.I would imagine so?
I know there is an OBJ exporter plugin (for the free version), so perhaps it can be done?
Thanks tfdesign, I just wanted to clarify that. There are two reasons that I asked that question, some people who are new to SU may reason that their version(5,6,7,8) does support object export, not realizing or understanding version also implies "free or pro" and if it is timed out, it no longer "currently" supports OBJ export,although the software version(#) once did. Stupid question I suppose, but maybe someone was wondering about that.
The other reason I asked that question is in another thread TIG had said that he was finishing up an OBJ exporter that would export materials and work with both the free version and pro and I was confused as to whether or not this was the one.
As far as other OBJ exporters for the free version go, none ever really worked well for me(maybe because I'm a Mac user) or does not export materials at all. It sucks being too poor to afford the pro version so I can properly export my models without "rationing" my dwindling(export) time on my SU 7 pro demo, while I do all my work on the free version of 6.By the way- even though I was not able to use this plugin, thank you anyway TIG it sounds pretty cool and useful.
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@unknownuser said:
Thanks tfdesign
Just call me Tom.
Do you have to export using OBJ? Could you not export using COLLADA? I think dae/fbx is a far superior format. Okay, people have found some issues, but I'm confident if more people adopt dae, things will improve more quickly. As long as your model isn't too big, you shouldn't really have any issues.
Sket2fbx only costs a quid, and it works very well.
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My main reason to export my models is to export to Poser 7. For my purposes I actually prefer exporting in 3DS format to use in Poser since it usually has less trouble with textures. Since there is no hope of anyone EVER making a 3DS export plugin for SU (well that works with Mac), when I run out of Pro export time I'm only left with DAE as an export option... which I'm still not clear if that is an accurate assumption either,as I've never had any answer to this question-when SU 7 pro times out does the DAE export option remain? with the ability to export textures too? and by that I mean "just like in the pro version" and not like in the"change the .kmz to .zip to get to the .dae files" method where the textures are exported, but have to be manually reapplied in whatever other program you use it in... If that is so, DAE is not SO bad... But then I have to use Blender to convert the DAE file to 3ds or obj so it can be used in Poser, since the version of Poser(7) that I have does not support .dae (well 7 "Pro" did... I think, but I just have plain ol' vanilla- 7). Even so I've had mixed results with using DAE convert files in Poser... I've had slightly better results with OBJ. I've even tried the su2objmtl2 plugin by TAK2HATA , but it does not work on a Mac. I think in the end the only real option is going to be to stop using SU and try and actually get used to working in Hexagon or Blender. I can't tell you how excited I got when someone told me that VUE can import SKP and there was a PLE for it.... Then I found out it only does that on PCs. Really, being a Mac user you kind of feel like a Leper sometimes...
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I'm using this to export a car model for game making... the car has most parts as groups and each must be exported to OBJ and then UVW mapped and converted into GMT file type. this is awesome.
take a look at how many groups I would have had to export and name each one accordingly.
instead... hit the command.
I gotta get a donation in this guys box soon.
thanks Tig.
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Here's an update reminder http://forums.sketchucation.com/viewtopic.php?p=278209#p278209
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@tig said:
Tips:
Your Sketchup version needs to support OBJ export.
The current options in the main OBJ export dialog will be used for each of the exported files [e.g. you might have Options > Units > 'meters', even when you are modeling in mm].this is great. but... how do i use this back into another sketchup project. i can not open the obj file.
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@fbprescher said:
@tig said:
Tips:
Your Sketchup version needs to support OBJ export.
The current options in the main OBJ export dialog will be used for each of the exported files [e.g. you might have Options > Units > 'meters', even when you are modeling in mm].this is great. but... how do i use this back into another sketchup project. i can not open the obj file.
Why are you exporting as OBJ ?
If you want to export groups as separate SKPs, then there's a ...2skp version.If you have any OBJ you'd like to import into your SKP, then there's on OBJimporter available...
Please explain your workflow and issue more clearly...
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@tig said:
@fbprescher said:
@tig said:
Tips:
Your Sketchup version needs to support OBJ export.
The current options in the main OBJ export dialog will be used for each of the exported files [e.g. you might have Options > Units > 'meters', even when you are modeling in mm].this is great. but... how do i use this back into another sketchup project. i can not open the obj file.
Why are you exporting as OBJ ?
If you want to export groups as separate SKPs, then there's a ...2skp version.If you have any OBJ you'd like to import into your SKP, then there's on OBJimporter available...
Please explain your workflow and issue more clearly...
I've been designing RV (my occupation) and have used sketchup to lay out cabinets. these cabinets are custom to each coach. as I design I find cabinets or special features I would use in the future on other projects and would like to extract them for future inserts. I 'm trying to get away from redesigning the wheel each time.
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If you make your 'cabinets' etc as components [rather than groups] in any model, then you can simply export the model's components into a 'collection' - there's popout menu in the Components Browser... or use the context-menu Save_as for individual ones. These are saved as separate SKP files.
Provided that the 'collection' folder is one of the folders available in the Components Browser you can then reuse these items in any other model...
There is no need for using Plugins for this - just a good understanding of how SketchUp's components etc work...Incidentally, Materials are similar - in that once you've got custom Materials in a model you can save them as a collection of SKMs that can be reused in future models too...
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Hello
I know I come here very late in this exchange
My question is>
Does this export OBj groups plugin still working for SU 19 pro?I desperately want to export groups into their own files from a large project.
Is very trying to export all and then each time clean out everything else.
I need to import one group by group into UE Unreal Engine
and YES I know there is the datasmith extensions with SU but it simply DOES NOT WORK.
Thanks -
Try it on a simple model with a few groups and see if it works.
I know of no reason that it shouldn't...
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