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    Not able to edit points of shapes?

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    • jason_marantoJ Offline
      jason_maranto
      last edited by

      I'm not sure if this is a bug or if it is intended but I am unable to enter point editing mode for some of the shape primitives via double click.

      If this isn't a bug could someone explain to me the logic of why?

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

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      • B Offline
        bjanzen
        last edited by

        Sure. It's the difference between a shape and a path. If there is a shape that you can't add or adjust bezier points to, e.g. Rectangles and Ellipses, simply use the split tool (Tools->Split) and split the shape so it becomes a path. Now you can double click on it and modify.

        b

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          Thank-you for the reply -- I already understood the work-around... my question was really "why?" πŸ˜• .

          I'm not sure I get why polygons and circles will allow direct editing and other shapes do not -- they are all built of the same stuff and the specialized edibility of the shapes (eg- up/down arrow, etc.) does not persist so why the counter-intuitive difference in the way some shapes are handled? (which BTW is not documented, which is why I thought it might be a bug)

          The one that puzzles me the most is the ellipse... the others I can see there is some sort of recalculation of the rounded corners taking place during scale operations (or something).

          The reason I ask is I have to explain it to others and "just because" isn't an answer I like to give. πŸ€“

          Also, it might be a feature request to have some sort of explode context click command for these special shapes as the split thing is less than ideal -- you end up with extra points that aren't easy to get rid of or heal... best case scenario it takes 6 clicks to get to an clean editable state.

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • B Offline
            bjanzen
            last edited by

            If the people you're explaining it to aren't programmers, then I wouldn't bother trying to explain, other than perhaps to mention a subtlety in their behavior: rectangles and ellipses generally are drawn parallel or perpendicular to the x axis, and they remember that, but bezier paths don't. For example, draw a rectangle and a pentagon, and rotate each 90ΒΊ. Now select each one. Note that the rectangle rotation knob remembers the rotation from the original position. The pentagon, being a path, doesn't. Not a big benefit for you, I guess, if you didn't notice it.

            b

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            • jason_marantoJ Offline
              jason_maranto
              last edited by

              No, thank-you β˜€ ... anything I can pass on is going to help make more sense of the separation in the tools and the "why" behind it.

              Just fact finding and trying to make double sure I know what is really happening... you know what they say, "measure twice, cut once" πŸ˜‰

              Best,
              Jason.

              I create video tutorial series about several 2D & 3D graphics programs.

              1 Reply Last reply Reply Quote 0
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