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    [Plugin] Bitmap To Mesh

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    • thomthomT Offline
      thomthom
      last edited by

      MeshBitmap.png

      πŸ˜‰

      Beware that you get a very dense mesh! Keep the bitmaps small! Very small!

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TaffGochT Offline
        TaffGoch
        last edited by

        I can attest to the "recommendation" to keep the image/bitmap SMALL!

        You would, generally, think that 512x512 pixels is "small." It is NOT !

        It will take many hours, or (if you don't have enough memory) it will choke SketchUp.

        Pay heed to the advice. This 512x512 DEM image, for example, is NOT SMALL:


        n35w089.gif

        "Information is not knowledge." -- Albert Einstein

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        • thomthomT Offline
          thomthom
          last edited by

          @taffgoch said:

          You would, generally, think that 512x512 pixels is "small." It is NOT !

          Yea, I did the same thing while I wrote this plugin. Tested with what I thought a was a small sample. x_X

          Got some ideas for warnings for large bitmaps. And options to sample only portion of the map - like taking a max number of rows for x and y.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Mistro11M Offline
            Mistro11
            last edited by

            Just want to share my first serious experiment with this plugin here. I love working with greyscale height maps.

            I'm experimenting with terrain and water. Both the terrain and the water meshes were done with this plugin. Please excuse the terrain as I didn't smooth them, but this is mainly a water test anyway.

            River2.jpg

            watertest7.jpg

            watertest9.jpg

            Details of this experiment can be read in a thread I started in the newbie section
            http://sketchucation.com/forums/viewtopic.php?f=79&t=49668&p=447473#p447473

            Thanks again ThomThom!!! You rock with this great plugin.

            i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
            Structural Integrity is Not Just Physical...It's in the Design and Purpose

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            • thomthomT Offline
              thomthom
              last edited by

              The water is a mesh as well? o_O wow! that must be a heavy model! :s
              Why not do the water as a bump map or displacement map? (since you're rendering...)

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • Mistro11M Offline
                Mistro11
                last edited by

                @thomthom said:

                The water is a mesh as well? o_O wow! that must be a heavy model! :s
                Why not do the water as a bump map or displacement map? (since you're rendering...)

                It's not as bad as it looks. I try to stay at 50-100 pixels. In the more turbulent render, I splurged and went up to 150 pixels and it only took a few more seconds to compute. It only took seconds for these meshes to compute and the model is just fine. The water mesh is actually 1 component x2 with the second mesh component flipped so the waves line up and I don't see a seam in the render. My rig is a 4 year old Q6600 running XP. There is no performance hit at all, the export to Kerky was not long especially if the mesh is made with a 50 pixel bitmap. I just make sure I put those Xfrog trees in Kerkythea and not in Sketchup.

                Why not bump or displacement map? I'm a firm believer in modeling for lighting and shadow effects as much as possible before faking with bump and displacement maps for the sake of authenticity. I did try the bump map way and was not satisfied with the results in Kerky because the shore line was just flat and not showing the waviness of the water. Not saying I don't use bump maps, I love playing with them. Just thought this plugin would take it to the next level as long as my rig can handle it. At 50 pixels, I'm surprised at how much detail we can still achieve. I'm getting a real kick out of making bump maps to make geometry.
                River2monohidden.jpg

                i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                • panixiaP Offline
                  panixia
                  last edited by

                  @mistro11 said:

                  At 50 pixels, I'm surprised at how much detail we can still achieve. I'm getting a real kick out of making bump maps to make geometry.

                  I 100% agree with you.. this plug-in is really nice.. and the combination between those heavy meshes and vertex tools is amazing.. i used them combined for this quite heavy old sofa.. used heightmap for tuft and golden decorations, then tweaked and welded them using vertex tools.. pretty much faster and effective results than any bump/displacement/subdivision modeling approach i can think of..
                  i took some sceenshoot and i'm planning to do a tutorial in the next days about how to model this sofa using such approach..

                  your water looks pretty heavy-poly too.. 😲

                  http://sketchucation.com/forums/download/file.php?id=98478&mode=view/rokbox.jpg

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                  • Mistro11M Offline
                    Mistro11
                    last edited by

                    Panixia, that couch looks awesome! I look forward to that tutorial. Really. πŸŽ‰
                    I just bought Vertex tools myself earlier this month. I have more practicing to do. Artisan is also a great companion to this plugin.

                    Yeah it's pretty heavy but not so bad. I just checked the file size of the water scenes. The one that's 50 pixels is 11mb and the 150 pixels is at 19mb. I'm gonna see what I can do about reducing poly count without losing quality. I consider a model to be really heavy when Sketchup begins to lag badly. The water mesh had a slight lag when I was moving the first copy. Other than that no lag at all.

                    i7-4930k @3.4/3.7GHz, 32Gb RAM, NVidia GTX 980Ti 6Gb, Windows 7 Pro 64bit
                    Structural Integrity is Not Just Physical...It's in the Design and Purpose

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                    • greenskpG Offline
                      greenskp
                      last edited by

                      Hi guys!

                      This is a awesome plugin but i don't know how to convert into a image with grayscale.
                      For example, this image below.

                      http://i49.tinypic.com/1zx6zck.jpg

                      Anybody help me?

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Image editor maybe?
                        1zx6zck gray scale.jpg

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          If all you do is desaturating a colour image to grayscale then the plugin does this automatically while processing.

                          However, as I've been trying to stress before - converting an image to greyscale doesn't give you a height map. The light and dark areas doesn't properly represent high and low points of the geometry. Shadows, reflection and light direction will give incorrect result.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            AndrΓ© asked for a grey scale image so I gave him one. I didn't think it would be all that useful for creating the mesh since it doesn't suit the requirements of a height map.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • pilouP Offline
                              pilou
                              last edited by

                              Free Heightmap editor

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • T Offline
                                tacokid
                                last edited by

                                First, let me apologize because I have no idea where this is going. I have never posted on any forum, so it's all new to me. What I am trying to find out is how do you download the bitmap to mesh plugin and the tt_lib that goes with it? I have been clicking on links for a while, but I'm just going in circles. I hope this plugin does what shows on the video as it could solve my problem.

                                Thanks,
                                tacokid

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                                • massimoM Offline
                                  massimo Moderator
                                  last edited by

                                  Look at the very first post of the thread.
                                  Cattura.JPG
                                  Cattura_01.JPG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    And you can use this to aid the installation process: http://sketchucation.com/forums/viewtopic.php?t=42315#p375454

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      tacokid
                                      last edited by

                                      You're not going to believe this, but I was having the same trouble. You would think I'm just learning to use computer too !! I did find my problem. For some reason, when I disabled my pop up blocker and re-started my browser, the pop up blocker re-enabled. So I was chasing my own tail. Did get it downloaded and will try it soon.

                                      Thanks a lot

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        πŸ‘ πŸ‘

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • F Offline
                                          frankleng
                                          last edited by

                                          thanks. very nice.

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                                          • S Offline
                                            Soyphrenn
                                            last edited by

                                            Just one question : no working with Sketchup MacOS ?

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