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[Plugin] Bitmap To Mesh

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  • P Offline
    pilou
    last edited by 30 Sept 2010, 12:22

    Yes, it's the beast who makes some crazzy copter and boat πŸ’š

    Have you a ratio x*y time elapsed?

    Frenchy Pilou
    Is beautiful that please without concept!
    My Little site :)

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    • T Offline
      tald311
      last edited by 30 Sept 2010, 13:39

      wow - thats amazing!
      Quick question - if you were to import a BPM image of contours and terrain, could you generate a DEM with this?
      Really amazing work. Thank you!
      Daniel

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      • T Offline
        thomthom
        last edited by 30 Sept 2010, 13:45

        @tald311 said:

        Quick question - if you were to import a BPM image of contours and terrain, could you generate a DEM with this?

        "DEM" ?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • T Offline
          thomthom
          last edited by 30 Sept 2010, 13:49

          @tald311 said:

          Quick question - if you were to import a BPM image of contours [...]

          It does not find contour edges - if that is what you mean. It simply uses the grey scale value of each pixel.
          The type of image you feed it should be like those you feed to bump maps and displacement maps in render engines. White is high point and black is low point - then you have shades of grey in between.

          Detecting contours in an image is not easy (beyond me) - and even if you managed to find the contours - I'd no idea how you'd determine the Z order of them.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • T Offline
            tbd
            last edited by 30 Sept 2010, 13:58

            did something like this some years ago (2005 i think) and used it for quick creation of landscape hills/mountains.
            version 2 that was work in progress (and killed) had an openGL viewer to quickly see the output before importing in Sketchup.

            nice work Thomas

            SketchUp Ruby Consultant | Podium 1.x developer
            http://plugins.ro

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            • P Offline
              pilou
              last edited by 30 Sept 2010, 14:03

              Format Dem πŸ˜‰

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • T Offline
                thomthom
                last edited by 30 Sept 2010, 14:10

                @unknownuser said:

                did something like this some years ago (2005 i think) and used it for quick creation of landscape hills/mountains.
                version 2 that was work in progress (and killed) had an openGL viewer to quickly see the output before importing in Sketchup.

                None of these versions are available anywhere?
                OpenGL viewer within SU? 😲

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • T Offline
                  thomthom
                  last edited by 30 Sept 2010, 14:12

                  @unknownuser said:

                  Yes, it's the beast who makes some crazzy copter and boat πŸ’š

                  Have you a ratio x*y time elapsed?

                  No detailed progress indication, no. But I did this very quickly. I'll improve it - with a tool for visually indicating the size of the mesh. Maybe with option to map with the heightmap as a material.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 30 Sept 2010, 14:15

                    @unknownuser said:

                    Format Dem πŸ˜‰

                    @tald311 said:

                    could you generate a DEM with this?

                    I see now - no you can't. It would be the other way around, you could generate a SketchUp mesh from a DEM. (Though a very large DEM would most likely kill SU.)

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      tbd
                      last edited by 30 Sept 2010, 14:19

                      @thomthom said:

                      None of these versions are available anywhere?

                      nope. it was on old @Last Sketchup forums and lost.

                      @thomthom said:

                      OpenGL viewer within SU? 😲

                      yep. in a separate window and it worked pretty well.

                      SketchUp Ruby Consultant | Podium 1.x developer
                      http://plugins.ro

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                      • T Offline
                        thomthom
                        last edited by 30 Sept 2010, 14:25

                        @unknownuser said:

                        nope. it was on old @Last Sketchup forums and lost.
                        😞
                        And v2?

                        @unknownuser said:

                        yep. in a separate window and it worked pretty well.

                        C-Extension? How did you generate and interface with this window?

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • T Offline
                          tbd
                          last edited by 30 Sept 2010, 14:43

                          v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

                          SketchUp Ruby Consultant | Podium 1.x developer
                          http://plugins.ro

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                          • S Offline
                            shura
                            last edited by 30 Sept 2010, 14:45

                            Genius!
                            Thomas you have a great fan in me. Many times I thought "glad that I have insisted on paying for our lunch the day we met, dunno when I get the next chance to buy him cookies".
                            With this release my credit is definitely used up...
                            ...playing for time I extruded a cookie for you, until I get a better ideas πŸ˜‰

                            Thanks for this plugin, I bet there are a thousand interesting ways to use it.

                            cheers
                            alex

                            ThomasCookie.jpg

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                            • T Offline
                              thomthom
                              last edited by 30 Sept 2010, 15:24

                              πŸ˜† That's great Alex! πŸ˜„

                              Btw - you wouldn't happen to be around MΓΌnchen next week? The office is going for a trip - Wednesday 'til Sunday... I think.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 30 Sept 2010, 15:30

                                @unknownuser said:

                                v2 lost on a hdd crash. yup, via a CExt using http://glew.sourceforge.net/basic.html to create and interact with the openGL window. used only a simple wireframe view for testing but it is possible to create a textured/shader scene as well.

                                Sounds like you had all sorts of fun experimental things lost in this HDD crash... 😞

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • E Offline
                                  EarthMover
                                  last edited by 30 Sept 2010, 15:35

                                  This is great Thomas.

                                  Do you think it's possible to use the bitmap data to do other things besides generate a point cloud terrain? Could you transfer black lines on a bit map to lines on a face? Could you offset and pushpull based on pixel color data? Just thinking of how to take Silver Shadow's original request to generate a brick wall with depth using a bitmap and make it more polygon friendly. It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

                                  Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • T Offline
                                    thomthom
                                    last edited by 30 Sept 2010, 15:48

                                    @earthmover said:

                                    Could you offset and pushpull based on pixel color data?

                                    It's possible - but not easy - I don't know how.

                                    @earthmover said:

                                    It's great, but using a point cloud terrain to generate several wall textures will bring SU to it's knees.

                                    You could use CleanUp to reduce excess faces/edges for uniform textures.
                                    But in any case - keep the texture files small.

                                    @earthmover said:

                                    Could you possibly glean the UVW coordinates of a texture applied to a face and tile the 3D geometry as components over those coordinates?

                                    The texture would have to be BMP - as there is no built in method to get access to the texture data in SU. But it is possible - however, this is also something that turns rather complicated. Though would be an interesting project I can't see myself taking it in this direction - I got at the moment UV Tools, Bezier Surface and Vertex Tools as my main focus (that is not including smaller updates/projects).

                                    I will be updating it with some smaller improvements, but if anyone want to take it further then be my guest. I just threw this together today during a break as I realised that most the code would be reading the image files - which I already had the codes for from Vertex Tool's toolbar system.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • T Offline
                                      thomthom
                                      last edited by 30 Sept 2010, 21:42

                                      Test with simple displacement map:

                                      Displacement.png

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • W Offline
                                        Whaat
                                        last edited by 30 Sept 2010, 21:53

                                        cool stuff! I'm guessing that with some work, you could take a BMP texture applied to an existing mesh and use it to displace the mesh?

                                        Great work Thom!

                                        SketchUp Plugins for Professionals

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                                        • jeff hammondJ Offline
                                          jeff hammond
                                          last edited by 30 Sept 2010, 22:03

                                          water.jpg

                                          dotdotdot

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