SketchyPhysics3.1
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Any developers working on the SketchyPhysics Project should either update it's status, or mark it as Dead.
The current update rate is not a proffesional way to leave such things. -
Does anyone know the current status of SP?
According to Google Code, the source repository no longer exists, so it leaves it nigh on impossible to pick up where Chris left off - if it has indeed been abandoned - Does anyone have a link to an alternative location of the source (preferably a repository) please?
Is there anyone else interested in continuing development of this excellent addition to Sketchup?
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@unknownuser said:
Thanks, but that repository only contains documentation, not code. Was the code ever published?
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I read that on the page above on the last line
@unknownuser said:
Source code for the plugin is in the install.
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I see that now, thank you.
I'd rather hoped to see a history of revisions to understand the rationale behind some of the changes and inclusions, but I'll continue to trawl through the scripts making notes given the lack of inline comments.
Thanks for the sanity check.
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I'd love to help in some way with the furtherance of SP but I have only just begun to learn Ruby let alone everything else that is required.
If I can help in any way I will. Personally I think SP could be a commercially viable product with a good polishing - anyone ever see any code for SP4? If its as good as it sounded I would pay for it.
Has Chris totally dropped the SP project now? The whole thing is a testament to Chris' brilliance and I feel I have missed out to have not got seriously involved until now.
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@cphillips said:
Here is the long awaited new version of SP. Hopefully this version will be much more stable under SU8.
Check out the Release Notes for changes:
http://code.google.com/p/sketchyphysics/wiki/ReleaseNotes3_1All the scripted events and commands. This list will get fleshed out over time.
http://code.google.com/p/sketchyphysics/wiki/ScriptFunctionsMac version, more docs and examples to follow....
Updated Oct 7 2010
Changes:
http://code.google.com/p/sketchyphysics/wiki/SP31Oct7Hi,
i am a beginner and i don't know where to put event codes in sketchup. By the way are they for win or mac? Thank you -
hi kmlkarablt
Please , look at theses linkshttps://sites.google.com/site/sketchyphysicstutorial/home
http://sketchucation.com/forums/viewtopic.php?f=61&t=46796
and in the wharehouse
bye
chri
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@chri said:
hi kmlkarablt
Please , look at theses linkshttps://sites.google.com/site/sketchyphysicstutorial/home
http://sketchucation.com/forums/viewtopic.php?f=61&t=46796
and in the wharehouse
bye
chri
Thank you.
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I want to be able to build and test bridges that support (and collapse) under load tests. I am really miffed as to where to start. Would you help me get started. I don't know ruby but I'm a little versed in C++. BTW, sketchy physics is really cool. Thanks.
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@ashscott said:
I'd love to help in some way with the furtherance of SP but I have only just begun to learn Ruby let alone everything else that is required.
If I can help in any way I will. Personally I think SP could be a commercially viable product with a good polishing - anyone ever see any code for SP4? If its as good as it sounded I would pay for it.
Has Chris totally dropped the SP project now? The whole thing is a testament to Chris' brilliance and I feel I have missed out to have not got seriously involved until now.
I support your desire to bring SP4 to the community !!!
Maybe a Kickstarter campaign could send a message and bring more power to the cause !!! -
Kickstarter could be cool - would require the people that know the code to get on board though - even if they allow running of fundraising initiatives to be delegated to us, we still need them to code it.
What do you think Chris? - Several free versions of SP up to 3 point whatever and then a robust, powerful paid version 4.0?
I'd certainly buy it and I would be happy to put administrative work into making it happen
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Kickstarting SP has been "kicked" around for some time now, but never got anywhere.
To resurrect SP into a V4 is NOT a trivial task, and perhaps that is part of the reason Chris has dropped out of sight.
I'm all for having a V3.x or V4 up and running, but I can't see this happening with a collaborative mode. If the work is distributed amongst several Ruby magicians, and for whatever reason one drops out or falls well behind plan, the game is lost. There is no real incentive to keep going.
Besides, there is a real and fully functional plug-in available called SimFonia. I played with it when it first came out, but got side tracked with other stuff so never mastered it.... but some day that will happen.
However, should a collaborative SP revision gets going, I am quite willing to provide my skills in planning and coordination to keep the project on track.
It would also be "nice" if Chris were on the team, even if only in an advisory/consultative capacity.
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Simfonia has a small part of it that handles physics simulations called "Bullet" physics which I would say has about one tenth of the power for physical simulations that SP has. Simfonia has a lot of other things but SP is an entirely different beast - an awesome one at that.
PS - I have a paid Simfonia license and love it -
@ashscott said:
Simfonia has a small part of it that handles physics simulations called "Bullet" physics which I would say has about one tenth of the power for physical simulations that SP has. Simfonia has a lot of other things but SP is an entirely different beast - an awesome one at that.
PS - I have a paid Simfonia license and love itWhich is one of the reasons I was not enamored with SimFonia. That and the screen real estate the multiple dialog boxes took, aside from their amateurish layouts.
But as you said, it has some other worthy attributes.
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