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    SketchyPhysics3.1

    Scheduled Pinned Locked Moved SketchyPhysics
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    • J Offline
      jblively
      last edited by

      @cphillips said:

      Updated the scripting reference. Not done yet, but more usable now.

      Link Preview Image
      Google Code Archive - Long-term storage for Google Code Project Hosting.

      favicon

      (code.google.com)

      WOW!

      I know how it's not fun to doc (i've done my share) but I know we all will really appreciate this new format. Very readable and usable! Great Job!

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      • C Offline
        CPhillips
        last edited by

        Version delayed while I deal with a family issue.

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        • D Offline
          Davidfi1
          last edited by

          Wonderful Work !!!
          Thank you.

          the http://forums.sketchucation.com/viewtopic.php?f=61&t=24201#p206890 bug is not fixed yet but it is not that interesting

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          • C Offline
            CPhillips
            last edited by

            New version is up here:
            http://code.google.com/p/sketchyphysics/downloads/list

            Changes:
            http://code.google.com/p/sketchyphysics/wiki/SP31Oct7

            Once a few people verify it works I'll turn on the auto update feature.

            Update:
            I have enabled the autoupdate. Hopefully it works. Some of the first few people who downloaded may have to update again as I forgot to change the version.

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            • P Offline
              phy
              last edited by

              @cphillips said:

              Update:
              I have enabled the autoupdate. Hopefully it works. Some of the first few people who downloaded may have to update again as I forgot to change the version.

              The auto update worked great.

              Tableau de comparaison de Staxyn s'agit d'un mГ©dicament uniquement sur ordonnance.

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              • J Offline
                jblively
                last edited by

                @cphillips said:

                I have enabled the autoupdate. Hopefully it works.

                Auto update works like a charm.

                I have having a bit of troubles with the auto connecting Joints and the Slider. I can get the slider to show up, but I can't get it to react to the slide when I move it. I'm using a motor joint, maybe that's the issue?

                I've attached a very simple sample, can you see what I might be doing wrong?

                Here is the joint code I am using:

                ontouch{|t,s,p|
                @jnt=connect(t,"motor",0,0,1,0.5)
                ontouch{}
                }
                ontick{
                if @jnt!=nil
                @jnt.controllerValue=slider("motor",0)
                end
                }

                Thanks,

                Joe


                gears2.skp

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                • C Offline
                  CPhillips
                  last edited by

                  Ah, i forgot about the motor joint. Ill fix in next version.

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                  • J Offline
                    jblively
                    last edited by

                    @cphillips said:

                    Ah, i forgot about the motor joint. Ill fix in next version.

                    Thanks! Thought I was going a little crazy!

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                    • R Offline
                      reddoor
                      last edited by

                      Hi,

                      Just having a little trouble loading this new version on Sketchup 8 Macintosh 10.5.8

                      I get this error on startup:

                      Error Loading File sketchyphysics.rb
                      dlopen(/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib, 9): no suitable image found. Did find:
                      /Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib: unknown required load command 0x80000022

                      Any suggestions?

                      Thanks

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                      • S Offline
                        shareck
                        last edited by

                        Hi. Can somebody tell me how to use the camera function? is it possible to achieve the same thing as with the lazy script where you have a box with a camera "attached" to its centre?

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                        • W Offline
                          willeykj
                          last edited by

                          @reddoor said:

                          Hi,

                          Just having a little trouble loading this new version on Sketchup 8 Macintosh 10.5.8

                          I get this error on startup:

                          Error Loading File sketchyphysics.rb
                          dlopen(/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib, 9): no suitable image found. Did find:
                          /Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib: unknown required load command 0x80000022

                          Any suggestions?

                          Thanks

                          I'm the developer of the Mac Port of SP3. Are you running on a Mac or a Hackintosh? Which CPU (has to be INTEL).

                          This may be a case of the build being unique to 10.6 but I'm trying to dig in.

                          Kevin

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                          • W Offline
                            willeykj
                            last edited by

                            @willeykj said:

                            @reddoor said:

                            Hi,

                            Just having a little trouble loading this new version on Sketchup 8 Macintosh 10.5.8

                            I get this error on startup:

                            Error Loading File sketchyphysics.rb
                            dlopen(/Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib, 9): no suitable image found. Did find:
                            /Library/Application Support/Google SketchUp 8/SketchUp/plugins/SketchyPhysics3/sdl/SDL.dylib: unknown required load command 0x80000022

                            Any suggestions?

                            Thanks

                            I'm the developer of the Mac Port of SP3. Are you running on a Mac or a Hackintosh? Which CPU (has to be INTEL).

                            This may be a case of the build being unique to 10.6 but I'm trying to dig in.

                            Kevin

                            Just got done working with Chris.
                            The Mac port requires shared libraries for SDL to work just like the PC version.
                            The libraries I generated for Chris last week had unintended linkages to a version of SDL I had installed on my machine.
                            Therefore, if you didn't have SDL installed the libraries in the SketchyPhysics directory didn't work which was the cause of Reddoor's error.

                            SP 3.1 uses the standard SDL library as well as the SDL_mixer extension for audio. On the PC these are 2 separate shared libraries. On the Mac, it didn't seem to make sense to have SDL_mixer statically linked to the complete SDL library if the SDL shared library was going to be needed anyway. All complicated by the fact that the SP3.1 plugin folder isn't a library load directory. SOOOO.....

                            I've compiled a new "SDL_Special.dylib" which has the necessary object code from SDL and SDL_mixer merged. This file is undergoing testing as I type and everything looks good so far. I hope to deliver to Chris later tonight and we'll get past this hiccup with the Mac version

                            Thanks for your patience.

                            Kevin

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                            • C Offline
                              CPhillips
                              last edited by

                              I have the updated Mac files now and will release a new version in a few days.

                              Thanks Kevin!!

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                              • R Offline
                                reddoor
                                last edited by

                                Thanks Guys for all your hard work on the code. We Mac users really appreciate it!

                                All my students thank you also.

                                Reddoor
                                Hong Kong

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                                • H Offline
                                  hpnisse
                                  last edited by

                                  Hello CPhilips! (or someone else).
                                  How can I use Velocity & Torque in sketchyphysics 3.1?
                                  Is it something with, get the speed of a physics joint (hinge/motor for example)?
                                  Some examples or something will be appreciate.
                                  Its from this website that you named in this post I find it, but no instructions how to use them.
                                  http://code.google.com/p/sketchyphysics/wiki/ScriptFunctions

                                  /hpnisse

                                  ` /hpnisse`
                                  ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                                  • C Offline
                                    CPhillips
                                    last edited by

                                    setVelocity takes a vector that is the direction the object will be moving and the length of the vector is how fast. It is different from push because it actually sets the objects velocity rather than just try to push it.

                                    setTorque does the same thing with the objects rotation.

                                    I updated the script page on the wiki.

                                    Example attached


                                    SetVelAndTorqueExample.skp

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                                    • H Offline
                                      hpnisse
                                      last edited by

                                      Hey!
                                      Thanks for fast answer, is it possible to "getTorque/velocity" to know if something is moving in any direction.
                                      And get the speed of an object, if I will do a speed/RPM -meter?
                                      /hpnisse

                                      ` /hpnisse`
                                      ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

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                                      • R Offline
                                        reddoor
                                        last edited by

                                        Hi,

                                        Just wondering if there was any news about the updated, "fixed", mac version?

                                        I was looking around and I didn't see any new files

                                        Thanks

                                        1 Reply Last reply Reply Quote 0
                                        • W Offline
                                          Wacov
                                          last edited by

                                          @reddoor said:

                                          Hi,

                                          Just wondering if there was any news about the updated, "fixed", mac version?

                                          I was looking around and I didn't see any new files

                                          Thanks

                                          Try:
                                          http://forums.sketchucation.com/viewtopic.php?f=61&t=32200&p=284163#p284163

                                          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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                                          • C Offline
                                            CPhillips
                                            last edited by

                                            Yeah 3.2 should work on Mac. I'll do a zip file for it tonight.

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