How's about real 3D
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SU is a 3D drafting app, but in 2D presentation.
How's about a visual 3D presentation, using anaglyph red/green glasses.Display only, you may not be able to draw in this mode.
This can be done with any PC monitor and video card. SU needs to be able to have 2 simultaneous camera angles (view ports) set about 3-6+ inches apart. That's the hard part. One camera sees red, the other green. The model is drawn in SU in a normal fashion, then with a mouse click into 3D-Vision mode, the model is viewed in red and green lines by the 2 cameras. Now you can see the model in a "true" 3D wearing the glasses. The pan & zoom functions must still be functional in 3D-Vision mode, or the real effect will be lost.
ps: I'm placing this on the V9 suggestions topic. Best to follow it there.
Thanks -
Easy solution, export model to iClone and covert to 3D.
As seen at Basecamp.
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@jgb said:
...SU needs to be able to have 2 simultaneous camera angles (view ports) set about 3-6+ inches apart. That's the hard part...
See the "Stereo plugin" by Tavi at Smustard's.
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@solo said:
Easy solution, export model to iClone and covert to 3D.
As seen at Basecamp.
But doesn't that still use that awful 1950's-like red and blue glasses thingie? I really dislike trying to make 3D using that. In my opinion, it's so tacky. And in many ways, although clever, so is the 3D effect, so popular with many new films lately. I went to see Toy Story 3 recently, and because of the print, the film was really dark- I could hardly see it! The technology isn't really here yet, but it is interesting to see the progress that it is making. I'm looking forward to what Unity does with "3D" (if any).
Tom
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Tom,
They have many options available, like real 3d (the stuff like they use for Avatar, side by side, something else I cannot remember and anaglyph (red/cyan)
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@solo said:
Easy solution, export model to iClone and covert to 3D.
As seen at Basecamp.
That would take away the ability to draw/edit then immediately review. In fact it would be best if SU could draw IN visual 3D, but that technology may be some distance away yet.
As for using Anaglyph (red/green) glasses, there are other colors that can be used, but yes, they all suffer from the "crappy factor". Probably the best way (and there are several methods) is to use the video interlacing coupled with synchronous glasses, but that is a hardware solution. I suggested a relatively simple software solution.
There is also a new technology that is being introduced for consumer TV that needs no eye ware at all. It remains to be seen (no pun intended) how well this will actually work. I suspect it uses a linear lensatic filter overlay so each eye sees a separate view. I've seen that before and it does not work well at longer viewing distances of over a few feet. Maybe ideal for monitors, iffy for home theaters.
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@solo said:
They have many options available, like real 3d (the stuff like they use for Avatar, side by side, something else I cannot remember and anaglyph (red/cyan)
That sounds quite interesting then
I'm waiting to see what Unity are going to do with their new version. There is great ArchViz possibility in Unity
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