Thea Render - Interactive Rendering
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Yes, interactive (realtime) smooth.
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This shameless teasing is just plain cruel, Peter
You know that my project production holdup is having to put very dense weeds, bushes and trees on a Google Earth topography of about 2 sq. miles of sloping and mountainous terrain
With my 32GB of ram and 24 cores of CPU, version 1.1 will finally allow me to finish the project.
You couldn't Dropbox me a beta could you?
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Thea looks really over my head and I have very little idea how to use it but I am intrigued. 3D modeling is incredibly addicting and ever since I got my hands on some evermotion plant collection demos I have wanted to find a way to use them.
I am really loving sketchup and for landscape architecture the only thing I'm disappointed with is limited plants when there is some crazy high poly stuff out there I have wanted to use. I am used to podium one click rendering so this is intimidating.
Are there tutorials and things I can look at to get started? How can I integrate thea into my sketchup workflow where I do most modeling in sketchup then plants in thea? I'm not really sure how it works and how much more time I am looking at compared to something like podium or shaderlight. I am probably going to end up using both and looking into the thea route for high profile presentations. How does thea handle grass? I really just have no idea what I'm getting into here and appreciate any help/patience.
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I saw your thread regarding Podium but chose not to say anything, however now that you are looking at Thea let me say this:
Unlike most render apps Thea is studio based so you are not limited to Sketchup's crappy poly limits.
Add as much trees as you wish in Thea.
Thea is both biased and unbiased, but lets not get you confused right now, why not download the free version, watch the videos and see if it's for you.Thea is not really a entry level app, Podium and Shaderlight are, so maybe learn with them, until you require more control, bells and whistles then look at Thea. I used Podium for many years before moving to Vray and finally to Thea as I wanted to get more realism and control over my renders.
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oh wow this is cool
I still just bought podium v2 since it is more useful for most of the small projects I do but thea is going to be a great tool to get some jaw dropping renders on our bigger commercial projects with high poly plants.
I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea? I know evermotion has stuff preconfigured for vray, will I have to tweak much or will they work just dropped into a thea scene?
How do number of polys correspond to render time? Will lots of plants significantly slow down render time or can I expect to still get reasonable speeds? Now let's say I build all my hardscape stuff in sketchup then import to thea and insert my plants and edit materials. What about 3D grass, what's the best way to apply 3D grass to a whole surfaces and where can I get some good models of 3D grass to use? I know I have a lot of questions but thea is really exciting and I want to jump in and be able to show off so I can convince my work to buy it!
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@unknownuser said:
I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea?
I'll tell you what, I'm gonna render my Airstream trailer tomorrow, I'll add an Evermotion tree so you can see how it works.
As for polys vs render speed, I have never seen a slow down based on poly's I rendered the above scene in 22 minutes (20 million polys, Xfrog trees)
Grass can be added as a texture with bump, displacement or scattered (painted) as grass objects as your heart and ram desires.
There are many free grass solutions on the Thea forums as well as a whole lot of great materials.Once you get going with Thea and know what you are doing, you will not want to touch anything with less bells and whistles.
OT: the next release will have a whole lot of cool features (I cannot discuss right now) and the speed will be 2x faster, and it already is fast.
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@solo said:
@unknownuser said:
I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea?
I'll tell you what, I'm gonna render my Airstream trailer tomorrow, I'll add an Evermotion tree so you can see how it works.
As for polys vs render speed, I have never seen a slow down based on poly's I rendered the above scene in 22 minutes (20 million polys, Xfrog trees)
Grass can be added as a texture with bump, displacement or scattered (painted) as grass objects as your heart and ram desires.
There are many free grass solutions on the Thea forums as well as a whole lot of great materials.Once you get going with Thea and know what you are doing, you will not want to touch anything with less bells and whistles.
OT: the next release will have a whole lot of cool features (I cannot discuss right now) and the speed will be 2x faster, and it already is fast.
Awesome, I appreciate it. So polys don't have a huge speed impact in thea? I guess I'm used to render engines based in sketchup where the large models cripple the render speed. If I don't use podium much it's no big deal since I had an upgrade for $49 from a past student version I had. 2x faster speed will be great. Now is the interactive render GPU based or is anything GPU enhanced? I have a decent 1gb video card, 3.4ghz i7 quad core, and 8gb ram so I'm hoping thea will really take advantage of my pc nicely. It would be amazing if they built a render engine that used both GPU and CPU at the same time.
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@patrickbateman said:
It would be amazing if they built a render engine that used both GPU and CPU at the same time.
It is going to be combined (CPU+GPU) but for the time being (at least the public release) is only CPU. I am also hoping to see GPU rendering there soon (according to the original road map, still this year).
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Sweet. Ok so just curious, aside from the interactive piece what can Thea do that other rendering engines can't, what can Thea do better than other top engines, and what does something like vray have going for it over thea?
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I posted this on the thea forum but my posts have to be approved for some reason...
I have a bunch of evermotion plants in .max format textured for vray. I want to be able to insert these into thea with textures. I don't know anything about 3ds max and just installed it to do conversions at this point (learning it is another project). I try exporting the models to thea but they come into thea without textures. I try using the material converter and it converted one material and changed everything else to gray.
How can I convert these models for use in thea and get most of the textures to work?
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As far as I know you must have Vray for 3dsmax installed to see Vray materials. Otherwise everything will be black.
If you have Max you can install the Vray demo (30 days) and convert to other renderer. There are some maxscripts that do that. -
@pixero said:
As far as I know you must have Vray for 3dsmax installed to see Vray materials. Otherwise everything will be black.
If you have Max you can install the Vray demo (30 days) and convert to other renderer. There are some maxscripts that do that.Yeah I installed vray and I can see the textures in max and render the scenes in vray. I don't know how to convert the materials to thea though. There was a materials converter I tried a few times in max (i'm not sure if it came with max 2012, thea2max, or vray...) and I ran the converter and it would convert like one material and change everything else to gray. For example it would convert the trunks of the trees and leave all the foliage gray. Is there another plugin or program I can try?
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I can convert them
I promise not to save anything....
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@solo said:
I can convert them
I promise not to save anything....
Haha and how would you do that? If you're serious I might have to send some your way... I would like to know how to do it myself though too.
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I have Max 2010 and deep exploration, easy to do.
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@patrickbateman said:
I posted this on the thea forum but my posts have to be approved for some reason...
New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.
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@patrickbateman said:
Sweet. Ok so just curious, aside from the interactive piece what can Thea do that other rendering engines can't, what can Thea do better than other top engines, and what does something like vray have going for it over thea?
Probably one of most unique feature in Thea, is it's render cores that can do biased (speed) and unbiased (most accurate light simulation) rendering with same physically based material settings; A bit like having Vray and Maxwell in a same package without need for different materials or scene settings.
Just to get some 3rd party opinion, there is a 3D World magazine review of Thea Render and discussions at Thea forums, where you can also find announcements of latest technology development and features.
You can start learning Thea via overview tutorials and free demo version. -
@notareal said:
@patrickbateman said:
I posted this on the thea forum but my posts have to be approved for some reason...
New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.
It's been the same here lately (more than a year), you are just a too "old member" (from 2009) to experience it, Patrick!
It's a PITA both for new members and moderators but still better than reading spam flooding the forums. Just in August (and it's only the 5th, in the morning) we had nearly 50 spammers banned here.
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Repainting as post process; create infinite variations from a single render, using Thea Render + Colimo! More at Thea Render, Technology Preview.
"Here, you can see a 'demonstration' of the new feature. All these images have been created by a single render of Thea! The scene was quite difficult (lots of different sources of lighting) and it took ~12h on a Q6600 (originally rendered at 2048p). This time is fully amortized considering that there were, in this example, 375 combinatorial renders generated in post-process. Using the web export feature of Colimo, all the combinations can be generated based on a predefined list of choices per repaintable material (you can select the material in the first choice box and its texture in the second choice box)."
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