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Thea Render - Interactive Rendering

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  • G Offline
    Gaieus
    last edited by 2 Aug 2011, 12:11

    @solo said:

    I used Podium for many years...

    Yes, Pete presented podium at Google 3D BaseCamp 2008 πŸ˜‰

    Gai...

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    • P Offline
      patrickbateman
      last edited by 3 Aug 2011, 03:31

      oh wow this is cool πŸ˜„

      I still just bought podium v2 since it is more useful for most of the small projects I do but thea is going to be a great tool to get some jaw dropping renders on our bigger commercial projects with high poly plants.

      I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea? I know evermotion has stuff preconfigured for vray, will I have to tweak much or will they work just dropped into a thea scene?

      How do number of polys correspond to render time? Will lots of plants significantly slow down render time or can I expect to still get reasonable speeds? Now let's say I build all my hardscape stuff in sketchup then import to thea and insert my plants and edit materials. What about 3D grass, what's the best way to apply 3D grass to a whole surfaces and where can I get some good models of 3D grass to use? I know I have a lot of questions but thea is really exciting and I want to jump in and be able to show off so I can convince my work to buy it!

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      • S Offline
        solo
        last edited by 3 Aug 2011, 03:48

        @unknownuser said:

        I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea?

        I'll tell you what, I'm gonna render my Airstream trailer tomorrow, I'll add an Evermotion tree so you can see how it works.

        As for polys vs render speed, I have never seen a slow down based on poly's I rendered the above scene in 22 minutes (20 million polys, Xfrog trees)

        Grass can be added as a texture with bump, displacement or scattered (painted) as grass objects as your heart and ram desires.
        There are many free grass solutions on the Thea forums as well as a whole lot of great materials.

        Once you get going with Thea and know what you are doing, you will not want to touch anything with less bells and whistles.

        OT: the next release will have a whole lot of cool features (I cannot discuss right now) and the speed will be 2x faster, and it already is fast.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • P Offline
          patrickbateman
          last edited by 3 Aug 2011, 04:03

          @solo said:

          @unknownuser said:

          I think I'm going to go buy a bunch of evermotion and xfrog plants now. Will I have to tweak their materials much in thea?

          I'll tell you what, I'm gonna render my Airstream trailer tomorrow, I'll add an Evermotion tree so you can see how it works.

          As for polys vs render speed, I have never seen a slow down based on poly's I rendered the above scene in 22 minutes (20 million polys, Xfrog trees)

          Grass can be added as a texture with bump, displacement or scattered (painted) as grass objects as your heart and ram desires.
          There are many free grass solutions on the Thea forums as well as a whole lot of great materials.

          Once you get going with Thea and know what you are doing, you will not want to touch anything with less bells and whistles.

          OT: the next release will have a whole lot of cool features (I cannot discuss right now) and the speed will be 2x faster, and it already is fast.

          Awesome, I appreciate it. So polys don't have a huge speed impact in thea? I guess I'm used to render engines based in sketchup where the large models cripple the render speed. If I don't use podium much it's no big deal since I had an upgrade for $49 from a past student version I had. 2x faster speed will be great. Now is the interactive render GPU based or is anything GPU enhanced? I have a decent 1gb video card, 3.4ghz i7 quad core, and 8gb ram so I'm hoping thea will really take advantage of my pc nicely. It would be amazing if they built a render engine that used both GPU and CPU at the same time.

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          • G Offline
            Gaieus
            last edited by 3 Aug 2011, 12:17

            @patrickbateman said:

            It would be amazing if they built a render engine that used both GPU and CPU at the same time.

            It is going to be combined (CPU+GPU) but for the time being (at least the public release) is only CPU. I am also hoping to see GPU rendering there soon (according to the original road map, still this year).

            Gai...

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            • P Offline
              patrickbateman
              last edited by 3 Aug 2011, 12:29

              Sweet. Ok so just curious, aside from the interactive piece what can Thea do that other rendering engines can't, what can Thea do better than other top engines, and what does something like vray have going for it over thea?

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              • P Offline
                patrickbateman
                last edited by 3 Aug 2011, 16:37

                I posted this on the thea forum but my posts have to be approved for some reason...

                I have a bunch of evermotion plants in .max format textured for vray. I want to be able to insert these into thea with textures. I don't know anything about 3ds max and just installed it to do conversions at this point (learning it is another project). I try exporting the models to thea but they come into thea without textures. I try using the material converter and it converted one material and changed everything else to gray.

                How can I convert these models for use in thea and get most of the textures to work?

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                • P Offline
                  Pixero
                  last edited by 3 Aug 2011, 17:36

                  As far as I know you must have Vray for 3dsmax installed to see Vray materials. Otherwise everything will be black.
                  If you have Max you can install the Vray demo (30 days) and convert to other renderer. There are some maxscripts that do that.

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                  • P Offline
                    patrickbateman
                    last edited by 3 Aug 2011, 23:09

                    @pixero said:

                    As far as I know you must have Vray for 3dsmax installed to see Vray materials. Otherwise everything will be black.
                    If you have Max you can install the Vray demo (30 days) and convert to other renderer. There are some maxscripts that do that.

                    Yeah I installed vray and I can see the textures in max and render the scenes in vray. I don't know how to convert the materials to thea though. There was a materials converter I tried a few times in max (i'm not sure if it came with max 2012, thea2max, or vray...) and I ran the converter and it would convert like one material and change everything else to gray. For example it would convert the trunks of the trees and leave all the foliage gray. Is there another plugin or program I can try?

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                    • S Offline
                      solo
                      last edited by 3 Aug 2011, 23:20

                      I can convert them πŸ˜„

                      I promise not to save anything.... πŸ˜‰

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • P Offline
                        patrickbateman
                        last edited by 3 Aug 2011, 23:31

                        @solo said:

                        I can convert them πŸ˜„

                        I promise not to save anything.... πŸ˜‰

                        Haha and how would you do that? If you're serious I might have to send some your way... I would like to know how to do it myself though too. πŸ˜„

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                        • S Offline
                          solo
                          last edited by 3 Aug 2011, 23:48

                          I have Max 2010 and deep exploration, easy to do.

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • N Offline
                            notareal
                            last edited by 4 Aug 2011, 18:55

                            @patrickbateman said:

                            I posted this on the thea forum but my posts have to be approved for some reason...

                            New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • N Offline
                              notareal
                              last edited by 4 Aug 2011, 19:33

                              @patrickbateman said:

                              Sweet. Ok so just curious, aside from the interactive piece what can Thea do that other rendering engines can't, what can Thea do better than other top engines, and what does something like vray have going for it over thea?

                              Probably one of most unique feature in Thea, is it's render cores that can do biased (speed) and unbiased (most accurate light simulation) rendering with same physically based material settings; A bit like having Vray and Maxwell in a same package without need for different materials or scene settings.
                              Just to get some 3rd party opinion, there is a 3D World magazine review of Thea Render and discussions at Thea forums, where you can also find announcements of latest technology development and features.
                              You can start learning Thea via overview tutorials and free demo version.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • G Offline
                                Gaieus
                                last edited by 5 Aug 2011, 08:10

                                @notareal said:

                                @patrickbateman said:

                                I posted this on the thea forum but my posts have to be approved for some reason...

                                New users post will go trough moderation, just to keep forum clean. Sorry for a delay. Better keep Thea related technical topics in Thea forums.

                                It's been the same here lately (more than a year), you are just a too "old member" (from 2009) to experience it, Patrick! πŸ˜„

                                It's a PITA both for new members and moderators but still better than reading spam flooding the forums. Just in August (and it's only the 5th, in the morning) we had nearly 50 spammers banned here.

                                Gai...

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                                • N Offline
                                  notareal
                                  last edited by 24 Aug 2011, 19:09

                                  Repainting as post process; create infinite variations from a single render, using Thea Render + Colimo! More at Thea Render, Technology Preview.

                                  "Here, you can see a 'demonstration' of the new feature. All these images have been created by a single render of Thea! The scene was quite difficult (lots of different sources of lighting) and it took ~12h on a Q6600 (originally rendered at 2048p). This time is fully amortized considering that there were, in this example, 375 combinatorial renders generated in post-process. Using the web export feature of Colimo, all the combinations can be generated based on a predefined list of choices per repaintable material (you can select the material in the first choice box and its texture in the second choice box)."

                                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                  • N Offline
                                    notareal
                                    last edited by 21 Sept 2011, 14:46

                                    It has been a while since our last revision post and now, we are coming out with our next edition v1.1. First of all; congratulations to Stuart Walker (stu.dio), the winner of Chameleon Edition Splash Contest.

                                    Thea Chameleon Edition Splash screen by stu.dio.
                                    Thea Render v1.1 has two very important additions, as you probably have already seen from our tech preview announcements; the speed up factor close to x2 which makes Thea faster than ever and the very important integration with Colimo.

                                    Naturally there are some new features in Thea that improve the workflow a lot; like the History panel. And of course, there are a lot of other additions and UI fixes. You can check the detailed list of changes in the usual thread.

                                    Tutorial on the changes introduced in Thea v1.1:
                                    Watch on YouTube

                                    Tutorial on the integration of Thea/Colimo:
                                    Watch on YouTube

                                    To download newest Thea v1.1 you can check the download links from the following (licensed user club) thread *:

                                    Link Preview Image
                                    Page not found - Thea Render

                                    favicon

                                    Thea Render (www.thearender.com)

                                    For optimal integration with SU, please download latest SU2Thea plugin v0.89 http://www.thearender.com/cms/index.php/downloads/sketchup-plugin.html

                                    It contains two important additions in 'grouped/hierarchy mode':

                                    • Face Me components are now animated. The animation is based on Scenes present in SU model. In Thea one can select proper animation frame to make ALL face me components in a model face desired camera. Face Me components will always face 'Smooth Thea camera' and also 'SU camera' when the 'Scene delay' in SketchUp is set to 0. Support for scene delay will be added in next revisions.

                                    • materials with distorted textures and those applied by specialized plugins are being exported with a single texture. SU-2-Thea will not attempt to create hundreds of small textures, but will keep original, single texture for all faces instead.

                                    best wishes

                                    [anchor=note:1r25f3n4][/anchor:1r25f3n4]

                                    • Please note that the above thread is only available for our licensed users! Non licensed users will have
                                      to wait for a few days until there is a global announcement and download links are available from our website.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • S Offline
                                      sepo
                                      last edited by 21 Sept 2011, 15:12

                                      Excellent update...Well done Thea team. πŸ‘

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                                      • N Offline
                                        notareal
                                        last edited by 21 Sept 2011, 16:27

                                        Little note relating to colimo; you will need colimo 1.2. which is about to be released, stay tuned at http://www.motivacg.com/forum/viewforum.php?f=3

                                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by 21 Sept 2011, 16:34

                                          Simply stunning update. Well done to the team involved

                                          Download the free D'oh Book for SketchUp πŸ“–

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