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    Thea Render - Interactive Rendering

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    • thomthomT Offline
      thomthom
      last edited by

      @notareal said:

      @thomthom said:

      Use IES on materials? ❓

      Under emitter... πŸ’­ Enable IES file.

      What I don't understand is how one, for what purpose, one use IES lights as a material. The material will act as an emitter? From which point?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • N Offline
        notareal
        last edited by

        Little heads up with latest Thea Render development: http://www.thearender.com/forum/viewtopic.php?f=61&t=5161

        Invisible object can now cast shadows and caustics for all engines. Great if you need to see trough wall or objects, but still need to get proper shadows and caustics from them. I imagine this also could be used also with 2.5D plants and so...

        water_glass_invisible.jpg

        Changes Log

        Thea Render v1.0.6 Revision 478 (11 March 11)

        • Added ability to build material and ies previews from Browsers. Minor fix to force preview building when material editor has auto refresh off. (UI)
        • Added ability to have 2 license files, one for studio and one for client. (Licensing)
        • Region render works correctly now with network rendering. (Network)
        • Fix when saving color+alpha png image without extension. (UI)
        • Fix when canceling saving an image. (UI)
        • Visible and Shadow Caster flags work now for all engines. (all engines)
        • Some minor adjustments for spectrum editor in color lab. (UI)
        • Fixed BSD artifact with thread synchronization loss when irradiance caching is used. (Adaptive BSD)
        • Great improvement for sampling rough glossy materials in the presence of point and area lights. (Adaptive BSD)

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • N Offline
          notareal
          last edited by

          Thea Render v1.0.7 Revision 481 (16 March 11) available at the development forum.

          @unknownuser said:

          Dear friends,

          this is another quick revision with small fixes here and there.

          Quality-wise, there is a small improvement when rendering non-power-of-2 textures (for example, 200x200 instead of 256x256); they will appear sharper. The difference will be negligible though for high-resolution textures. Additionally, an important bug on MacOSX reading XML files from SU plugin has been now resolved.

          One nice addition in this revision, is that you can place (manually) the sun so that it matches the image used for sky illumination. This was asked in the past as a means to "align" the sun and IBL. This is possible because - starting from this revision - the image, in the IBL slot, is displayed in the OpenGL gizmo, whenever the sun is selected. Check the description page below, to see the series of steps needed to take advantage of this feature.

          As always you can find the download links and changes log in the following thread:
          http://www.thearender.com/forum/viewtopic.php?f=61&t=1849

          best wishes


          AdjustSunWithIBL.jpg

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • N Offline
            notareal
            last edited by

            Thea Render v1.0.8 Revision 486 is available at the Thea development forums.

            This revision has also 2 major improvements.
            First is the improved sampling of diffuse and rough glossy surface in the presence of IBL for Adaptive BSD method. Especially, when the lighting in the IBL has a lot of variation.

            Second, a big workflow improvement has been added. We can now save Sky/IBL/Sun settings with a few clicks and easily apply them later in another scene. This way, you can easily now create your sky libraries (including your sun settings) and restore them with a simple drag & drop in the Viewport.

            Changes Log

            Thea Render v1.0.8 Revision 486 (30 March 11)

            • Fix for evaluation of grayscale non-power-of-2 bitmaps (bug introduced in previous public revision RV481). (all engines)
            • Hemisphere gizmo in OpenGL Viewport displaying HDRI is now independent of IBL intensity. (UI)
            • Added ability to save sky settings (through browser context menu) and restore by simple drag & drop into Viewport. (UI-I/O)
            • Browser icons have now 3 sizes (the previous 2 plus a higher resolution 150x150). Scene previews are also saved now in (higher) 150x150 resolution. (UI)
            • Corrected renaming and removal of IES files in browser. (UI)
            • Fixed chromaticity for sky previews and hemisphere gizmo. (UI)
            • Building of adaptive bitmap resolutions (for trilinear interpolation) is now taking place on demand (it is used only by Adaptive BSD). (memory management)
            • Some code refactoring with respect to resources. (refactoring).
            • Addition of secondary browser in studio, it can be accessed from Window > Browser #2. (UI)
            • Fixed minor bug where interpolation of HDR bitmaps was used as None despite having set to Bilinear/Trilinear. (all engines)
            • Vast improvement of diffuse and rough reflection sampling in the presence of IBL. (Adaptive BSD)
            • Added ability to save and restore backup files. (I/O)
            • Added automation for materials set selected ones to default min and max blurred subdivs. (UI)
            • Added Planar and Charles-Loop subdivision methods. (modeling)
            • Corrected tone mapping operations when used for bump mapping. (all engines)
            • Added ability to draw in OpenGL Viewport with full triangulation, key '' is the default one. (UI)
            • Fixed min/max emitter rays taken correctly into account now by direct light estimator. (Adaptive BSD)
            • Fixed render region brightness when Progressive (BSD) is used in darkroom rendering. (Progressive BSD)
            • Fixed peculiar crash when saving scene. (I/O)
            • Corrected time stamping of signed installers. (Windows/Installation)

            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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            • N Offline
              notareal
              last edited by

              Thea Render Revision 491 is available at the development forum.

              Thea is now improved in terms of noise when it comes to IBL lighting with Reflection and/or Refraction maps defined. Affecting both, the unbiased core as well as Adaptive BSD.
              Another important addition in this revision is network rendering for Adaptive BSD! This works for still images (like unbiased modes) in a bucket rendering fashion.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • N Offline
                notareal
                last edited by

                Technology Preview of Luminance/Illuminance Analysis

                We are very happy to announce that Luminance/Illuminance Analysis has
                been added in Thea render. Analysis can be saved as a html report.

                Feature will be available with the next public revision.

                Luminance analysis for a penthhouse (modeling by Claudio Pilustrelli).
                Corresponding report.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • N Offline
                  notareal
                  last edited by

                  Thea Render Revision 504 with luminance and illuminance analysis is now available at the developement forums. A minitutorial for analysis is included in the revision annousement post.
                  The revision contains also some Adaptive BSD enchangements and fixes; rendering animation through the network has also been implemented.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • N Offline
                    notareal
                    last edited by

                    A little heads up and technology preview of next Thea Render release:

                    @unknownuser said:

                    Dear friends,

                    you know we are working hard "behind the scenes" to get the most out of Thea Render. And we are taking the opportunity, this summer period, to advance Thea to the next level. During the last weeks, we have worked on the core of the application and succeeded into achieving a remarkable speed boost that makes Thea up to 2 times faster!

                    In more detail about our achievement:

                    • Render times are now decreased between 25% and 50%. This is true for all render modes although it is much more obvious for the unbiased modes TR1/TR2 - BSD shows a speed increase as well but depends more on the scene.
                    • Construction of the environment (during initialization) is now multi-threaded. This means faster render startup and a more fluid interactive render!
                    • There is a reduced memory footprint now - estimated between 10-20%, that makes it possible to render even heavier scenes.
                    • The improvement is even more pronounced for heavily instanced scenes (with speed ups between 2x and 5x!) - a particular example can be seen below. The scenes that use displacement on the other hand show marginal improvement since displacement-on-the-fly is a different process to optimize.

                    We are sure you are going to love our new version. We are continuously working on various improvements and advances, so we believe next public revision will be an important milestone for us. Stay tuned!

                    best wishes

                    Instancing_107_billion_polys_i7_920_6GB_TR1_1h_small.pngOriginal render. A heavy instancing scene rendered with our latest internal Thea Render x64 version. Scene created by Pentti LahdenperΓ€ using Thea's instancing tool.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • soloS Offline
                      solo
                      last edited by

                      Holy sh*t!! 107 billion poly's 😲

                      That must be a record of some sort.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • N Offline
                        notareal
                        last edited by

                        @solo said:

                        Holy sh*t!! 107 billion poly's 😲

                        That must be a record of some sort.

                        Exactly 107642197634 polys, but basically the available memory is only limiting factor if you with 64-bit OS πŸ˜„

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • soloS Offline
                          solo
                          last edited by

                          So, I have pretty much the same comp specs as you, however I have 12GB ram, I should in theory be able to get 200 billion polys? πŸ’š

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • N Offline
                            notareal
                            last edited by

                            Yes, something like that. Naturally there are other factors that can affect; like relight, render resolution, displacement or some unreleased feature
                            http://www.thearender.com/forum/images/smilies/icon_shh.gif

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • soloS Offline
                              solo
                              last edited by

                              Not to worry I'm good at that.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Damn you guys, keep your secrets silently, not hinting stuff here! 😑

                                Gai...

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                                • Rich O BrienR Offline
                                  Rich O Brien Moderator
                                  last edited by

                                  πŸŽ‰

                                  I'll keep fingers crossed on GPU

                                  Download the free D'oh Book for SketchUp πŸ“–

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                                  • N Offline
                                    notareal
                                    last edited by

                                    @unknownuser said:

                                    :bounce:

                                    I'll keep fingers crossed on GPU

                                    GPU support is on the way (no date available yet), unfortunately it will take some time until they are ready for such massive use of RAM, that next version is ready for.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      I was just fishing for info. Looks like I'll have to wait for September or get on the beta πŸ˜‰

                                      Download the free D'oh Book for SketchUp πŸ“–

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Wow, Thea instancing is smooth now, here is a quick test 21 million polys only (could have done 10 x this but there was no need)

                                        Xfrog trees (heavy poly)

                                        http://img195.imageshack.us/img195/6465/theatrees.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          πŸ˜„

                                          With "smooth" do you mean navigation in the Thea viewport with a lot of instances?

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Yes, interactive (realtime) smooth.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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