Thea Render - Interactive Rendering
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@Boofredlay looking on it.
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Just a note, Thea Render (IR) beta download is available from public web site, so there is no registration process anymore. Feedback is much appreciated, so if possible register on forum for detailed discussion.
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Thea Render academic license is introduced (for plugins too)
http://www.thearender.com/forum/viewtopic.php?f=16&t=3730 -
@solo said:
Lets not forget to mention the new 'shadow catcher'.
5 minute render test.
Hi Solo
Just a little stupid question
Is it possible to manage the real scene which is around the cars into Thea itself or do you do a sticking work into Photoshop or some else ?-
- simon
Ps: very nice scene!
- simon
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Simon, I'm not sure I understand the question.
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Pete, I think he's asking if you can control the position and look of the HDRI image within Thea, or did you do it externally. Probably because of the seamless way that the tonal qualities match between the IBL and the Geometry. Also the CFR in there is helping sell the illusion that it's all one photograph. Hard to achieve that in other engines.
Stunning render...I must say!!
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Ah, yes and yes.
You can move the HDRi around as well as camera and objects, then as mentioned using CRF's you can pretty much blend them like I did above.
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@Earthmover,
thanks! , You have perfectly translated my interrogations =@solo said:
Ah, yes and yes.
You can move the HDRi around as well as camera and objects, then as mentioned using CRF's you can pretty much blend them like I did above.
How do you import this HDRI into a Thea scene? I have searched this option without find it.
And also: Is it possible to include a HDRI into a SketchUp model and export the model into Thea?
Very simple questions, sorry for disturbing..
++simon -
@simon le bon said:
How do you import this HDRI into a Thea scene? I have searched this option without find it.
At the top right, go to Environment > IBL (Image Based Lighting I presume). Enable the feature you want (there are options to open different resolution images of the same file for performance reasons) and import your hdr image.
If you are not planning to do any fancy stuff, Background mapping is enough (that should be a full resolution image however). For simple reflections in windows for instance, you may also wish to enable the reflection channel at least if I am not mistaken.
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here
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Thank you sirs!!
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Thea Render RV425 Beta1.6.3 is available. Interactive render is now much faster when tweaking image-based lighting settings (IBL panel), also some network rendering & packing related bugs are fixed.
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Already downloaded!
(and first time ever used an own model to post a note in TDC )
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Thea Render RV446 Beta1.7.1 is available (dev forums, registration required. Available in few days from public download).
There been some hard developing work for this release. With recent technical advances Thea Render will give you; region rendering, improved efficiency of unbiased TR1 engine, ambient occlusion support (with dirt mapping) for BSD and the terminator artifact treatment.Terminator artifact treatment is quite important for users that do relay on low polygon models.
RV446 also contains numerous bug fixes (Changes Log). -
Another killer upgrade. I can't believe what you folks have done to Thea during beta.
Cudo's, and thanks so much. -
Don't forget to mention the enhanced TR1 rendering with interiors, Notareal! That is also a very valuable improvement (and of course, region rendering!!!)
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Ooh, I had not noticed the ambient occlusion and dirt map before.....those sound fun! Thanks for the heads up. Its downloading now.
Chris
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@chris fullmer said:
Ooh, I had not noticed the ambient occlusion and dirt map before.....those sound fun! Thanks for the heads up. Its downloading now.
Chris
AO & Dirt map are under development, so just some basic features are now available. Some discussion at http://www.thearender.com/forum/viewtopic.php?f=54&t=4365
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@gaieus said:
Don't forget to mention the enhanced TR1 rendering with interiors, Notareal! That is also a very valuable improvement (and of course, region rendering!!!)
I think I mentioned "improved efficiency of unbiased TR1 engine", but true... it's worth to emphasis; TR1 did got a serious boost, some scenes gained about 100% speed increase. It's almost like a dual core laptop jumped to quad. You may read about improvement of TR1 unbiased engine here: http://www.thearender.com/forum/viewtopic.php?f=17&t=4262
(pop image open for animation and compare shadow areas)
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Sorry, indeed you did. Sigh... That was 4:19 a.m. here (without sleeping the night before...)
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