sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Model.raytest broken in SU8!

    Scheduled Pinned Locked Moved Developers' Forum
    58 Posts 9 Posters 5.1k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A Offline
      Anton_S
      last edited by

      @thomthom said:

      @anton_s said:

      Lets, say I write Two of my own simplified raytest functions (similar to
      Raytest 2). One on C++ (raytest2cpp), compile it to .dll, and extern it into some of my Ruby module using dl. The other, on Ruby (raytest2rb). On SU, which of these will work faster, why, and approximately by how much percent faster?

      In order to do your own raytesting C++ function you'd have to pass the function all the 3D geometry in the model, and I assume that will eat up any performance gain you'd get from the actual custom raytracing.

      But, isn't that what the current raytest function does??? Gets all the models geometry, and then calculates the intersections, returning the closest point?

      1 Reply Last reply Reply Quote 0
      • TIGT Online
        TIG Moderator
        last edited by

        The native raytest returns either 'nil', or a array containing the hit-point and another array [listed in reverse order] of the [visible?] entity it hit [face/edge], and where applicable with nested entities its container, then its container, then its container and so on.
        The 'include?()' test simply inspects this short list for a match with a specified object - could be a face/edge/group/instance etc.
        Any raytest must look for objects in the ray's path, the native one will stop when one hit is encountered or it returns nil.
        I would expect [hope] that it will not check every entity in the model for an intersection - to start with only those objects to the 'positive' side of the point/vector direction might be candidates so the rest could be ignored, hidden/off-layer objects can be ignored, as can bounds tests etc...
        How will your tool 'know' which objects might be intersected differently ?
        There has to be some iteration through potential candidate-objects... ๐Ÿ˜•
        If you want to test a known face and a ray [point,vector] then classify_point will be quicker because there's only one thing to look at - is the point on the face? - but this isn't a raytest in the sense of finding what it hit, rather does this point project onto the face...

        TIG

        1 Reply Last reply Reply Quote 0
        • A Offline
          Anton_S
          last edited by

          TIG, before I go on complain, do you agree with the current raytest task below?
          If not ,then simply state how it works, if you know

          Current Raytest Tasks

          • Search throught all the entities
          • Change its point and vector relative to group's/component's transformation each time it enters the group/component (each group has its own coordinate system)
          • Check's whether it intersects the face, or the edge
          • convert intersection position to current transformation of the origin
          • return the closest point and the object, with its container path
          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            Anton, the C++ SDK is for reading and writing SKP files. Not for communicating with an open SketchUp instance like the Ruby API.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • A Offline
              Anton_S
              last edited by

              @thomthom said:

              Anton, the C++ SDK is for reading and writing SKP files. Not for communicating with an open SketchUp instance like the Ruby API.

              O ๐Ÿ˜ฎ ๐Ÿ˜• ๐Ÿ˜ฒ , okay then ๐Ÿ˜’ , I guess. ๐Ÿคข

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • A Offline
                  Anton_S
                  last edited by

                  @thomthom said:

                  You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.

                  something new, any examples???

                  1 Reply Last reply Reply Quote 0
                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    @anton_s said:

                    @thomthom said:

                    You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.

                    something new, any examples???

                    Monitor***** these TWO topics:
                    [Info] C/C++ Ruby extensions & SketchUp plugins

                    [Tutorial] SketchUp Ruby C Extension

                    • When in a topic thread (that you wish to Bookmark or Subscribe to ... scroll to the bottom of the topic page, and use the "Subscribe topic" or "Bookmark topic" links on the bottom toolbar.
                      You can manage your topic Subscriptions to certain topics via the Forum: "User Control Panel" > "Overview" > "Manage subscriptions" (and Bookmarks via: "User Control Panel" > "Overview" > "Manage bookmarks".)

                    I'm not here much anymore.

                    1 Reply Last reply Reply Quote 0
                    • A Offline
                      Anton_S
                      last edited by

                      ... many thanks, just what I wanted

                      Bookmarking these links is also what I prefer to do, otherwise I don't know.

                      For replies, suggestions and pointing out very, very important stuff, I would sugggest a,

                      Thanks, just Thanks!!! ๐Ÿ˜„ ๐Ÿ˜„ ๐Ÿ˜„

                      1 Reply Last reply Reply Quote 0
                      • thomthomT Offline
                        thomthom
                        last edited by

                        But I still don't think you'll get much joy in Ruby C Extensions to create your own raytracer. Simply because you can't get around the fact you need to obtain geometry data from SketchUp that would have to go via the Ruby API - and that process alone would probably be too slow for making any custom raytracer faster than SU's native.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

                        1 Reply Last reply Reply Quote 0
                        • A Offline
                          Anton_S
                          last edited by

                          @thomthom said:

                          But I still don't think you'll get much joy in Ruby C Extensions to create your own raytracer. Simply because you can't get around the fact you need to obtain geometry data from SketchUp that would have to go via the Ruby API - and that process alone would probably be too slow for making any custom raytracer faster than SU's native.

                          Thanks, I also got that... I'll just use the native raytest, SU gives a lot of power to its processing.

                          Learning C++ by interacting with interesting Sketchup is a much better, than learning it with simple "hello world" tutorials. ๐Ÿ˜‰

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            @anton_s said:

                            Learning C++ by interacting with interesting Sketchup is a much better, than learning it with simple "hello world" tutorials. ๐Ÿ˜‰

                            Aye! I'm just nowt getting to grips with C. Looked at it before, but never got into it. Working with concrete tasks for my Ruby C Extensions gave me the push I needed to battle these scary pointers and memory management. ๐Ÿ˜„ Latest Ruby method I ported to C, gave me a 300 times performance increase. ๐Ÿ˜„ ๐Ÿ˜„

                            Though, not all things are suited. If you need to keep on referring back to SketchUp and the Ruby API interface you quickly loose performance. In my case I was doing lots of calculations on 3D points - which I then first cached into C structs before starting the number-crunching.

                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              Anton_S
                              last edited by

                              @thomthom said:

                              Aye! I'm just nowt getting to grips with C. Looked at it before, but never got into it.

                              Well, of course Thom, same thing here. A bit ago started learning it here, but ran out of batteries at chapter 4.

                              It's not because I'm lazy, its all that there is a language that is much easier, simpler, similar power, really reliable, plus FUN!!! ๐Ÿ˜„ It's Ruby, a Gem ...The programers' task is to develop a better way of interacting with things. Since, Ruby was developed, an easier way of programing, we decided to move to easier step. Moving back to C++, is like experiencing Microsoft Word 2010, and then getting back to 2002 version.

                              1 Reply Last reply Reply Quote 0
                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @anton_s said:

                                A bit ago started learning it here ( learncpp.com ), ....

                                Here nice tutorial there !! I had to bookmark that site.

                                I read a few chapters.. and then jumped around looking up things I always wanted to know. I may actually try C++ sooner rather than later. ๐Ÿ˜

                                I'm not here much anymore.

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  hmm - would be nice with a C++ Hello world of a Ruby Extension.

                                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • 1
                                  • 2
                                  • 3
                                  • 3 / 3
                                  • First post
                                    Last post
                                  Buy SketchPlus
                                  Buy SUbD
                                  Buy WrapR
                                  Buy eBook
                                  Buy Modelur
                                  Buy Vertex Tools
                                  Buy SketchCuisine
                                  Buy FormFonts

                                  Advertisement