Model.raytest broken in SU8!
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You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.
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@thomthom said:
You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.
something new, any examples???
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@anton_s said:
@thomthom said:
You can always create Ruby C Extensions - but you'd have to use the Ruby API interface to communicate with SketchUp.
something new, any examples???
Monitor***** these TWO topics:
[Info] C/C++ Ruby extensions & SketchUp plugins[Tutorial] SketchUp Ruby C Extension
- When in a topic thread (that you wish to Bookmark or Subscribe to ... scroll to the bottom of the topic page, and use the "Subscribe topic" or "Bookmark topic" links on the bottom toolbar.
You can manage your topic Subscriptions to certain topics via the Forum: "User Control Panel" > "Overview" > "Manage subscriptions" (and Bookmarks via: "User Control Panel" > "Overview" > "Manage bookmarks".)
- When in a topic thread (that you wish to Bookmark or Subscribe to ... scroll to the bottom of the topic page, and use the "Subscribe topic" or "Bookmark topic" links on the bottom toolbar.
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... many thanks, just what I wanted
Bookmarking these links is also what I prefer to do, otherwise I don't know.
For replies, suggestions and pointing out very, very important stuff, I would sugggest a,
Thanks, just Thanks!!!
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But I still don't think you'll get much joy in Ruby C Extensions to create your own raytracer. Simply because you can't get around the fact you need to obtain geometry data from SketchUp that would have to go via the Ruby API - and that process alone would probably be too slow for making any custom raytracer faster than SU's native.
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@thomthom said:
But I still don't think you'll get much joy in Ruby C Extensions to create your own raytracer. Simply because you can't get around the fact you need to obtain geometry data from SketchUp that would have to go via the Ruby API - and that process alone would probably be too slow for making any custom raytracer faster than SU's native.
Thanks, I also got that... I'll just use the native raytest, SU gives a lot of power to its processing.
Learning C++ by interacting with interesting Sketchup is a much better, than learning it with simple "hello world" tutorials.
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@anton_s said:
Learning C++ by interacting with interesting Sketchup is a much better, than learning it with simple "hello world" tutorials.
Aye! I'm just nowt getting to grips with C. Looked at it before, but never got into it. Working with concrete tasks for my Ruby C Extensions gave me the push I needed to battle these scary pointers and memory management. Latest Ruby method I ported to C, gave me a 300 times performance increase.
Though, not all things are suited. If you need to keep on referring back to SketchUp and the Ruby API interface you quickly loose performance. In my case I was doing lots of calculations on 3D points - which I then first cached into C structs before starting the number-crunching.
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@thomthom said:
Aye! I'm just nowt getting to grips with C. Looked at it before, but never got into it.
Well, of course Thom, same thing here. A bit ago started learning it here, but ran out of batteries at chapter 4.
It's not because I'm lazy, its all that there is a language that is much easier, simpler, similar power, really reliable, plus FUN!!! It's
Ruby, a Gem
...The programers' task is to develop a better way of interacting with things. Since, Ruby was developed, an easier way of programing, we decided to move to easier step. Moving back to C++, is like experiencing Microsoft Word 2010, and then getting back to 2002 version. -
@anton_s said:
A bit ago started learning it here ( learncpp.com ), ....
Here nice tutorial there !! I had to bookmark that site.
I read a few chapters.. and then jumped around looking up things I always wanted to know. I may actually try C++ sooner rather than later.
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hmm - would be nice with a C++ Hello world of a Ruby Extension.
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