[Plugin] Raytracer
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sir Thomthom,
thank you very much for this plugin.
what a coincidence! This day I've been thinking of raytracing and what is its concept. I think I'll understand this once I use your plugin and of course read some notes about it. -
grrrr.... SU8 has even more troublesome bug with the
raytest
method. I'm struggling to find a workaround.
I got the Spray Ray working in SU7 - but SU8 is being a PITA. -
Version 1.1.0
- Requires TT_Lib2 (v2.3.0)
- Trace Spray Ray.
- Bugfixes.
Note: SU8 does not process rays properly and the results are not reliable!
I've been unable to work out a successful workaround. -
Kind-of like a cob-web... if the CLines was replaced with catenary curves...
Wiki uses cob-webs as an example for catenary curves http://en.wikipedia.org/wiki/Catenary
I have no idea what the usage would be, other than for Halloween... but... cool...
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Thanks Thomthom, I'll try it. Hope you can find a way to make it work under SU8 later.
EDIT :
Hi Thomthom,
I made a Test under SU8, and it Works pretty well. Until now, I test it with a max of 10 000 rays, and it takes about 15 seconds to calculate, so It's pretty fast. The only thing is it seems that some directions are ignored by rays, see on the picture below :
Whatever, It's already a really good tool for me. I'm thinking of other options, but I'll do some tests before talking about...See u and thanks again.
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Damned I have missed this hidden collection under a falacious title
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@panga said:
EDIT :
Hi Thomthom,
I made a Test under SU8, and it Works pretty well. Until now, I test it with a max of 10 000 rays, and it takes about 15 seconds to calculate, so It's pretty fast. The only thing is it seems that some directions are ignored by rays, see on the picture below :
Sorry for the last reply - but I never noticed this edit. (Don't think edits marks the topic as unread.)
As mentioned in the first post, SU8 has a nasty bug in the raytracer. Only thing one can do is wait for Google to fix it and release a new version. -
Hi Thom
I am getting a few weird results with the drop component option...
I thought I would try an test with a series of cars on a slope to simulate a parking lot scenrio.??? There are some non conformers
Test file attached.
Cheers
Dave
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Drop by Bounds, right?
I see the car crashes as well...
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Yup...
Maybe Magneto is in the area...
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Version 1.1.1
- Fixed a bug in Drop by Bounds that caused chaos when objects where dropped.
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Thank you, ThomThom:
I will test this out. You are very talented, relentless in the pursuit of excellence. I salute you. -
Just fantastic !
thanks -
Any chance to have something for have this result when I select the 3 up objects ?
I can use SketchyPhysics but... -
I'm trying to use this plugin to drop a bunch of solar panels to a surface. Some of the blocks drop fine, but others turn up on end. Any thoughts?
Thanks
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No idea without test screenshots or preferable a test model.
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Hard to tell without a model...
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Can someone help me? It´s kinda urgent. Basically, For some reason, the components are NOT dropping until the ground. I verified the axis of the component, verified everything, but it still doesn´t work. It´s also weird, but it doesnt work with the other plugin (Drop At Intersection) too!!
They drop only a few centimeters. Unless I "drop by bounding box", but then, when dropping by bounding box, the components follow the contour of the terrain (which gets pretty weird for lightpoles)
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@tt_su said:
Hard to tell without a model...
Sorry, but when I posted and attached the model, I didnt notice it failed to upload the model because it was larger than the 4mb forum attachment limit.
I edited the first post and attached the model (now, 3mb)
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