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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Plugin] Raytracer

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    • thomthomT 離線
      thomthom
      最後由 編輯

      Found a workaround. Please update TT_Lib2 to version 2.1.1.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • P 離線
        Panga
        最後由 編輯

        Thomthom,

        Thanks again for this plugin, but can I suggest you another function for this script. I need to make a raytrace from on point in every direction in order to see where rays intersect a terrain for example. I know that could generates a lot of rays and calculation, but It would be nice to have this function with maybe an option where we can choose the number of rays like : 1 to 10 rays / 10 o 100 rays / 100 to 1 000 rays. If it's possible, the rays should be drawn as guidelines, and a guide point could be automatically drawn on each intersection with the rest of the model.

        I don't know if you can do that...just and idea for my workflow that can be helpfull for others maybe.

        Thanks.

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        • thomthomT 離線
          thomthom
          最後由 編輯

          @panga said:

          I need to make a raytrace from on point in every direction

          😲

          @unknownuser said:

          I know that could generates a lot of rays and calculation, but It would be nice to have this function with maybe an option where we can choose the number of rays like : 1 to 10 rays / 10 o 100 rays / 100 to 1 000 rays.

          I say, yes, it'd be a whole lot of rays. So, would it be like sub-dividing a sphere and shoot a ray for every segment?

          @panga said:

          If it's possible, the rays should be drawn as guidelines, and a guide point could be automatically drawn on each intersection with the rest of the model.

          YEs, can draw them a guidelines, yes. But how many points of origins are we talking about? There'd a huge amount of CLines. Would there be a limit to how far they reached? Would it be ok to draw only the rays that hit something?
          Do the rays need to ignore other geometry other than the target group/component?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • P 離線
            Panga
            最後由 編輯

            @unknownuser said:

            YEs, can draw them a guidelines, yes. But how many points of origins are we talking about?

            For my specific usage, there's two possibilities and the first one of them could be already fanstastic:

            1. From one point at time
            2. From one complex object (component or group)

            @unknownuser said:

            There'd a huge amount of CLines. Would there be a limit to how far they reached? Would it be ok to draw only the rays that hit something?
            Do the rays need to ignore other geometry other than the target group/component?

            Yes, Yes and Yes. In fact I only need to evaluate "covisibility". So I could select a point on my model (or a complex object) and the plugin draw a certain number of rays only where there's intersections with the model, or with a specific component/group if it's easier to implement/calculate.

            @unknownuser said:

            So, would it be like sub-dividing a sphere and shoot a ray for every segment?

            This could be a good solution with a sphere that surrounds the whole model.

            Thanks for your answer.

            Regards.

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            • thomthomT 離線
              thomthom
              最後由 編輯

              @panga said:

              @unknownuser said:

              So, would it be like sub-dividing a sphere and shoot a ray for every segment?

              This could be a good solution with a sphere that surrounds the whole model.

              I didn't mean to put an actual sphere in the model, just how one would determine which of the infinite possible directions the rays should be shot. What I meant by the sphere was they the ray's be evenly distributed based on how many rays one shoot.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P 離線
                Panga
                最後由 編輯

                @unknownuser said:

                I didn't mean to put an actual sphere in the model, just how one would determine which of the infinite possible directions the rays should be shot. What I meant by the sphere was they the ray's be evenly distributed based on how many rays one shoot.

                Yes I understood you. And controlling the number of segments/faces of the "virtual sphere" could help to have more or less rays. Whatever you can do for that, thanks in advance.

                EDIT : In fact, what could be really nice is a "sun" or a omnilight that I could place wherever I want in my SU model, and with shadows activated I could see the illuminated parts of my models and the dark ones...

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  I'm writing this down in the todo list. Will see what I can do.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT 離線
                    thomthom
                    最後由 編輯

                    hmm.... I'm not quite sure how to calculate the rays to shoot. Been all too long since I've done math like this...

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • P 離線
                      Panga
                      最後由 編輯

                      My knowledge in maths are very limited...so I'll not be able to help you on that. Anyway, thanks for giving it a try !! 😉

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                      • thomthomT 離線
                        thomthom
                        最後由 編輯

                        Found a solution! 😄

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • P 離線
                          Panga
                          最後由 編輯

                          I had no doubt about that !! 😉

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                          • thomthomT 離線
                            thomthom
                            最後由 編輯

                            When I say I I mean, someone smarter than me helped me out. 😉

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • P 離線
                              Panga
                              最後由 編輯

                              Whatever if someone helped you or not, you were the one looking for the solution...so you found it ! 😛

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                              • A 離線
                                artupato
                                最後由 編輯

                                sir Thomthom,
                                thank you very much for this plugin.
                                what a coincidence! This day I've been thinking of raytracing and what is its concept. I think I'll understand this once I use your plugin and of course read some notes about it. 😄

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                                • thomthomT 離線
                                  thomthom
                                  最後由 編輯

                                  grrrr.... SU8 has even more troublesome bug with the raytest method. I'm struggling to find a workaround.
                                  I got the Spray Ray working in SU7 - but SU8 is being a PITA.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT 離線
                                    thomthom
                                    最後由 編輯

                                    Version 1.1.0

                                    • Requires TT_Lib2 (v2.3.0)
                                    • Trace Spray Ray.
                                    • Bugfixes.

                                    Note: SU8 does not process rays properly and the results are not reliable!
                                    I've been unable to work out a successful workaround. 😞

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Kind-of like a cob-web... if the CLines was replaced with catenary curves...

                                      cobweb.png

                                      http://upload.wikimedia.org/wikipedia/en/thumb/f/fb/SpiderCatenary.jpg/180px-SpiderCatenary.jpg

                                      Wiki uses cob-webs as an example for catenary curves http://en.wikipedia.org/wiki/Catenary

                                      I have no idea what the usage would be, other than for Halloween... but... cool...

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • P 離線
                                        Panga
                                        最後由 編輯

                                        Thanks Thomthom, I'll try it. Hope you can find a way to make it work under SU8 later.

                                        EDIT :

                                        Hi Thomthom,

                                        I made a Test under SU8, and it Works pretty well. Until now, I test it with a max of 10 000 rays, and it takes about 15 seconds to calculate, so It's pretty fast. The only thing is it seems that some directions are ignored by rays, see on the picture below :

                                        Test-raytracer.png

                                        Whatever, It's already a really good tool for me. I'm thinking of other options, but I'll do some tests before talking about...See u and thanks again.

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                                        • pilouP 離線
                                          pilou
                                          最後由 編輯

                                          Damned I have missed this hidden collection under a falacious title 😲
                                          💚

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @panga said:

                                            EDIT :

                                            Hi Thomthom,

                                            I made a Test under SU8, and it Works pretty well. Until now, I test it with a max of 10 000 rays, and it takes about 15 seconds to calculate, so It's pretty fast. The only thing is it seems that some directions are ignored by rays, see on the picture below :

                                            Sorry for the last reply - but I never noticed this edit. (Don't think edits marks the topic as unread.)
                                            As mentioned in the first post, SU8 has a nasty bug in the raytracer. Only thing one can do is wait for Google to fix it and release a new version.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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