[Plugin] Solid Inspector
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Will do. I know how to work around it so all is well for me until you want more info.
Have a great holiday. -
@box said:
Sorry to say, and this might hurt me more than you because it's my all time favourite plugin, just disabling Bezier Surface makes it come back in both versions, for me.
Edit:
Opened a blank model and Inspector was there and usable.
Enabled Bezier Surface with the plugin manager. Created patch, made shape, exploded and added faces to make a solid. Checked with solid Inspector and found the deliberate error.
Saved file and closed.
Opened file with Bezier surface still enabled from last usage.
No Solid inspector in tools.So enabling BZ for a session rather than always on seems to be the way to go for now.
I just tried this - making sure Solid Tools and Bezier Surface is installed. And I wasn't able to reproduce.
Bezier Surface was located in its Draw menu and Solid Tools in its Tools menu.When I get back from this vacation, maybe we can set up a remote desktop session? If you let me poke about?
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Yeah we can try, but I'm about to transplant myself across the world so may not be around much over the next few weeks.
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Same problem here (Win7 64, SU2015 64). Just as Box describes it: When using BS Solid Inspector disappears.
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Same problem for me. Win 8.1, 64 bit, SU 2015. Disabling Bezier Surface allows me to use Solid Inspector.
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I was away for a couple of days, sorry for not keeping up. Just to say, I do not have TT_menu installed but do have bezier surface. My problem persists with solid inspector in su14 but not su15.
It's a great plugin, I'm not totally ready to switch everything to Su15 yet, so if there is anything I can try just tell me.
Thanks -
Oh! ... I might have found the source of the problem. I wasn't seeing it because I'm working in a major update to Solid Inspector where this issues is fixed.
I'll upload patches soon.
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I've made an update of Solid Inspector that should ensure it loads properly. Live in the Plugin Store. Should be live on EW shortly.
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Thank you, TT. That seems to have solved it for me.
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Yep, that did the trick! Thanks much.
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Here's my crazy idea for solid inspector.
Solid Inspector is a Tool, so you need to have it active to see the problem geometry. But then when you try to fix it using the standard SketchUp tools, the Solid Tools indicators drop out.
So long ago I wrote a toy that cycled a material color. How about marking the problems with a animated material? Then when you drop into the normal SketchUp tools to repair the model, you can still see the problems?
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@jim said:
So long ago I wrote a toy that cycled a material color. How about marking the problems with a animated material? Then when you drop into the normal SketchUp tools to repair the model, you can still see the problems?
I like that idea - though it would flood the undo-stack, making it impossible to undo anything.
In the upcoming update to SI I've added a way to select the entities for the errors found. I could expand that to a function that will apply a material to all "error-entities". Won't have as string attention effect as flashing material, but at least it will make it visible and one can use Select by Material etc. -
I like that idea!!!!!
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had issues with this little group... could not get it to complete.
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Here's the "solution" I came to which still brings up a reversed face.
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I have an update that is ready very soon. Both models was handled correctly with the update.
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Version 2.2.1 is now available in the Plugin Store and Extension Warehouse.
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Used it on this group and it worked except when it came to the 11 reversed faces. it left 3 faces reversed and when I went to manually flip them I noticed there were 4 reversed faces and not just 3.
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@krisidious said:
Used it on this group and it worked except when it came to the 11 reversed faces. it left 3 faces reversed and when I went to manually flip them I noticed there were 4 reversed faces and not just 3.
When I opened that file I visually saw 4 reversed faces - and SI detected 4.
Where are the 11 you talked about? Different model?
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