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    [SOLVED]set standard view

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    • thomthomT Offline
      thomthom
      last edited by

      @pout said:

      ThomThom:
      no, but i'll give it a shot

      No - I was thinking that might be why it didn't work.

      Maybe you can use view.refresh ?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        Ah, there are no scenes, so no scene tranistions.

        Oh, and even simpler: πŸ˜‰

        
        standardviews = %w(viewTop; viewBottom; viewFront; viewBack; viewRight; viewLeft viewIso;)
        standardviews.each do |view|
          Sketchup.send_action(view)
          # write image
        end
        
        

        Hi

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        • P Offline
          Pout
          last edited by

          Thx Jim for the code update

          ThomThom,

          I've tried just to see if there was any diff. and there is none.
          I also already tried to do active_view.refresh after each view switch but that doesn't help either.
          In the API this is the explanation on send_action:
          The send_action method sends a message to the message queue to perform some action asynchronously.

          I don't know if this could have something to do with it

          Btw did you try the code?

          Extra info, if you switch pages 'scenes) in the same loop all goes well.

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          • thomthomT Offline
            thomthom
            last edited by

            Hm...
            Tried setting the camera object itself instead of issuing the SU commands?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              Pout
              last edited by

              I was thinking about that.
              But I need the standard views attributes for that so i can use them in a camera definition.
              I have not yet found a way to adress these standard views. (or i'm looking over it completely)

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              • thomthomT Offline
                thomthom
                last edited by

                @pout said:

                But I need the standard views attributes for that so i can use them in a camera definition.

                ❓
                Attributes? Camera definitions?

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  You mean how to set the camera vectors?

                  I'd think just setting the camera to match X_AXIS, YAXIS and Z_AXIS should be enough... ?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • P Offline
                    Pout
                    last edited by

                    yes to 'copy' the standard cameras it would be great to be able to copy the eye, target and up of the standard cameras into new cameras so i can use those.
                    fact is i can't itterate over those standard cameras as shown above and i need the specific values of eye and target otherwise i need to calculate the center of the bounding box of all elements of the model to specify the eye and target.

                    At the other hand, maybe i'm lacking any sense today (you wouldn't be the first to say that today πŸ˜„)

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      And once you set the camera eye to target vector to suit an AXIS vector you need to use Sketchup.send_action("viewZoomExtents:") to see everything ???

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        The native standard view buttons doesn't zoom extent - but if that is what you want - then eye and target does not matter.

                        direction = Z_AXIS.reverse Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y) Sketchup.active_model.active_view.zoom_extents

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • P Offline
                          Pout
                          last edited by

                          Overview of the code for each standard view (informative)

                          Top

                          direction = Z_AXIS.reverse
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Bottom

                          direction = Z_AXIS
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Front

                          direction = Y_AXIS
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Back

                          direction = Y_AXIS.reverse
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Left

                          direction=X_AXIS
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Right

                          direction=X_AXIS.reverse
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          Iso

                          direction=Geom;;Vector3d.new -0.666667, 0.666667, -0.333333
                          Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                          Sketchup.active_model.active_view.zoom_extents
                          

                          This emulates the standard cameras, combined with zoom extents.
                          Credits to ThomThom!

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