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    [SOLVED]set standard view

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    • P Offline
      Pout
      last edited by

      ThomThom:
      no, but i'll give it a shot

      Jim:
      scene transitions are off

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      • thomthomT Offline
        thomthom
        last edited by

        @pout said:

        ThomThom:
        no, but i'll give it a shot

        No - I was thinking that might be why it didn't work.

        Maybe you can use view.refresh ?

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jim
          last edited by

          Ah, there are no scenes, so no scene tranistions.

          Oh, and even simpler: πŸ˜‰

          
          standardviews = %w(viewTop; viewBottom; viewFront; viewBack; viewRight; viewLeft viewIso;)
          standardviews.each do |view|
            Sketchup.send_action(view)
            # write image
          end
          
          

          Hi

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          • P Offline
            Pout
            last edited by

            Thx Jim for the code update

            ThomThom,

            I've tried just to see if there was any diff. and there is none.
            I also already tried to do active_view.refresh after each view switch but that doesn't help either.
            In the API this is the explanation on send_action:
            The send_action method sends a message to the message queue to perform some action asynchronously.

            I don't know if this could have something to do with it

            Btw did you try the code?

            Extra info, if you switch pages 'scenes) in the same loop all goes well.

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            • thomthomT Offline
              thomthom
              last edited by

              Hm...
              Tried setting the camera object itself instead of issuing the SU commands?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P Offline
                Pout
                last edited by

                I was thinking about that.
                But I need the standard views attributes for that so i can use them in a camera definition.
                I have not yet found a way to adress these standard views. (or i'm looking over it completely)

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @pout said:

                  But I need the standard views attributes for that so i can use them in a camera definition.

                  ❓
                  Attributes? Camera definitions?

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    You mean how to set the camera vectors?

                    I'd think just setting the camera to match X_AXIS, YAXIS and Z_AXIS should be enough... ?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • P Offline
                      Pout
                      last edited by

                      yes to 'copy' the standard cameras it would be great to be able to copy the eye, target and up of the standard cameras into new cameras so i can use those.
                      fact is i can't itterate over those standard cameras as shown above and i need the specific values of eye and target otherwise i need to calculate the center of the bounding box of all elements of the model to specify the eye and target.

                      At the other hand, maybe i'm lacking any sense today (you wouldn't be the first to say that today πŸ˜„)

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        And once you set the camera eye to target vector to suit an AXIS vector you need to use Sketchup.send_action("viewZoomExtents:") to see everything ???

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          The native standard view buttons doesn't zoom extent - but if that is what you want - then eye and target does not matter.

                          direction = Z_AXIS.reverse Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y) Sketchup.active_model.active_view.zoom_extents

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • P Offline
                            Pout
                            last edited by

                            Overview of the code for each standard view (informative)

                            Top

                            direction = Z_AXIS.reverse
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Bottom

                            direction = Z_AXIS
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Front

                            direction = Y_AXIS
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Back

                            direction = Y_AXIS.reverse
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Left

                            direction=X_AXIS
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Right

                            direction=X_AXIS.reverse
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            Iso

                            direction=Geom;;Vector3d.new -0.666667, 0.666667, -0.333333
                            Sketchup.active_model.active_view.camera.set( ORIGIN, direction, direction.axes.y)
                            Sketchup.active_model.active_view.zoom_extents
                            

                            This emulates the standard cameras, combined with zoom extents.
                            Credits to ThomThom!

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