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    Tree from SU

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    • S Offline
      Starling75
      last edited by

      @rob d said:

      Low poly and it renders great without any editing in Kerkythea πŸ‘

      How long did it take to do?

      [attachment=0:2533a4jr]<!-- ia0 -->Tree render Kerkythea by RobD.jpg<!-- ia0 -->[/attachment:2533a4jr]

      You can create highpoly tree as well πŸ˜‰

      tree design time - depends on you

      export/import/export/import time cca 5min

      http://www.starlingarch.cz

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      • P Offline
        pibuz
        last edited by

        Hi Starling!
        Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
        I guess I'm going to change mine with yours πŸ˜†
        I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
        Gonna give it a go, definitely!
        Thank you so much for such an important information!

        I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

        WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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        • S Offline
          Starling75
          last edited by

          @pibuz said:

          Hi Starling!
          Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
          I guess I'm going to change mine with yours πŸ˜†
          I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
          Gonna give it a go, definitely!
          Thank you so much for such an important information!

          I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

          Thanks.
          Actually I tried it yesterday after reading your post and it was my first attempt to "make" tree ..
          Treed obj exporter created obj + mtl files but didn't add the texture files. I had to copy them manually from treed texture folder...

          Meshlab is still beta, there could be some issues too.
          The 3ds exporter seems to be limited up to cca 65000 vertices ...)

          Leave message how it works for you.

          http://www.starlingarch.cz

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          • P Offline
            pibuz
            last edited by

            That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
            This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
            If one wants just a simple tree, then your workflow is good. πŸ˜‰

            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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            • S Offline
              Starling75
              last edited by

              @pibuz said:

              That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
              This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
              If one wants just a simple tree, then your workflow is good. πŸ˜‰

              I can export ALL the trees I make using collada format. There is only one small problem now, SU imports plain geometry without textures..

              Don't know whether it's Meshlab, Sketchup or somewhere between them issue ... πŸ’­ ❓

              %(#FF0040)[Well BS Contact trial shows tree exported from Meshlab via collada format perfectly. Conclusion is - SU should do better 😎]

              http://www.starlingarch.cz

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              • P Offline
                pibuz
                last edited by

                There must be some kind of hidden option or something πŸ˜‰
                Let's find it out: the first one who does, gives the other a call.

                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                • S Offline
                  Starling75
                  last edited by

                  @pibuz said:

                  There must be some kind of hidden option or something πŸ˜‰
                  Let's find it out: the first one who does, gives the other a call.

                  I have reported it here:
                  http://forums.sketchucation.com/viewtopic.php?f=11&t=24511&start=15#p261450

                  http://www.starlingarch.cz

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                  • P Offline
                    pibuz
                    last edited by

                    Thanks.
                    Let's wait for an answer.

                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                    • C Offline
                      cadmunkey
                      last edited by

                      I figured out why treed wasnt running on my system. You cant run it at 2560x1600 resolution, so I will let the developers know.

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                      • M Offline
                        mvo
                        last edited by

                        I always use a very simple skethcup tree. Found it in a model a few years ago.
                        It keeps your model small. I've tried it with complex trees but my computer crashes all the time.
                        Rendering in kerkythea with clip mapping of bitmap with leaves gives good results for me.
                        But i'm still searching for improvements. It still is not very realistic. Haven't tried to replace my tree with the tree of this topic yet.


                        tree in sketchup


                        kkt rendering


                        kkt rendering group of trees


                        kkt rendering groupt of trees 2

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                        • S Offline
                          Starling75
                          last edited by

                          @pibuz said:

                          Thanks.
                          Let's wait for an answer.

                          OK I probably found possible way around ...

                          1. Make your highpoly tree in treed and export it via obj format.
                          2. Import the obj file using this TIGs script - http://forums.sketchucation.com/viewtopic.php?f=323&t=20584
                          3. Be patient

                          Et voilΓ‘ πŸ˜‰


                          zipped highpoly tree


                          Strom.jpg

                          http://www.starlingarch.cz

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                          • C Offline
                            cadmunkey
                            last edited by

                            Hmm mine always imports into sketchup without textures. Workflow is:
                            Make tree in treed
                            export to OBJ format
                            import using TIGS script.

                            Doing anything wrong? Unless treed is not exporting the textures?

                            edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

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                            • S Offline
                              Starling75
                              last edited by

                              @cadmunkey said:

                              Hmm mine always imports into sketchup without textures. Workflow is:
                              Make tree in treed
                              export to OBJ format
                              import using TIGS script.

                              Doing anything wrong? Unless treed is not exporting the textures?

                              edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

                              Yes - 1 face textured/1 face solid but render is ok ..

                              http://www.starlingarch.cz

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                              • C Offline
                                cadmunkey
                                last edited by

                                Sorry I meant half render as solids half render with clipmapped leafs. If I reverse the faces of the solids then the mapping is all wrong. Maybe something I have to change in my render software, I'll check it out.

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Read the MTL file [it's text and will open in Notepadetc] - this shows where the images should be found... if there's no folder in the image path [e.g. it's just abc.jpg] then they should be in the same folder as the OBJ, otherwise if there's a folder [e.g. images/abc.jpg] ensure the images are in it [/images/] before importing the OBJ - or conversely edit the MTL to suit the images' location[s] ! Also check that the image files and the MTL use the same names [note how a 'space' >> '_' and other punctuation goes completely] if this would cause duplicates then they'll get a numerical suffix [e.g. abc-1-2.jpg and abc-12.jpg will become abc12.jpg and jpg121.jpg] - some exporters fall down on saving the image with the exact same name as the MTL... πŸ˜’

                                  TIG

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                                  • C Offline
                                    cadmunkey
                                    last edited by

                                    Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.

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                                    • S Offline
                                      Starling75
                                      last edited by

                                      @cadmunkey said:

                                      Thanks for your reply TIG,the materials are importing correctly. I think its my render program that has the issue. It is not rendering the png clipmaps that are on sides facing the wrong way.

                                      I have Twilight. What is your render engine?

                                      http://www.starlingarch.cz

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                                      • C Offline
                                        cadmunkey
                                        last edited by

                                        Vray.

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                                        • P Offline
                                          pibuz
                                          last edited by

                                          Thank you Starling for your research!
                                          Now we can start sharing nice 3D trees!
                                          Or at least I hope so! πŸ˜†

                                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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