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    Tree from SU

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    • P Offline
      pibuz
      last edited by

      Sure Pugz!

      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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      • R Offline
        Rob D
        last edited by

        I'm interested to know - how big (pixels and image size) is the leaf image, and can you reduce it? What is the model size once you've done that? Another trick is to remove the image and just stick a green colour on the leaves. How does the render come out after that?

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        • S Offline
          Starling75
          last edited by

          Hi, this could be interesting for you:

          a) I created simple tree object in frecle tree[d] - http://www.frecle.net/index.php?show=treed.about
          b) Exported it via obj format
          c) Opened obj file in marvelous program called Meshlab - http://meshlab.sourceforge.net/
          d) Saved as 3ds
          e) Imported into SU and did some quick rendering test ...

          Meshlab can save and open .dae files as well, but SU imports them without textures ..


          tree render


          obj_to_skp_tree

          http://www.starlingarch.cz

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          • C Offline
            cadmunkey
            last edited by

            Thanks for sharing your workflow Starling πŸ‘

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            • C Offline
              cadmunkey
              last edited by

              I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

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              • S Offline
                Starling75
                last edited by

                @cadmunkey said:

                I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

                http://www.frecle.net/forum/viewtopic.php?t=433
                Not directly about treed but try look at it ..

                http://www.starlingarch.cz

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                • C Offline
                  cadmunkey
                  last edited by

                  Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

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                  • S Offline
                    Starling75
                    last edited by

                    @cadmunkey said:

                    Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

                    Try to fiddle with your graphics card driver configuration - DirectX 3D hardware acceleration etc ...

                    http://www.starlingarch.cz

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                    • R Offline
                      Rob D
                      last edited by

                      Low poly and it renders great without any editing in Kerkythea πŸ‘

                      How long did it take to do?

                      Tree render Kerkythea by RobD.jpg

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                      • S Offline
                        Starling75
                        last edited by

                        @rob d said:

                        Low poly and it renders great without any editing in Kerkythea πŸ‘

                        How long did it take to do?

                        [attachment=0:2533a4jr]<!-- ia0 -->Tree render Kerkythea by RobD.jpg<!-- ia0 -->[/attachment:2533a4jr]

                        You can create highpoly tree as well πŸ˜‰

                        tree design time - depends on you

                        export/import/export/import time cca 5min

                        http://www.starlingarch.cz

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                        • P Offline
                          pibuz
                          last edited by

                          Hi Starling!
                          Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                          I guess I'm going to change mine with yours πŸ˜†
                          I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                          Gonna give it a go, definitely!
                          Thank you so much for such an important information!

                          I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • S Offline
                            Starling75
                            last edited by

                            @pibuz said:

                            Hi Starling!
                            Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                            I guess I'm going to change mine with yours πŸ˜†
                            I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                            Gonna give it a go, definitely!
                            Thank you so much for such an important information!

                            I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                            Thanks.
                            Actually I tried it yesterday after reading your post and it was my first attempt to "make" tree ..
                            Treed obj exporter created obj + mtl files but didn't add the texture files. I had to copy them manually from treed texture folder...

                            Meshlab is still beta, there could be some issues too.
                            The 3ds exporter seems to be limited up to cca 65000 vertices ...)

                            Leave message how it works for you.

                            http://www.starlingarch.cz

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                            • P Offline
                              pibuz
                              last edited by

                              That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                              This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                              If one wants just a simple tree, then your workflow is good. πŸ˜‰

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • S Offline
                                Starling75
                                last edited by

                                @pibuz said:

                                That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                                This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                                If one wants just a simple tree, then your workflow is good. πŸ˜‰

                                I can export ALL the trees I make using collada format. There is only one small problem now, SU imports plain geometry without textures..

                                Don't know whether it's Meshlab, Sketchup or somewhere between them issue ... πŸ’­ ❓

                                %(#FF0040)[Well BS Contact trial shows tree exported from Meshlab via collada format perfectly. Conclusion is - SU should do better 😎]

                                http://www.starlingarch.cz

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                                • P Offline
                                  pibuz
                                  last edited by

                                  There must be some kind of hidden option or something πŸ˜‰
                                  Let's find it out: the first one who does, gives the other a call.

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • S Offline
                                    Starling75
                                    last edited by

                                    @pibuz said:

                                    There must be some kind of hidden option or something πŸ˜‰
                                    Let's find it out: the first one who does, gives the other a call.

                                    I have reported it here:
                                    http://forums.sketchucation.com/viewtopic.php?f=11&t=24511&start=15#p261450

                                    http://www.starlingarch.cz

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                                    • P Offline
                                      pibuz
                                      last edited by

                                      Thanks.
                                      Let's wait for an answer.

                                      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                      • C Offline
                                        cadmunkey
                                        last edited by

                                        I figured out why treed wasnt running on my system. You cant run it at 2560x1600 resolution, so I will let the developers know.

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                                        • M Offline
                                          mvo
                                          last edited by

                                          I always use a very simple skethcup tree. Found it in a model a few years ago.
                                          It keeps your model small. I've tried it with complex trees but my computer crashes all the time.
                                          Rendering in kerkythea with clip mapping of bitmap with leaves gives good results for me.
                                          But i'm still searching for improvements. It still is not very realistic. Haven't tried to replace my tree with the tree of this topic yet.


                                          tree in sketchup


                                          kkt rendering


                                          kkt rendering group of trees


                                          kkt rendering groupt of trees 2

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                                          • S Offline
                                            Starling75
                                            last edited by

                                            @pibuz said:

                                            Thanks.
                                            Let's wait for an answer.

                                            OK I probably found possible way around ...

                                            1. Make your highpoly tree in treed and export it via obj format.
                                            2. Import the obj file using this TIGs script - http://forums.sketchucation.com/viewtopic.php?f=323&t=20584
                                            3. Be patient

                                            Et voilΓ‘ πŸ˜‰


                                            zipped highpoly tree


                                            Strom.jpg

                                            http://www.starlingarch.cz

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