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    Tree from SU

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    • S Offline
      Starling75
      last edited by

      Hi, this could be interesting for you:

      a) I created simple tree object in frecle tree[d] - http://www.frecle.net/index.php?show=treed.about
      b) Exported it via obj format
      c) Opened obj file in marvelous program called Meshlab - http://meshlab.sourceforge.net/
      d) Saved as 3ds
      e) Imported into SU and did some quick rendering test ...

      Meshlab can save and open .dae files as well, but SU imports them without textures ..


      tree render


      obj_to_skp_tree

      http://www.starlingarch.cz

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      • C Offline
        cadmunkey
        last edited by

        Thanks for sharing your workflow Starling πŸ‘

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        • C Offline
          cadmunkey
          last edited by

          I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

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          • S Offline
            Starling75
            last edited by

            @cadmunkey said:

            I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

            http://www.frecle.net/forum/viewtopic.php?t=433
            Not directly about treed but try look at it ..

            http://www.starlingarch.cz

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            • C Offline
              cadmunkey
              last edited by

              Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

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              • S Offline
                Starling75
                last edited by

                @cadmunkey said:

                Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

                Try to fiddle with your graphics card driver configuration - DirectX 3D hardware acceleration etc ...

                http://www.starlingarch.cz

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                • R Offline
                  Rob D
                  last edited by

                  Low poly and it renders great without any editing in Kerkythea πŸ‘

                  How long did it take to do?

                  Tree render Kerkythea by RobD.jpg

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                  • S Offline
                    Starling75
                    last edited by

                    @rob d said:

                    Low poly and it renders great without any editing in Kerkythea πŸ‘

                    How long did it take to do?

                    [attachment=0:2533a4jr]<!-- ia0 -->Tree render Kerkythea by RobD.jpg<!-- ia0 -->[/attachment:2533a4jr]

                    You can create highpoly tree as well πŸ˜‰

                    tree design time - depends on you

                    export/import/export/import time cca 5min

                    http://www.starlingarch.cz

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                    • P Offline
                      pibuz
                      last edited by

                      Hi Starling!
                      Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                      I guess I'm going to change mine with yours πŸ˜†
                      I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                      Gonna give it a go, definitely!
                      Thank you so much for such an important information!

                      I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                      WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                      • S Offline
                        Starling75
                        last edited by

                        @pibuz said:

                        Hi Starling!
                        Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                        I guess I'm going to change mine with yours πŸ˜†
                        I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                        Gonna give it a go, definitely!
                        Thank you so much for such an important information!

                        I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                        Thanks.
                        Actually I tried it yesterday after reading your post and it was my first attempt to "make" tree ..
                        Treed obj exporter created obj + mtl files but didn't add the texture files. I had to copy them manually from treed texture folder...

                        Meshlab is still beta, there could be some issues too.
                        The 3ds exporter seems to be limited up to cca 65000 vertices ...)

                        Leave message how it works for you.

                        http://www.starlingarch.cz

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                        • P Offline
                          pibuz
                          last edited by

                          That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                          This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                          If one wants just a simple tree, then your workflow is good. πŸ˜‰

                          WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                          • S Offline
                            Starling75
                            last edited by

                            @pibuz said:

                            That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                            This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                            If one wants just a simple tree, then your workflow is good. πŸ˜‰

                            I can export ALL the trees I make using collada format. There is only one small problem now, SU imports plain geometry without textures..

                            Don't know whether it's Meshlab, Sketchup or somewhere between them issue ... πŸ’­ ❓

                            %(#FF0040)[Well BS Contact trial shows tree exported from Meshlab via collada format perfectly. Conclusion is - SU should do better 😎]

                            http://www.starlingarch.cz

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                            • P Offline
                              pibuz
                              last edited by

                              There must be some kind of hidden option or something πŸ˜‰
                              Let's find it out: the first one who does, gives the other a call.

                              WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                              • S Offline
                                Starling75
                                last edited by

                                @pibuz said:

                                There must be some kind of hidden option or something πŸ˜‰
                                Let's find it out: the first one who does, gives the other a call.

                                I have reported it here:
                                http://forums.sketchucation.com/viewtopic.php?f=11&t=24511&start=15#p261450

                                http://www.starlingarch.cz

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                                • P Offline
                                  pibuz
                                  last edited by

                                  Thanks.
                                  Let's wait for an answer.

                                  WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                  • C Offline
                                    cadmunkey
                                    last edited by

                                    I figured out why treed wasnt running on my system. You cant run it at 2560x1600 resolution, so I will let the developers know.

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                                    • M Offline
                                      mvo
                                      last edited by

                                      I always use a very simple skethcup tree. Found it in a model a few years ago.
                                      It keeps your model small. I've tried it with complex trees but my computer crashes all the time.
                                      Rendering in kerkythea with clip mapping of bitmap with leaves gives good results for me.
                                      But i'm still searching for improvements. It still is not very realistic. Haven't tried to replace my tree with the tree of this topic yet.


                                      tree in sketchup


                                      kkt rendering


                                      kkt rendering group of trees


                                      kkt rendering groupt of trees 2

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                                      • S Offline
                                        Starling75
                                        last edited by

                                        @pibuz said:

                                        Thanks.
                                        Let's wait for an answer.

                                        OK I probably found possible way around ...

                                        1. Make your highpoly tree in treed and export it via obj format.
                                        2. Import the obj file using this TIGs script - http://forums.sketchucation.com/viewtopic.php?f=323&t=20584
                                        3. Be patient

                                        Et voilΓ‘ πŸ˜‰


                                        zipped highpoly tree


                                        Strom.jpg

                                        http://www.starlingarch.cz

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                                        • C Offline
                                          cadmunkey
                                          last edited by

                                          Hmm mine always imports into sketchup without textures. Workflow is:
                                          Make tree in treed
                                          export to OBJ format
                                          import using TIGS script.

                                          Doing anything wrong? Unless treed is not exporting the textures?

                                          edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

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                                          • S Offline
                                            Starling75
                                            last edited by

                                            @cadmunkey said:

                                            Hmm mine always imports into sketchup without textures. Workflow is:
                                            Make tree in treed
                                            export to OBJ format
                                            import using TIGS script.

                                            Doing anything wrong? Unless treed is not exporting the textures?

                                            edit seems that you have to export the obj to same location as the texture maps. But half the leaves import as solid faces and half are pngs. Weird.

                                            Yes - 1 face textured/1 face solid but render is ok ..

                                            http://www.starlingarch.cz

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