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    Tree from SU

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    • GaieusG Offline
      Gaieus
      last edited by

      Yes, that's what I am thinking about. I have some(not too much) experience with Kerkythea which supports instancing (also I hope to have some experience with Thea once I have the money to purchase and that also supports instancing).

      Only the trees should be exported to these apps, materials and all tweaked and saved there as "models" if I fully understand the process.

      Gai...

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      • Bryan KB Offline
        Bryan K
        last edited by

        That tree DOES look good.

        See my portfolio at https://delphiscousin.blogspot.com/

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        • pugz1983P Offline
          pugz1983
          last edited by

          Hi Pibuz,

          The tree looks really nice indeed πŸ˜„. I've tried to make some convincing Trees to a while ago. I exported them from Vue as OBJ and Imported in SU with Obj Importer. It worked πŸ˜„ , but resulted in a 15 to 20 mb tree 😞 . So I gues my quest also ends where yours ended. If you ever find a way of decreasing file size, please give me a shout πŸ˜„

          Greetz Twan

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          • P Offline
            pibuz
            last edited by

            Sure Pugz!

            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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            • R Offline
              Rob D
              last edited by

              I'm interested to know - how big (pixels and image size) is the leaf image, and can you reduce it? What is the model size once you've done that? Another trick is to remove the image and just stick a green colour on the leaves. How does the render come out after that?

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              • S Offline
                Starling75
                last edited by

                Hi, this could be interesting for you:

                a) I created simple tree object in frecle tree[d] - http://www.frecle.net/index.php?show=treed.about
                b) Exported it via obj format
                c) Opened obj file in marvelous program called Meshlab - http://meshlab.sourceforge.net/
                d) Saved as 3ds
                e) Imported into SU and did some quick rendering test ...

                Meshlab can save and open .dae files as well, but SU imports them without textures ..


                tree render


                obj_to_skp_tree

                http://www.starlingarch.cz

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                • C Offline
                  cadmunkey
                  last edited by

                  Thanks for sharing your workflow Starling πŸ‘

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                  • C Offline
                    cadmunkey
                    last edited by

                    I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

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                    • S Offline
                      Starling75
                      last edited by

                      @cadmunkey said:

                      I tried that frecle tree program but I get an error message "unable to create 3d scene" when it starts and immediately crashes out. Any ideas why? Looked on their forum and noone else seems to have suffered the error.

                      http://www.frecle.net/forum/viewtopic.php?t=433
                      Not directly about treed but try look at it ..

                      http://www.starlingarch.cz

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                      • C Offline
                        cadmunkey
                        last edited by

                        Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

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                        • S Offline
                          Starling75
                          last edited by

                          @cadmunkey said:

                          Yes thats the 1 post I did read, but its from 2007 I think and I dont have a dual monitor setup OR an old graphics card. Its a standard Nvidia 280GT. Ive made a post on the tree[d] forum about it, hopefully it will get some response. Thanks for trying to help anyway.

                          Try to fiddle with your graphics card driver configuration - DirectX 3D hardware acceleration etc ...

                          http://www.starlingarch.cz

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                          • R Offline
                            Rob D
                            last edited by

                            Low poly and it renders great without any editing in Kerkythea πŸ‘

                            How long did it take to do?

                            Tree render Kerkythea by RobD.jpg

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                            • S Offline
                              Starling75
                              last edited by

                              @rob d said:

                              Low poly and it renders great without any editing in Kerkythea πŸ‘

                              How long did it take to do?

                              [attachment=0:2533a4jr]<!-- ia0 -->Tree render Kerkythea by RobD.jpg<!-- ia0 -->[/attachment:2533a4jr]

                              You can create highpoly tree as well πŸ˜‰

                              tree design time - depends on you

                              export/import/export/import time cca 5min

                              http://www.starlingarch.cz

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                              • P Offline
                                pibuz
                                last edited by

                                Hi Starling!
                                Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                                I guess I'm going to change mine with yours πŸ˜†
                                I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                                Gonna give it a go, definitely!
                                Thank you so much for such an important information!

                                I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                                WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                • S Offline
                                  Starling75
                                  last edited by

                                  @pibuz said:

                                  Hi Starling!
                                  Your workflow is much easier than mine! happy to hear this! And the result is less heavy too.
                                  I guess I'm going to change mine with yours πŸ˜†
                                  I'm downloading meshlab now: importing as obj and exporting as 3ds, you say.
                                  Gonna give it a go, definitely!
                                  Thank you so much for such an important information!

                                  I hope many SU users will start doing good trees and share them in the warehouse. πŸ˜‰

                                  Thanks.
                                  Actually I tried it yesterday after reading your post and it was my first attempt to "make" tree ..
                                  Treed obj exporter created obj + mtl files but didn't add the texture files. I had to copy them manually from treed texture folder...

                                  Meshlab is still beta, there could be some issues too.
                                  The 3ds exporter seems to be limited up to cca 65000 vertices ...)

                                  Leave message how it works for you.

                                  http://www.starlingarch.cz

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                                  • P Offline
                                    pibuz
                                    last edited by

                                    That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                                    This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                                    If one wants just a simple tree, then your workflow is good. πŸ˜‰

                                    WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                    • S Offline
                                      Starling75
                                      last edited by

                                      @pibuz said:

                                      That is exactly what i was about to report. But it doesn't seem to be a software bug, but a 3ds format limitation. I usually export 3dsMax models to sketchy and I remember that sometimes I couldn't, due to geometry weight (number of polys).
                                      This single drawback is something making your workflow faulty: you cannot export ALL the trees you make.
                                      If one wants just a simple tree, then your workflow is good. πŸ˜‰

                                      I can export ALL the trees I make using collada format. There is only one small problem now, SU imports plain geometry without textures..

                                      Don't know whether it's Meshlab, Sketchup or somewhere between them issue ... πŸ’­ ❓

                                      %(#FF0040)[Well BS Contact trial shows tree exported from Meshlab via collada format perfectly. Conclusion is - SU should do better 😎]

                                      http://www.starlingarch.cz

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                                      • P Offline
                                        pibuz
                                        last edited by

                                        There must be some kind of hidden option or something πŸ˜‰
                                        Let's find it out: the first one who does, gives the other a call.

                                        WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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                                        • S Offline
                                          Starling75
                                          last edited by

                                          @pibuz said:

                                          There must be some kind of hidden option or something πŸ˜‰
                                          Let's find it out: the first one who does, gives the other a call.

                                          I have reported it here:
                                          http://forums.sketchucation.com/viewtopic.php?f=11&t=24511&start=15#p261450

                                          http://www.starlingarch.cz

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                                          • P Offline
                                            pibuz
                                            last edited by

                                            Thanks.
                                            Let's wait for an answer.

                                            WEB (ita) - https://filipposcarso.wixsite.com/ordinentropico

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