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    [Plugin][$] Vertex Tools

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    • thomthomT Offline
      thomthom
      last edited by

      @pbacot said:

      Would it make sense for "Merge Close Vertices" to default to the last user setting?

      Ah! I can see it's hard-coded to 10mm. ๐Ÿ˜ณ One setting that slipped past me. I'll add it to the next bug-fix release. (I'm going away this week - will be gone most of it. Not sure if I get time to sort it out until after I get back.)

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • pbacotP Offline
        pbacot
        last edited by

        Thanks ! Well have fun, wherever you're off to!

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • thomthomT Offline
          thomthom
          last edited by

          @pbacot said:

          I have found that merge vertices helps remove the rough look of Sandbox and other terrain surfaces. I am not sure why some surfaces look overly creased and I am not sure yet this is a good solution, but it seems to work without affecting the topography too much.

          That could be due to small edges that's got a distinct different angle then the rest of the geometry. The shader computes a normal for each vertex based on its connected faces. Each face obtains a shading which is a gradient between each vertex normal. If just on is off by a sharp angle you get that harsh shading difference.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            Version 1.1.4 Released

            • Merge Close tolerance wasn't remembered.
            • Toggle Select didn't work for new vertices after using Extrude Edges.

            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • panixiaP Offline
              panixia
              last edited by

              man, doesn't work for me.. ๐Ÿ˜ž
              i re-installed version 1.1.3 and it works fine again..

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              • thomthomT Offline
                thomthom
                last edited by

                @panixia said:

                man, doesn't work for me.. ๐Ÿ˜ž

                โ“

                Can you be specific please?

                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • panixiaP Offline
                  panixia
                  last edited by

                  so.. when i install the .rbz the tool stops to work at all, the regular sketchup 1 button toolbar shows, but when you clik it, the floating vertex tols toolbars doesn't appear at all.
                  same thing on my laptop and desktop pc.
                  i pulled off the .rb and the folder from plugins directory and reloaded the 1.1.3 version and works fine again on both machines.
                  that's it

                  i even tried to open ruby console but i can't understand how to use it, but i noticed that on version 3 it only says: "quietly_force_sync_mats_cb just called"
                  when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @panixia said:

                    when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..

                    Those error messages are the most important pieces of information to report. Please post back the error messages as I am not able to reproduce this.

                    Also, what OS, OS version and SketchUp version do you have.

                    If you open the Ruby Console and type TT_Vertex.debug_info - what is the result of that?

                    @panixia said:

                    "quietly_force_sync_mats_cb just called"

                    That is related to V-Ray for SketchUp.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • panixiaP Offline
                      panixia
                      last edited by

                      don't ask me why but now i reinstalled 1.1.4 and it works fine again..
                      sketchup m3 on win7home premium, anyway

                      also i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Why don't you update SketchUp to M4?

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

                        %

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @panixia said:

                          don't ask me why but now i reinstalled 1.1.4 and it works fine again..
                          sketchup m3 on win7home premium, anyway

                          also i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..

                          ๐Ÿ˜ฎ ๐Ÿ˜ฒ Oh crap!
                          My head is still a mush after the field trip with the office - lack of sleep. I built the experimental development build instead of v1.1.4! ๐Ÿ˜ณ

                          Pulled and uploaded the correct version!

                          Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • panixiaP Offline
                            panixia
                            last edited by

                            @dave r said:

                            Why don't you update SketchUp to M4?

                            i'm not on mac, i'don't use layout, i don't have any problem at the moment with M3, the toolbars are stable (2 months!! record!!!) i enjoy the old logo, everything is fine, i'm lazy.. it's that enough? ๐Ÿ˜„

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                            • panixiaP Offline
                              panixia
                              last edited by

                              @thomthom said:

                              Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

                              ๐Ÿ˜†

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                A good thing you got that error for whatever reason - otherwise I'd probably not have noticed for a very long time! ๐Ÿ˜•

                                Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  this is luck, man ! ๐Ÿ˜› i'm proud to test this experiment!!! looks cool anyway! ๐Ÿ‘

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                                  • Bob JamesB Offline
                                    Bob James
                                    last edited by

                                    I've just finished using Vertex Tools (and Artisan) in a four-day effort in vertex movements to weld a 12 square mile set of Google Earth terrains into one seamless terrain.

                                    I found that I very often needed to switch between the gizmo and the little circle that can only be activated by a series of actions. Would it be possible to set up the icons as shown in the attached picture.

                                    โ€ข The arrow works as usual to select one or more vertices
                                    โ€ข The circle activates that tool to allow continuous selection and moving individual vertices.
                                    โ€ข The Gizmo allows immediate access to the gizmo to both select and move.


                                    Vertex Tools.PNG

                                    i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      Bob,

                                      I don't quite understand what your icons would do but I have some concerns that are probably similar. It took reading your post and thinking on my own issues to realize I can set tool hotkeys using the menu items for vertex tools. I change back and forth a lot with the two edit functions in VT tools.

                                      I would wish to be able to orbit without losing the tool or selection, but hotkeys will help. If only SU were more generous in what we can use for hot keys.

                                      I would be interested in your GE project: How large were the sections (set to get optimal texture?). Does joining them affect texture quality? Did you use overlap? So you can't just splice and dice, you had to adjust geometry? Artisan helped too? How did it go? etc.

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                      • Bob JamesB Offline
                                        Bob James
                                        last edited by

                                        I tried using shortcuts as explained in the manual, but ran into a lot of problems so I abandoned that.
                                        As you can see from the attached pictures, the sections are of varying sizes with the largest (and lower fidelity) sections furthest from the main facilities. I did not actually join them into one huge terrain, but kept the original sections and provided smooth transitions between them. I kept the overlap to a bare minimum opting to provide an open area between them and using the sandbox tools to provide the transitions. That way I could control the textures.
                                        I had to severely sculpt the geometry around the facilities as you can see by the highly sub-divided areas (this is where I used Artisan the most). The sculpting was done to match the real topography as closely as possible.
                                        I found myself using the little circle tool most often. You have to โ€œSelect Noneโ€ in the right-click menu, then select the move tool, and, finally, select and move the vertex. This wastes a lot of time over several days: thatโ€™s why Iโ€™d like immediate access to the circle tool. On occasion the gizmo was the most efficient tool to use, but that has to be unhidden from the right-click menu: so, once again, it would be very useful to have it as a top level icon.


                                        Full ~3.5 miles x ~3.5 miles


                                        The central area where the main facilities are


                                        The location of the main facility. The open (green) area is where it goes. I keep that in a separate file and merge it in Thea. The other facility (launch site)is handled the same way. Buildings that don't belong to us are left in low-fidelity.

                                        i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @bob james said:

                                          I found that I very often needed to switch between the gizmo and the little circle that can only be activated by a series of actions.

                                          You can get to the quick-select (little circle) very quickly by deselecting. Either use the menu item, a shortcut, or just click in empty space.

                                          @pbacot said:

                                          I would wish to be able to orbit without losing the tool or selection, but hotkeys will help.

                                          That would be when you click on the Orbit tool - instead of using the middle mouse button?
                                          (Was it you I talked about this?)

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @bob james said:

                                            I tried using shortcuts as explained in the manual, but ran into a lot of problems so I abandoned that.

                                            What kind of problems where that? Something misbehaving?

                                            @bob james said:

                                            I found myself using the little circle tool most often. You have to โ€œSelect Noneโ€ in the right-click menu, then select the move tool, and, finally, select and move the vertex.

                                            Once you where in quick-select mode (the little circle) did you then have to switch back and forth?
                                            I'm just trying to work out how the extra buttons you proposed end up with less clicks.

                                            Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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