Challenge Chair
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Nice render, you waited for this all night.
But this kind of visualization doesn't need GI exactly. Direct lighting with some tricks could produce even better results and no noise. It could take 10-60 sec too, blurred reflections included. What are you trying to do here Oli? -
@unknownuser said:
mate i wouldn't get 10-60 second 2000x2000 render on my dual core!
He he, don't be so sure.
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I just couldn't be bothered setting lights up so i used hdri! took 2 minutes to setup.
mate i wouldn't get 10-60 second 2000x2000 render on my dual core! i dont want the surface to be too clean, it doesn't look right.
i like a bit of noise!
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Did a couple of tests. Hope you don't mind me placing them here?
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Nice render Oli, I love this plastic texture.
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@rclub24: the last one is amazing
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Used SimLabs Composer 2.1 as it imports .skp(and many more) and has it's own UV Mapping feature which is easy to use. Still getting to grips with it but so far i'm happy. Not as flexible as Twilight but still effective
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rclub: your UV tests....is it just projection? or you on another app? look very funky indeed!!
Thanks alex, i wanted a nice subtle plastic texture! injection moulded plastic is never clean....always got little bumps in it.
yeah feel free to download the model and do what you like with it (its in the competition thread) I'm still waiting for one to finish rendering haha!!
by the way I specced up a mac pro computer on apple website (for a laugh)....I chose all the best options, screens, hard drives etc......Β£12,000 lol lol lol ($18,350
Just a little joke:
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cheers, most UV mappers scare me off! What were you rendering with? cant tell if its twi or thea!
by the way you beat me to it with the glass! mine still hasn't finished lol
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Neither, it's Composer
http://www.simlab-soft.com/3d-products/simlab-composer-renders.aspx
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oh right sweet, I just assumed you were using twi or summat as you mentioned it before. cool!
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@unknownuser said:
cheers, most UV mappers scare me off!
Let me help, a ten min lesson, via mail. Finish it now oli, you need this.
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OK OK!! I only wanted the quickest way of doing it...I use integrated rendering apps cos I hate export importing exporting importing.....I know Michalis, I do need this.
For the time being, have some glass:
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Ooooo, chair candy.
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Just for amusements sake - this is the 3 chairs with those polygons modo tags as 'coplanar' removed.
Kind of a cool image.
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A polycarbonate version...
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wow great work! arail yes that is a cool image, almost like indian ink!
very sensual massimo! tunnel of light!
here is a heavy brushed stainless:
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Care to share those TWR settings? Especially the reflection value. I presume that's the brushed metal you shared awhile back?
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its the twilight scratchmap that Fletch posted, 0.05 bump strength (sometimes I use 0.1 if further from camera), brushed silver template. 450 shininess (play with this value, 600 looks good too). u need several light sources (or hdri) for the reflections to be convincing. I would post the skp but the scratchmap is for twi users etc.
did bit photoshop with this one: duplicate layer>blending mode, soft light. duplicate layer, desaturate, change blending mode to overlay. some curves adjustments and then dof blur
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