Blender Information / Advice Thread
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Well, Ill show it to you closer to Christmas. For now, here's a ship I made in Blender. It's a lot of fun, and the compositing really adds to it.
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Looks comfy cozy....? xD Nice ship! Looks like it is made out of leather or something though TBH. =|
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Yeah. you talking about the irridescence?
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Uh, yeah, so here's a thing I made. It's a space ship's interior. It took about 4 hrs in total, and is the most successful blender work I've ever done.
![Yep. It has a "cozy" feel to it XD](/uploads/imported_attachments/NwEM_0050.jpg "Yep. It has a "cozy" feel to it XD")
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Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
This post is withering and dieing as we speak. -
Guys?
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I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
Any ideas as to how to do this or is there a better way to texture a tree?
I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question. -
@unknownuser said:
Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
This post is withering and dieing as we speak.Great I like your scene. Funny sci-fi
Some of my recent work done with Blender and rendered with yafaray
@dsarchs said:
I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
Any ideas as to how to do this or is there a better way to texture a tree?
I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question.You can try ngplant too, see the link
regards
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Wow, REGIS, this is amazing! I like the interior renders in LuxRender, they're always great. Surprisingly, though, I'm pretty happy with the Blender internal, it seems quite intuitive. Though I haven't tried LuxRender...
Nice work, keep it up!
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Hey REGIS
On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.
Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air
Cheers
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@unknownuser said:
Hey REGIS
On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.
Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air
Cheers
Thanks
not sure with the table, it's IKEA LACK style, very sharp edges in real.
You're right with the curtain !
Now, I've changed my plan so it's a little bit different.
Take a look at this one and let me know what you think about.
BTW, I'm not satisfied with the curtain texture but I don't know how to manage this at the moment and I'll take a look with the cloth system to get a better result too. -
Hey mate
I like the new setup if your room. Very nice. To tell the truth, I still think a VERY VERY slight bevel would make it more realistic looking. There's a bevel modifier, it's just so easy to do, just a small bevel? Please?
Also, I do think a cloth sim would make your curtains better. Did you extrude a curve along z to make them? The reenforcing rings make it WAYYYY better than before. Good work.
I also like your light fixture and the ambient light. Good work.
Maybe make something really really close to the camera, and make it out of focus to we could see some depth to the render.
Cheers
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Hi goldenfrog
Sorry with the late answer.
Many thanks for all your kind comments.
Take a look at this new WIP, I like guitar so i've started one some months ago and now I'm back with this WIP wich is not yet finished, it miss some details and some pieces are not very good and have to be re-done.
Render is done with blender internal, wich is pretty coolLet me know what you think about this one
cheers
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Hi REGIS, I really like this one. I think it does need work on the "Pose" if you will, but as this is a WIP, it is very much excusable. But perhaps when it is done, I'd put it into a scene or something. Nice work, otherwise, very good for a blender model. I find that it's hard to model more mechanical things, but you are doing it amazingly.
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Many thanks goldenfrog
@unknownuser said:
But perhaps when it is done, I'd put it into a scene or something.
I'll take this in consideration for a future scene.
ATM I'm dealing with some details.
Perhaps, iI can model a great amplifier too and a stand for the guitar.
At the starting point, my goal was just to modelize a guitar.
cheers
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An amp sounds good! Keep us posted!
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By the way, someone on the 3d warehouse asked me to make a rock arch tutorial, so here's a pdf of it. I hope he can read it with out having to get an account here, but I doubt it...
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@unknownuser said:
By the way, someone on the 3d warehouse asked me to make a rock arch tutorial, so here's a pdf of it. I hope he can read it with out having to get an account here, but I doubt it...
Thanks man.
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No problem. Like it?
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Heheh, I made my new avatar in Blender as well.
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