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    Blender Information / Advice Thread

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    • G Offline
      GoldenFrog
      last edited by

      Yeah. you talking about the irridescence?

      Remember, great minds think alike, and fools never differ.

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      • G Offline
        GoldenFrog
        last edited by

        Uh, yeah, so here's a thing I made. It's a space ship's interior. It took about 4 hrs in total, and is the most successful blender work I've ever done.


        ![Yep. It has a "cozy" feel to it XD](/uploads/imported_attachments/NwEM_0050.jpg "Yep. It has a "cozy" feel to it XD")

        Remember, great minds think alike, and fools never differ.

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        • G Offline
          GoldenFrog
          last edited by

          Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
          This post is withering and dieing as we speak. 😆

          Remember, great minds think alike, and fools never differ.

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          • G Offline
            GoldenFrog
            last edited by

            Guys? 😲

            Remember, great minds think alike, and fools never differ.

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            • D Offline
              dsarchs
              last edited by

              I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
              Any ideas as to how to do this or is there a better way to texture a tree?
              I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question.

              Knowledge is a polite word for dead but not buried imagination.

              -e.e.cummings

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              • R Offline
                REGIS
                last edited by

                @unknownuser said:

                Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
                This post is withering and dieing as we speak. 😆

                Great I like your scene. Funny sci-fi 😄

                Some of my recent work done with Blender and rendered with yafaray

                armoire final.jpg

                SALON V4 HD4R.jpg

                @dsarchs said:

                I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
                Any ideas as to how to do this or is there a better way to texture a tree?
                I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question.

                You can try ngplant too, see the link

                regards

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                • G Offline
                  GoldenFrog
                  last edited by

                  Wow, REGIS, this is amazing! I like the interior renders in LuxRender, they're always great. Surprisingly, though, I'm pretty happy with the Blender internal, it seems quite intuitive. Though I haven't tried LuxRender...

                  Nice work, keep it up! 👍

                  Remember, great minds think alike, and fools never differ.

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                  • G Offline
                    GoldenFrog
                    last edited by

                    Hey REGIS

                    On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.

                    Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air 😉

                    Cheers

                    Remember, great minds think alike, and fools never differ.

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                    • R Offline
                      REGIS
                      last edited by

                      @unknownuser said:

                      Hey REGIS

                      On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.

                      Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air 😉

                      Cheers

                      Thanks

                      not sure with the table, it's IKEA LACK style, very sharp edges in real.

                      You're right with the curtain !

                      Now, I've changed my plan so it's a little bit different.

                      Take a look at this one and let me know what you think about.
                      BTW, I'm not satisfied with the curtain texture but I don't know how to manage this at the moment and I'll take a look with the cloth system to get a better result too.

                      Rendered with Yafaray

                      http://img535.imageshack.us/img535/8237/rendutvpmator.th.png

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                      • G Offline
                        GoldenFrog
                        last edited by

                        Hey mate

                        I like the new setup if your room. Very nice. To tell the truth, I still think a VERY VERY slight bevel would make it more realistic looking. There's a bevel modifier, it's just so easy to do, just a small bevel? Please? 😉

                        Also, I do think a cloth sim would make your curtains better. Did you extrude a curve along z to make them? The reenforcing rings make it WAYYYY better than before. Good work.

                        I also like your light fixture and the ambient light. Good work.

                        Maybe make something really really close to the camera, and make it out of focus to we could see some depth to the render.

                        Cheers

                        Remember, great minds think alike, and fools never differ.

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                        • R Offline
                          REGIS
                          last edited by

                          Hi goldenfrog

                          Sorry with the late answer.

                          Many thanks for all your kind comments.

                          Take a look at this new WIP, I like guitar so i've started one some months ago and now I'm back with this WIP wich is not yet finished, it miss some details and some pieces are not very good and have to be re-done.
                          Render is done with blender internal, wich is pretty cool ☀

                          Let me know what you think about this one


                          http://img825.imageshack.us/img825/7236/fenderfloyd.th.jpg

                          cheers

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                          • G Offline
                            GoldenFrog
                            last edited by

                            Hi REGIS, I really like this one. I think it does need work on the "Pose" if you will, but as this is a WIP, it is very much excusable. But perhaps when it is done, I'd put it into a scene or something. Nice work, otherwise, very good for a blender model. I find that it's hard to model more mechanical things, but you are doing it amazingly. 👍

                            Remember, great minds think alike, and fools never differ.

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                            • R Offline
                              REGIS
                              last edited by

                              Many thanks goldenfrog 👍

                              @unknownuser said:

                              But perhaps when it is done, I'd put it into a scene or something.

                              I'll take this in consideration for a future scene.

                              ATM I'm dealing with some details.

                              Perhaps, iI can model a great amplifier too and a stand for the guitar. 😄

                              At the starting point, my goal was just to modelize a guitar.

                              cheers

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                              • G Offline
                                GoldenFrog
                                last edited by

                                An amp sounds good! Keep us posted!

                                Remember, great minds think alike, and fools never differ.

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                                • G Offline
                                  GoldenFrog
                                  last edited by

                                  By the way, someone on the 3d warehouse asked me to make a rock arch tutorial, so here's a pdf of it. I hope he can read it with out having to get an account here, but I doubt it... 😛


                                  RockArchTutorial.pdf

                                  Remember, great minds think alike, and fools never differ.

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                                  • B Offline
                                    Black Ops Mouse
                                    last edited by

                                    @unknownuser said:

                                    By the way, someone on the 3d warehouse asked me to make a rock arch tutorial, so here's a pdf of it. I hope he can read it with out having to get an account here, but I doubt it... 😛

                                    Thanks man.😄

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                                    • G Offline
                                      GoldenFrog
                                      last edited by

                                      No problem. Like it?

                                      Remember, great minds think alike, and fools never differ.

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                                      • G Offline
                                        GoldenFrog
                                        last edited by

                                        Heheh, I made my new avatar in Blender as well. 😄

                                        Remember, great minds think alike, and fools never differ.

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                                        • D Offline
                                          dedmin
                                          last edited by

                                          The new internal Blender render is getting shape
                                          http://www.youtube.com/watch?v=8KgrBjt4e9k&feature=player_embedded

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                                          • R Offline
                                            REGIS
                                            last edited by

                                            @dedmin said:

                                            The new internal Blender render is getting shape
                                            http://www.youtube.com/watch?v=8KgrBjt4e9k&feature=player_embedded

                                            Yeah ! I've seen this video today, very cool !

                                            My recent work rendered with Blender internal

                                            Guitar and Amp (WIP paused ATM)
                                            fender glow4.png

                                            (WIP) Rendered by me (scene is not mine) Not yet finished too !
                                            biblio3d_DLcomp.jpg
                                            @+

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