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    Blender Information / Advice Thread

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    • G Offline
      GoldenFrog
      last edited by

      Yep, it's 3d. Cant wait to see what you do! Oh, and remember the concept of initial velocity. If you create a particle system, you can make the smoke particles inherit the particles velocity.

      Remember, great minds think alike, and fools never differ.

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      • N Offline
        NOLASaintTM
        last edited by

        Thanks, maybe you should post the file here in advance that way if i (or anyone for that matter) needs it, it will be there. I say that because i see confusion emerging in the future ๐Ÿ˜ฎ ๐Ÿ˜† ๐Ÿ˜‰

        "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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        • G Offline
          GoldenFrog
          last edited by

          Errrr...Actually I cant attach a .blend. Sorry. ๐Ÿ˜ž

          Remember, great minds think alike, and fools never differ.

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          • N Offline
            NOLASaintTM
            last edited by

            XD Np! If you want, you can upload to rapidshare or mediashare and just insert the download link in a SCF post! But anyway, what i was going to say was I m currently working on a neat animation which is supposed to look like a star emitting some sort of radiation (maybe because of the thing i am about to mention) and that radiation going into a quasar-like object! Neat-o XD Ill let you know when i finish, i think i got a good thing going here XD Now waiting for that render to finish xD

            "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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            • G Offline
              GoldenFrog
              last edited by

              All righty then! yOU USING SMOKE PARTICLES? Aww...Caps lock strikes again. BTW, what are your comp specs?

              Remember, great minds think alike, and fools never differ.

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              • N Offline
                NOLASaintTM
                last edited by

                I have horrible Graphics specs XD Well, its meant for 2d xP. I am having trouble with texturing and stuff, maybe i could get some help from you xP I need to show you the vid. I cant get the particles to look like particles xD it looks like a smoke cloud. xP Help! XD

                "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                • G Offline
                  GoldenFrog
                  last edited by

                  Um,, can you give me a screenshot? I don't quite know what you meant.

                  Remember, great minds think alike, and fools never differ.

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                  • G Offline
                    GoldenFrog
                    last edited by

                    Hi guys,

                    Being in the holiday spirit, I decided to do a little Christmas lights, and ornaments for a CG Christmas card. Once it's done, I'll show it to you! ๐Ÿ˜„

                    Remember, great minds think alike, and fools never differ.

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                    • G Offline
                      GoldenFrog
                      last edited by

                      Well, Ill show it to you closer to Christmas. For now, here's a ship I made in Blender. It's a lot of fun, and the compositing really adds to it.


                      0001.png


                      0001.png

                      Remember, great minds think alike, and fools never differ.

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                      • N Offline
                        NOLASaintTM
                        last edited by

                        Looks comfy cozy....? xD Nice ship! Looks like it is made out of leather or something though TBH. =|

                        "There are only 2 seasons in [color=#008000:29bx2alm]Louisiana[/color:29bx2alm]: [color=#BF0000:29bx2alm]Hurricane Season[/color:29bx2alm] and [color=#BF0000:29bx2alm]Summer[/color:29bx2alm]" My Models: [url:29bx2alm]http://sketchup.google.com/3dwarehouse/search?viewer=06262141413891559654&scoring=m[/url:29bx2alm] [color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#FF0000:29bx2alm]O[/color:29bx2alm][color=#FFBF00:29bx2alm]O[/color:29bx2alm][color=#0000FF:29bx2alm]G[/color:29bx2alm][color=#00BF00:29bx2alm]L[/color:29bx2alm][color=#FF0000:29bx2alm]E[/color:29bx2alm]!!!

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                        • G Offline
                          GoldenFrog
                          last edited by

                          Yeah. you talking about the irridescence?

                          Remember, great minds think alike, and fools never differ.

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                          • G Offline
                            GoldenFrog
                            last edited by

                            Uh, yeah, so here's a thing I made. It's a space ship's interior. It took about 4 hrs in total, and is the most successful blender work I've ever done.


                            ![Yep. It has a "cozy" feel to it XD](/uploads/imported_attachments/NwEM_0050.jpg "Yep. It has a "cozy" feel to it XD")

                            Remember, great minds think alike, and fools never differ.

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                            • G Offline
                              GoldenFrog
                              last edited by

                              Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
                              This post is withering and dieing as we speak. ๐Ÿ˜†

                              Remember, great minds think alike, and fools never differ.

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                              • G Offline
                                GoldenFrog
                                last edited by

                                Guys? ๐Ÿ˜ฒ

                                Remember, great minds think alike, and fools never differ.

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                                • D Offline
                                  dsarchs
                                  last edited by

                                  I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
                                  Any ideas as to how to do this or is there a better way to texture a tree?
                                  I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question.

                                  Knowledge is a polite word for dead but not buried imagination.

                                  -e.e.cummings

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                                  • R Offline
                                    REGIS
                                    last edited by

                                    @unknownuser said:

                                    Oh, yeah, and btw, any questions? Comments? Want to show off your work? Please post it here!
                                    This post is withering and dieing as we speak. ๐Ÿ˜†

                                    Great I like your scene. Funny sci-fi ๐Ÿ˜„

                                    Some of my recent work done with Blender and rendered with yafaray

                                    armoire final.jpg

                                    SALON V4 HD4R.jpg

                                    @dsarchs said:

                                    I had a question that I'm hoping someone can answer. I've been starting to use the arbaro tree generator and am pretty happy with it, but when I bring it in to blender (.obj) I can't figure out how to texture the leaves. I was hoping they would be instanced (however blender would handle/call that) so that I could map 1 leaf and have the rest follow suit but either its not working or I'm doing it wrong. Then I thought I might be able to stack all the similar (exact same) leaf meshes in the uv editor and apply an image to the lot of them, but that doesn't seem to be working either.
                                    Any ideas as to how to do this or is there a better way to texture a tree?
                                    I've watched this tutorial on making trees -- and it seems like a decent alternative, although I'd still prefer to use arbaro -- but it doesn't address my initial question.

                                    You can try ngplant too, see the link

                                    regards

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                                    • G Offline
                                      GoldenFrog
                                      last edited by

                                      Wow, REGIS, this is amazing! I like the interior renders in LuxRender, they're always great. Surprisingly, though, I'm pretty happy with the Blender internal, it seems quite intuitive. Though I haven't tried LuxRender...

                                      Nice work, keep it up! ๐Ÿ‘

                                      Remember, great minds think alike, and fools never differ.

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                                      • G Offline
                                        GoldenFrog
                                        last edited by

                                        Hey REGIS

                                        On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.

                                        Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air ๐Ÿ˜‰

                                        Cheers

                                        Remember, great minds think alike, and fools never differ.

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                                        • R Offline
                                          REGIS
                                          last edited by

                                          @unknownuser said:

                                          Hey REGIS

                                          On second observation, I bet that if you beveled the tables and shelves that it would look a lot less 3d, and more real.

                                          Uh, and it would be great to have the curtain on a curtain rod instead of floating in the air ๐Ÿ˜‰

                                          Cheers

                                          Thanks

                                          not sure with the table, it's IKEA LACK style, very sharp edges in real.

                                          You're right with the curtain !

                                          Now, I've changed my plan so it's a little bit different.

                                          Take a look at this one and let me know what you think about.
                                          BTW, I'm not satisfied with the curtain texture but I don't know how to manage this at the moment and I'll take a look with the cloth system to get a better result too.

                                          Rendered with Yafaray

                                          http://img535.imageshack.us/img535/8237/rendutvpmator.th.png

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                                          • G Offline
                                            GoldenFrog
                                            last edited by

                                            Hey mate

                                            I like the new setup if your room. Very nice. To tell the truth, I still think a VERY VERY slight bevel would make it more realistic looking. There's a bevel modifier, it's just so easy to do, just a small bevel? Please? ๐Ÿ˜‰

                                            Also, I do think a cloth sim would make your curtains better. Did you extrude a curve along z to make them? The reenforcing rings make it WAYYYY better than before. Good work.

                                            I also like your light fixture and the ambient light. Good work.

                                            Maybe make something really really close to the camera, and make it out of focus to we could see some depth to the render.

                                            Cheers

                                            Remember, great minds think alike, and fools never differ.

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