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    • TIGT Offline
      TIG Moderator
      last edited by

      Couple of things:
      The built-in API's numeric 90.0.degrees returns the angle in radians whilst 1.234.radians returns the angle in degrees - no need to reinvent the wheel there...

      You use camera.aspect_ratio = width/height which WILL change the image to have gray areas... so don't use it !

      The way I'd approach this so that the eye distance from the target lets you see all of the face is this...

      Determine the face's centroid centroid=face.bounds.center - this is to be used as the camera.target=centroid
      Determine the height and width of the face and take whichever is the bigger as the image's 'width' [+ whatever tolerance you want***] - get these from the bb=face.bounds too - note the oddity of bounds terminology - width=bb.width; height=bb.height; width=height if height>width
      You know the fov as it's set earlier [120 ?] - so you use distance=width/2/Math::tan(fov.degrees/2) *** - the fov in SUp is horizontal, so the 'width' is used...
      You know the face.normal, this tells us the vector to offset for the camera.eye location using
      eye=centroid.offset(face.normal, distance)
      Now you have the camera's eye and target and we don't need to worry about the aspect_ratio as the image will include the face, adjusted to suit the width or height, whichever is the bigger...

      Hope this helps...

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        You use camera.aspect_ratio = width/height which WILL change the image to have gray areas... so don't use it!

        It's possible to export image from a viewport that doesn't have the grey bars. Just specify the output width and height with the same ratio as the camera. I do that with my V-Ray Toys plugin. ( vr_camera.rb - def self.export_viewport(diag, param) starts @ line: 136)

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          But he doesn't even need to bother with setting the aspect_ratio at all - and changing it the way he does without thought of the screen's ratiowill give him gray areas... No need to over complicate it ?

          TIG

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            Hey! Look y'all! ...

            Ben's been SketchUcatized !!!

            ... welcome to the community Ben.

            I'm not here much anymore.

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            • B Offline
              ben.doherty
              last edited by

              Thanks for that!
              I did actually need the aspect ratio to be right as I'm using (trying to at least) Image Magick to interrogate the images.

              See what you think.

              require 'sketchup.rb'
              require"quick_magick.rb"
              
              def start
                puts "************************"
                ##changeable stuff###########################################################################
                #you need to swap all \ backslashes for / forward slashes
                #you also need to put a / on the end of the path
                imagePath   = 'C;/Users/Ben/Desktop/BVN/skTestImages/'
                #the field of view is in degrees and must be between 1 and 120)
                cameraFOV   = 120 
                #this trims the image ever so slightly so that it doesn't 
                #include the lines around the face
                insetFactor =   0.05
                startTime   =  13  #hours in 24hr format
                endTime     =  15  #hours in 24hr format
                hourDivs    =   2  #how many chunks to chop the hour into i.e. 4 = 15 minutes
                outputWidth = 500
                #############################################################################################
                model = Sketchup.active_model
                #entities = model.active_entities
                #ent = model.entities
                currentSelection = model.selection
                model.shadow_info["DisplayShadows"] = true
                m = 60/hourDivs
                
                result = UI.messagebox shadowInfoString + "\n\nAre these details correct?", MB_YESNO
                if result == 6 # Yes
                  #this writes a message to the status bar (SB_PROMPT means the left bit)
                  Sketchup.set_status_text "great, lets get going", SB_PROMPT
                  itWorked = windowLooker(imagePath, 
                                          cameraFOV, 
                                          insetFactor, 
                                          startTime, 
                                          endTime, 
                                          hourDivs, 
                                          currentSelection, 
                                          m, 
                                          model,
                                          outputWidth)
                  if itWorked 
                    puts "that all seemed to work out"
                  end
                else
                  Sketchup.set_status_text "OHNOES!! Set the location settings and try again", SB_PROMPT
                end
              end
              
              def windowLooker( imagePath, 
                                cameraFOV, 
                                insetFactor, 
                                startTime, 
                                endTime, 
                                hourDivs, 
                                currentSelection, 
                                m,
                                model,
                                outputWidth)
                for hour in (startTime..endTime)
                  for minutes in (0...hourDivs) # three dots ignores last value i.e. 0...3 ==> 0,1,2
                    for i in (0...currentSelection.length)
                      if (currentSelection[i].is_a?(Sketchup;;Face))
                        # make the face local for the rest of this loop
                        face = currentSelection[i] 
                        if isFaceHorizontal(face, i) && isThisFourSided(face)
                          #set the time
                          #         Time.utc( year [, month, day, hour, min, sec, usec] )
                          timeNow = Time.utc( 2010,   "Jun", 21,  hour, m*minutes,  0)
                          model.shadow_info["ShadowTime"] = timeNow 
                          
                          #get information about the face
                          normal = face.normal
                          centroidPoint = face.bounds.center
                          height = (face.bounds.corner(4).distance face.bounds.corner(0)).to_mm
                          width  = (face.bounds.corner(0).distance face.bounds.corner(3)).to_mm  
              
                          #setup for the camera
                          camera = Sketchup;;Camera.new
                          camera.description  = "camera looking at window " + i.to_s()
                          aspectRatio = width/height
                          camera.aspect_ratio = aspectRatio
                          camera.fov = cameraFOV 
                          #this shrinks the view to account for prudence and window frames
                          width = width * (1-insetFactor) 
                          eyeDistance = calculateEyeDistance(camera, width)
              
                          normalPoint = []
                          normalPoint[0] = centroidPoint[0] + (normal[0]*eyeDistance)
                          normalPoint[1] = centroidPoint[1] + (normal[1]*eyeDistance)
                          normalPoint[2] = centroidPoint[2] + (normal[2]*eyeDistance)
                          
                          eye          = normalPoint
                          target       = centroidPoint
                          up           = [0,0,1]
                          camera.set eye, target, up  
              
                          #get the material and hold it, the face 
                          #must be white to avoid problems of translucency
                          holdMaterial = face.material
                          face.material = "white"
              
                          #change the view
                          view = model.active_view
                          status = view.camera = camera
                          #save the image
                          Dir.chdir( imagePath )
                          fileName = 'window' + ("%03d" %  i) + 
                                        "_" + hour.to_s + "_" + 
                                        (m*minutes).to_s + '.png'
                          view.write_image fileName, outputWidth, outputWidth*(1/aspectRatio), false
                          inspectImage(imagePath, fileName, aspectRatio)
              
                          #change the material back to what it was to begin with
                          face.material = holdMaterial
                          view.refresh
                          puts "face " + i.to_s() + " successful at " + hour.to_s + ";" + (m*minutes).to_s
                        end
                      end
                    end
                  end
                end
              end
              
              def isThisFourSided(aFace)
                if aFace.vertices.length == 4
                  return true
                else
                  puts "face " + i.to_s + " probably isn't a window"
                  return false
                end
              end
              
              def isFaceHorizontal(aFace, identifierOfFace)
                if aFace.normal == [0,0,1] || aFace.normal == [0,0,-1]
                  puts "face " + identifierOfFace.to_s + " is horizontal " + aFace.normal.to_s
                  return false
                else
                  return true
                end
              end
              
              def calculateEyeDistance(theCamera, faceWidth)
                eyeDistance = ((faceWidth/2)/Math.tan(theCamera.fov.degrees/2))
                eyeDistance = eyeDistance/25.4 #to fix the crazy inch bug
                if eyeDistance == 0 
                  eyeDistance = 1
                  puts "eye zero failure"
                  puts "width was " + faceWidth.to_s
                  puts "Math.tan(camera.fov) was " + Math.tan(radToDeg(theCamera.fov)/2).to_s 
                end
                return eyeDistance
              end
              
              def shadowInfoString
                #extract shadow information to show to the user
                shadowInfo  = Sketchup.active_model.shadow_info
                message = ""#declare an empty string outside the scope of the 'each'
                shadowInfo.each_pair {|key, value| message += "#{key} is #{value}\n" }
                return message
              end
              
              def cropImage(path, fileName, iar)
                i = QuickMagick;;Image.read(path+fileName).first
                cropW      = i.width.to_i
                cropH      = ((1/iar)*cropW).to_i
                offsetTop  = ((i.height/2)-(cropH/2)).to_i
                offsetleft = 0 
                puts "iar " + iar.to_s
                puts "cropW " + cropW.to_s
                puts "cropH " + cropH.to_s
                puts "offsetTop " + offsetTop.to_s
                puts "offsetleft " + offsetleft.to_s
                #geometry spec is in the format "widthxHeight!+leftOffset+topOffset"
                # the ! ignores the aspect ratio
                #more here http://www.imagemagick.org/script/command-line-processing.php#geometry
                geometrySpec = cropW.to_s + 
                        "x" + 
                        cropH.to_s + 
                        "!+" + 
                        offsetleft.to_s + 
                        "+" + 
                        offsetTop.to_s
                puts "geometrySpec " + geometrySpec
                i.crop geometrySpec
                i.save(path+fileName)
                i = QuickMagick;;Image.read(path+fileName).first
                numColours = i.colors
                #i.convert "QuickMagick;;Image.read(path+fileName).first -colorspace rgb -colors 10 -format \"%c\"  histogram;info;"
                i.draw_text(100, 100, "cropped " + geometrySpec + " colours " + numColours.to_s)
                i.save(path+fileName)
                sleep 0.5
              end
              
              def inspectImage(path, fileName, iar)
                i = QuickMagick;;Image.read(path+fileName).first
                numColours = i.colors
                #i.convert "QuickMagick;;Image.read(path+fileName).first -colorspace rgb -colors 10 -format \"%c\"  histogram;info;"
                i.draw_text(100, 100, " colours " + numColours.to_s)
                i.save(path+fileName)
                #sleep 0.5
              end
              
              start
              
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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                A few notes:

                method windowLooker
                array normalPoint = [] can be defined in 1 statement:

                normalPoint = [ centroidPoint[0] + (normal[0]*eyeDistance),
                                centroidPoint[1] + (normal[1]*eyeDistance),
                                centroidPoint[2] + (normal[2]*eyeDistance)]
                
                

                method isFaceHorizontal, if the normal is vertical, you need to return true (not false) and v.v.

                boolean methodnames in Ruby should always end with '?'
                isThisFourSided?
                isFaceHorizontal?
                etc...
                (*leaves open the option to have attribute getter and setter methods: isFaceHorizontal and isFaceHorizontal= )

                puts/$stderr.write/$stdout.write etc:
                String concatination is slow because Ruby creates a new String object for each + operation. Instead have Ruby only create 1 String object (when it reads the 1st literal,) and then use the String append method << as in:
                puts 'Welcome, Mr. '<<name.first<<' '<<name.last<<"\n"

                • This also goes for String a+=b, which Ruby expands into a = a + b, just use a<<b (refering to the shadowInfoString method's each loop.)

                • Just be careful when making assignments. My lateset booboo here looked like:
                  url = baseref<<subfolder
                  which gave url OK, but also messed up baseref

                • Also try to use single quote strings for speed, as Ruby does not have to parse them for regular expressions or #{var} replacements; especially in loops, or methods that will be called from loops.

                Otherwise, you might be a newbie at Ruby, but I can tell you've programmed before. Java? Python?

                I'm not here much anymore.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  The aspect_ratio of the image will be the screen's UNLESS you try and set it !
                  Then you have to set it appropriately reading the displays values - it's easier to set your eye+target points so that you see the whole face, it's then 'zoomed' so it all shows in the view - as I coded - taking the width as the height, if the height is bigger etc etc... There is no need to mess on with the aspect_ratio as presumably all of the views should be the same proportion ?

                  I think you are making this a lot more complicated than it needs to be ? πŸ˜•

                  As I see it you just make a list of the faces and for each face, get its center [the 'target'] and its normal - which is the vector to offset this target-point as the 'eye'. Then you get the face's bounds and get the larger of the bb's width & height and take that as the view's 'width' [+ some tolerance so it's wholly in the view]. Now as you know the 'fov' angle you can then do some trigonometry Math to work out the distance the eye needs to be from the target so that you'll see all of the face. Use that distance to offset the target-point to become the eye-point. Now you have the data necessary to reset the camera [note you need to set up=Z_AXIS or up=Y_AXIS if face.normal.z.abs==1 ### i.e. horizontal] πŸ€“

                  TIG

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                  • DavidBoulderD Offline
                    DavidBoulder
                    last edited by

                    Ben, so I haven't hear you ultimate objective for this script. I know you want to see if windows are in shadow, but what will that information be used for. I fell like I've been peddling OpenStudio on a few posts for this purpose recently, but just thought I'd make you familiar with it. With this plugin, which is an interface to run the free EnergyPlus energy simulation software, you can get reports back showing what percentage of windows are in shadow at a given time of day or year. There are standard reports for equinox and solstices, but you can create more detailed reporting as needed.

                    I can't find the link I was looking for, but can provide more detail if you are interested. Here is a link to general post on OpenStudio.
                    http://forums.sketchucation.com/viewtopic.php?f=323&t=27908

                    --

                    David Goldwasser
                    OpenStudio Developer
                    National Renewable Energy Laboratory

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @unknownuser said:

                      (aka notionp ) at Google Sketchup Devlopers Group in 'taking pictures with cameras'":1wsabykr]Hi,
                      This is a bit of a dirty hack, but it will save switching from modelling to analysis tools all the time.

                      The ultimate aim is to take a picture of the shadow that falls on a face, then use image majick (or similar) to find out how much of it is in shadow.

                      Looks like more than windows.

                      And two tools are always better than one.

                      Besides, he's a'learnin' Ruby... he had to pick some learning project that interested him.

                      I'm not here much anymore.

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                      • B Offline
                        ben.doherty
                        last edited by

                        I've got this to the point with this that I'm happy to call it 'working'. Thanks for all the advice. I've tried to take as much of it as I can on board.
                        I still can't get my head around ImageMagick, but that's a whole different kettle of fish.

                        I think that looking seriously into OpenStudio is a good idea. I'd looked at energy plus already and given up because of overwhelming complexity, but if there is a friend;y front end now that'd probably be a much better solution.

                        I've learnt a hell of a lot through doing this though!

                        If anyone has any more comments then I'd love to hear them.

                        
                        module BVNtools
                          module Voyeur
                            
                            #require 'quick_magick.rb'
                            
                            if( not file_loaded?('makeTheFaces.rb') )
                              # This will add a separator to the menu, but only once
                              add_separator_to_menu('Voyeur')
                              
                              plugins_menu = UI.menu('Plugins')
                              voyeur_menu = plugins_menu.add_submenu('Voyeur')
                              voyeur_menu.add_item('make analysis faces') { makeAnalysisFaces }
                              voyeur_menu.add_item('Window Looker') { start }
                              
                              toolbar = UI;;Toolbar.new 'Voyeur'
                              
                              cmdFM = UI;;Command.new('Face Maker'){ makeAnalysisFaces }
                              cmdFM.small_icon = 'FM24.png'
                              cmdFM.large_icon = 'FM16.png'
                              cmdFM.tooltip = 'Makes offset faces for analysis'
                              
                              cmdWL = UI;;Command.new('Window Looker'){ start }
                              cmdWL.small_icon = 'WL24.png'
                              cmdWL.large_icon = 'WL16.png'
                              cmdWL.tooltip = 'photographs windows for their shadows'
                              
                              toolbar = toolbar.add_item cmdFM
                              toolbar = toolbar.add_item cmdWL
                              toolbar.show
                              
                              file_loaded('makeTheFaces.rb')
                            end
                        
                            class << self
                              
                              def isThisFourSided?(aFace)
                                if aFace.vertices.length == 4
                                  return true
                                else
                                  return false
                                end
                              end
                              
                              def getAnalysisDetails
                                #this asks the user for some input to the process
                                #OUTPUT it returns an array of strings that explain the various inputs
                                #it'd be better/clearer if it returned a hash of formatted values
                                #          [0                                        1           2                 3             4           5                 6                         7                   ]
                                prompts  = ['image path',                                'cameraFOV','inset factor %', 'start hour', 'end hour', 'tests per hour', 'image width in pixels', 'Analysis Layer Name']
                                defaults = ['C;\Users\bdoherty\Desktop\BVN\skTestImages','120',      '3',              '13',         '15',       '2',              '500',                   'Analysis'           ]
                                lists    = ['',                                          '',         '',               '',           '',         '1|2|3|4|5',      '',                      ''                   ]
                                input    = UI.inputbox prompts , defaults, lists, 'fill in some information'
                                result = {;imagePath   => input[0].to_s.strip, 
                                          ;cameraFOV   => input[1].to_f,
                                          ;insetFactor => input[2].to_f * 0.01,
                                          ;startTime   => input[3].to_i,
                                          ;endTime     => input[4].to_i,
                                          ;hourDivs    => input[5].to_i,
                                          ;outputWidth => input[6].to_i,
                                          ;analysisLayerName => input[7].to_s
                                         } 
                                return result
                              end
                              
                              def isFaceHorizontal?(aFace)
                                #This function checks to see if a face is horizontal, 
                                #i.e. if its normal faces directly up or directly down
                                #INPUT it takes in a face, and an identifier that is  
                                #used to provide an error if it is horizontal.
                                #OUTPUT returns true if it is horizontal, false if it isn't
                                internalNormal = aFace.normal
                                if internalNormal == [0,0,1] || internalNormal == [0,0,-1]          
                                  return false
                                else
                                  return true
                                end
                              end
                            
                              def calculateEyeDistance(theCamera, faceWidth)
                                #calculates the distance that a camera needs to be away from 
                                #a face in order to see it with a given field of view
                                eyeDistance = ((faceWidth/2)/Math.tan(theCamera.fov.degrees/2))
                                eyeDistance = eyeDistance/25.4 #to fix the crazy inch thing
                                if eyeDistance == 0 
                                  eyeDistance = 10000          
                                end
                                return eyeDistance
                              end
                            
                              def shadowInfoString
                                #extract shadow information from the model to show to the user
                                shadowInfo  = Sketchup.active_model.shadow_info
                                message = ""#declare an empty string outside the scope of the 'each'
                                shadowInfo.each_pair {|key, value| message += "#{key} is #{value}\n" }
                                return message
                              end
                              
                              def inspectImage(path, fileName, iar)
                                myImage = QuickMagick;;Image.read(path + fileName).first
                                numColours = myImage.colors
                                #i.convert "QuickMagick;;Image.read(path+fileName).first -colorspace rgb -colors 10 -format \"%c\"  histogram;info;"
                                #hold is there because it seems that if you assign to a variable, then the program waits 
                                #for a return value, otherwise it just keeps going without anything to process.
                                hold = myImage.draw_text(100, 100, 'colours ' << numColours.to_s)
                                hold = myImage.save(path + fileName)
                              end
                              
                              def findAMaterial(listOfAllMaterials, name)
                              #INPUT   A string name of a material
                              #RETURNS the material object that corresponds to the string name given
                                for i in (0...listOfAllMaterials.length)
                                  if listOfAllMaterials[i].name == name
                                    return listOfAllMaterials[i]
                                  end
                                end
                              end
                              
                              def bound( valtoCheck, lowerBound, upperBound )
                              #INPUT a number
                              #RETURNS that number if it is between the boundaries, otherwise the boundary that it hits
                              #i.e. bound(10,5,15) ==> 10
                              #     bound(20,5,15) ==> 15
                              #     bound( 0,5,15) ==>  5
                                if valtoCheck > upperBound
                                  return upperBound
                                elsif valtoCheck < lowerBound
                                  return lowerBound
                                else
                                  return valtoCheck
                                end
                              end
                            
                            	def formatPath (pathString)
                              #this adds a trailing / to the path if it doesn't have one
                              #it also swaps the slashes from \ to /        
                                pathString.gsub!("\\", '/')
                                if pathString[pathString.length-1] == '/'
                                  puts '/ not added'
                                  return pathString
                                else
                                  return pathString + '/'
                                end
                              end
                          
                              def getAnalysisDetailsFM
                              #this asks the user for some input to the process
                              #OUTPUT it returns an array of strings that explain the various inputs
                              #            [ 0                       1            2              ]
                                prompts  = ['Offset Distance (mm)', 'LayerName' , 'Material Name']
                                defaults = ['10',                   'Analysis'  , 'Analysis'     ]
                                lists    = ['',                     '',           ''             ]
                                input    = UI.inputbox prompts , defaults, lists, "fill in some information"
                                result = {
                                          ;offset   => input[0].to_f,
                                          ;layer    => input[1].to_s.strip,
                                          ;material => input[2].to_s.strip
                                         } 
                                return result
                              end
                              
                              def findALayer(listOflayers, layerNameToMatch)
                              #INPUT   A string name of a layer
                              #RETURNS the layer object that corresponds to the string name given
                                layerToMatch = nil
                                listOflayers.each{|l|
                                  if l.name == layerNameToMatch 
                                    layerToMatch = l
                                  end
                                }
                                return layerToMatch
                              end
                              
                              def layerFilter(setToFilter, layerNameToMatch)
                                #INPUT   a set of entities to filter through & a string layername to search for
                                #RETURNS an array of all the entities in the input set that are also on the input layer
                                filteredSet = [] 
                                #get the layer as an object so that the comparison 
                                #isn't on the string name of the layer 
                                layerToMatch = findALayer(Sketchup.active_model.layers, layerNameToMatch)
                                #start filtering
                                setToFilter.each{|e|
                                  if e.layer == layerToMatch
                                    filteredSet << e
                                  end
                                }
                                return filteredSet
                              end
                          
                              def propertyFilter(setToFilter)
                                newSet = []
                                setToFilter.each{|e|
                                  if e.is_a? Sketchup;;Face
                                    if isFaceHorizontal?(e) and isThisFourSided?(e)
                                      newSet << e
                                    end
                                  end
                                }
                              end
                        
                              def start
                                puts "\n\n\n"
                                
                                result = UI.messagebox shadowInfoString << "\n\nAre these details correct?", MB_YESNO
                                if result == 6 # Yes
                                  #this writes a message to the status bar (SB_PROMPT means the left bit)
                                  Sketchup.set_status_text "great, lets get going", SB_PROMPT
                                  
                                  userInput   = getAnalysisDetails                          #there needs to be / on the end of the path, formatPath does that
                                  imagePath   = formatPath(userInput[;imagePath])           #the field of view is in degrees and must be between 1 and 120)
                                  cameraFOV   = bound(userInput[;cameraFOV],  0, 120 )      #this trims the image ever so slightly so that it doesn't include the lines around the face
                                  insetFactor = bound(userInput[;insetFactor],0,50)         #this is percentages between 0 and 1, i.e. 50% is 0.5 and 5% is 0.05
                                  startTime   = bound(userInput[;startTime]  ,0,23)         #hours in 24hr format
                                  endTime     = bound(userInput[;endTime]    ,startTime,24) #hours in 24hr format
                                  hourDivs    =       userInput[;hourDivs]                  #how many chunks to chop the hour into i.e. 4 = 15 minutes
                                  outputWidth = bound(userInput[;outputWidth],50,2000)      #width in pixels of the images, height is set by the aspect ratio
                                  analysisLayerName = userInput[;analysisLayerName]         #the name of the layer that all the analysis faces are on
                                  #############################################################################################
                                  
                                  model = Sketchup.active_model
                                  #entities = model.active_entities
                                  #ent = model.entities
                                  filteredSelection = layerFilter(model.active_entities, analysisLayerName)
                                  filteredSelection = propertyFilter(filteredSelection)
                                  model.shadow_info["DisplayShadows"] = true
                                  m = 60/hourDivs
                                  
                                  itWorked = windowLooker(imagePath,         cameraFOV,   insetFactor,
                                                          startTime,         endTime,     hourDivs, 
                                                          filteredSelection, m,           model,
                                                          outputWidth)
                                  if itWorked 
                                    puts "that all seemed to work out"
                                    Sketchup.set_status_text "that all seemed to work out", SB_PROMPT
                                  end
                                else
                                  Sketchup.set_status_text "OHNOES!! Set the location settings and try again", SB_PROMPT
                                end
                              end #def start
                            
                              def windowLooker( imagePath,        cameraFOV,   insetFactor,
                                                startTime,        endTime,     hourDivs, 
                                                currentSelection, m,           model,
                                                outputWidth)
                                                
                                Dir.chdir imagePath
                                for i in (0...currentSelection.length)
                                  #builds a folder name from the current face's attributes
                                  folderName = imagePath + 'apptNum_'   + currentSelection[i].get_attribute("analysisInfo","apptNumber") +
                                                           '_apptType_' + currentSelection[i].get_attribute("analysisInfo","apptType")
                                  #if the folder already exists, don't try and make it again!!
                                  if not File.directory? folderName
                                    Dir.mkdir(folderName)
                                    #puts 'made  ' + folderName
                                  end
                                  Dir.chdir folderName
                        
                                  for hour in (startTime..endTime)
                                    for minutes in (0...hourDivs) # three dots ignores last value i.e. 0...3 ==> 0,1,2
                                      Sketchup.set_status_text "#{hour.to_s};#{(m*minutes).to_s}", SB_PROMPT
                                      # make the face local for the rest of this loop
                                      face = currentSelection[i] 
                                      
                                      #set the time  Time.utc( year [, month, day, hour, min, sec, usec] )
                                      timeNow =      Time.utc( 2010,   "Jun", 21,  hour, m*minutes,  0)
                                      model.shadow_info["ShadowTime"] = timeNow 
                                      
                                      #get information about the face
                                      normal = face.normal
                                      centroidPoint = face.bounds.center
                                      #0 = left front bottom              #1 = right front bottom
                                      #2 = left back bottom               #3 = right back bottom
                                      #4 = left front top                 #5 = right front top
                                      #6 = left back top                  #7 = right back top
                                      height = (face.bounds.corner(4).distance face.bounds.corner(0)).to_mm
                                      width  = (face.bounds.corner(0).distance face.bounds.corner(3)).to_mm
                                      
                                      #setup for the camera
                                      camera = Sketchup;;Camera.new              
                                      camera.description  = 'camera looking at window ' << i.to_s
                                      aspectRatio = width/height
                                      camera.aspect_ratio = aspectRatio
                                      camera.fov = cameraFOV 
                                      #this shrinks the view to account for prudence and window frames etc.
                                      width = width * (1-insetFactor) 
                                      eyeDistance = calculateEyeDistance(camera, width)
                                      
                                      eyeOffset = normal.transform( Geom;;Transformation.scaling(eyeDistance))
                                      
                                      eye          = centroidPoint.offset(eyeOffset)
                                      target       = centroidPoint
                                      camera.set eye, target, Z_AXIS  
                                      
                                      #get the material and hold it, the face 
                                      #must be white to avoid problems of translucency
                                      holdMaterial = face.material              
                                      face.material = "snow"
                                      
                                      #change the view
                                      view = model.active_view
                                      status = view.camera = camera
                                      
                                      #save the image
                                      timeString = "#{"%02d" % hour}_#{("%02d" % (m*minutes))}"
                                      apptNum = 'apptNum_' + currentSelection[i].get_attribute("analysisInfo","apptNumber")
                                      fileName = apptNum + '_at_' + timeString + ".png" #'window' + ("%03d" %  i)
                                      view.write_image fileName, outputWidth, outputWidth*(1/aspectRatio), false
                                      
                                      #TODO this is all the image magick stuff, 
                                      #inspectImage(folderName, fileName, aspectRatio)
                                      
                                      #change the material back to what it was to begin with
                                      face.material = holdMaterial              
                                      view.refresh
                                      statusText = apptNum + " successful at #{timeString}" 
                                      puts statusText
                                      Sketchup.set_status_text statusText, SB_PROMPT
                                    end       #for minutes in (0...hourDivs)
                                  end         #for hour in (startTime..endTime)
                                end           #for i in (0...currentSelection.length)
                                Sketchup.active_model.entities.erase_entities(currentSelection.to_a)
                              end             #windowLooker
                        
                              def makeAnalysisFaces
                                
                                mod = Sketchup.active_model
                                ent = mod.entities
                                #sel = mod.selection
                                
                                userInput = getAnalysisDetailsFM
                                analysisLayer = mod.layers.add userInput[;layer]
                                analysisMaterial = findAMaterial(mod.materials, userInput[;material])
                                faceCounter = 0
                        
                                ent.each{ |e|
                                  if e.is_a? Sketchup;;ComponentInstance
                                    e.definition.entities.each { |newE|
                                      if ((newE.is_a? Sketchup;;Face) and (newE.material == analysisMaterial)) 
                                        #make an empty group
                                        tempGroup = ent.add_group
                                        #make an offset face
                                        normal = Geom;;Vector3d.new(newE.normal).normalize
                                        offsetFactor = userInput[;offset].mm 
                                        offset = normal.transform( Geom;;Transformation.scaling(offsetFactor))
                                        newPoints = []
                                        newE.vertices.each{|vertex| newPoints << vertex.position.offset(normal)}
                                        #make a new face in that group
                                        face = tempGroup.entities.add_face newPoints
                                        face.layer = analysisLayer
                                        #apply a transformation to the group taken from the instance of the component
                                        tempGroup.transformation = e.transformation
                                        #set some attributes for that face. They will be used later to indicate where the face came from.
                                        face.set_attribute "analysisInfo", "apptType",   e.definition.name
                                        face.set_attribute "analysisInfo", "apptNumber", e.name
                                        #remove the group, the face stays where it is
                                        tempGroup.explode 
                                        
                                        faceCounter = faceCounter + 1
                                      end       #if newE.is_a? Sketchup;;Face
                                     }          #e.definition.entities.each
                                  end           #if e.is_a
                                }               #ent.each
                                status = "Made  #{faceCounter.to_s} planes"
                                Sketchup.set_status_text status, SB_PROMPT
                                puts status
                              end               #makeAnalysisFaces
                            end                 #class
                          end                   #facemaker
                        end                     #voyeur
                        

                        Issues that I can see with it:

                        It gets really slow with big models, I'm not sure where the slowness comes from, but I presume it is the filtering for the right entity.

                        Most of the functions could be a lot more defensive

                        nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

                        but... it does the job for now, and maybe I can do that if I come back to it.

                        p.s. Dan - mostly c# scripting languages in the past.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @ben.doherty said:

                          nearly all the methods should really be tagged onto existing classes so it is myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

                          I actually avoid that - I don't add my own methods to Ruby's and SketchUp's classes as then you move outside your own namespace and you have no assurance that some other script implement the same method.

                          So while it looks nicer, and produce cleaner code, it's prone to conflicts since there are so many plugins sharing the environment.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @ben.doherty said:

                            ...nearly all the methods should really be tagged onto existing classes so it is
                            myFace.horizontal ==> true rather than isFaceHorizontal?(aFace)

                            I've actually (2.5 weeks ago,) written that method up as part of an SKX extension for Face and Vector3d classes. But have not yet submitted it into the SKX forum. (They are really candidates for C implementation, as in pure Ruby, guys like TIG and ThomThom would not use them as they just add an extra method call into the mix. We'd want them added to the API in C so they are fast.)

                            My version has a ? on the end, and is a one-liner:

                            def horizontal?

                            return self.normal.parallel?([0,0,1)]end
                            I have a bunch more as well: downright?, downward!, downward?, facing_upright?, upward!, upward?, vertical? (the ! methods reverse the face, if the normal is not in the direction wanted.)
                            Same named methods, similar functions for Vector3d class.

                            @ben.doherty said:

                            p.s. Dan - mostly c# scripting languages in the past.

                            I knew it had to be something like that..

                            I'm not here much anymore.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              You can use the constants X_AXIS, Y_AXIS and Z_AXIS instead if creating the vector array [0,0,1] etc.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • B Offline
                                ben.doherty
                                last edited by

                                Oh the arrogance. Nearly finished indeed!
                                I tested this on a real model rather than my toy model and it had a complete fit.

                                http://farm5.static.flickr.com/4120/4808393958_53df1efc85_d.jpg

                                it seems that even though you've set the eye point, SketchUp takes pictures from the edge of the universe.
                                This means that the images taken from the green positions are fine, but the ones taken from the red directions are actually taken from the outside of the building.

                                I reproduced this to prove that I'm not mad.

                                http://farm5.static.flickr.com/4117/4808393762_8dd31e280d_d.jpg

                                The spikes are the view cones of 120 degree camera and a 60 degree camera. the circle is a cylinder behind the camera.

                                http://farm5.static.flickr.com/4123/4808393916_b25c6cf78f_d.jpg

                                http://farm5.static.flickr.com/4079/4807773187_fb134f2865_d.jpg

                                If you take a picture from this position the cylinder is clearly visible in the image. Grrrr 😑

                                http://farm5.static.flickr.com/4139/4808393690_0195d98f69_d.jpg

                                If you use the walk around tools in the UI then you can go in front of the cylinder, but I couldn't find anything to do with this in the API.
                                The thing that seemed to be the most likely to help was the section plane, but this seems to affect the shadows which isn't a lot of help.

                                I think it might be time to start looking very seriously at OpenStudio, but it's a shame to have come this far to be thwarted at the end!
                                Any ideas?


                                V1.zip

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                                • B Offline
                                  ben.doherty
                                  last edited by

                                  The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here http://groups.google.com/group/SketchUp3d/browse_thread/thread/2ce1ef1f54e7b6dc?pli=1 .

                                  That really is going to slow things down if I have to do 2 material sets for each entity.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @ben.doherty said:

                                    If anyone has any more comments then I'd love to hear them.

                                    OK, this is a little one... but a very important one!

                                    You do not want to iterate directly (and EVER change anything within,) the C++ collections while your in the process of iterating them. You need to make Ruby Array copies of them, and iterate the copies, so they are 'frozen'. Otherwise the C++ side changes the collection, and you either iterate entites more than once, or your loop misses entites.

                                    The change is easy... insert .to_a in between the collection call, and the loop method, like:
                                    was:
                                    ents = model.entites.each {|e| ...
                                    should be:
                                    ents = model.entites.to_a.each {|e| ...

                                    See if that helps speed things up. You may have been double testing the same entites.

                                    Umm... how about:

                                    
                                          def isThisFourSided?(aFace)
                                            if aFace.class==(Sketchup;;Face)
                                              return aFace.vertices.length == 4
                                            else
                                              raise(TypeError,"in `isThisFourSided?', Sketchup;;Face argument expected.")
                                            end
                                          end
                                    
                                    

                                    Lastly.. File.join(arg1,ar2,ag3,...) concatenates pathstring segments using the Ruby's File::SEPARATOR character (usual /) and then File.expand_path(arg) will both expand it to an absolute path, and convert all '**'s to '/**'s.

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      @ben.doherty said:

                                      The other solution I suppose would be to select everything in the halfspace behind the camera and set it's material to a transparent png as suggested here ...

                                      If I had to mess with objects that are behind the camera, not supposed to show, but do anyway.. then my 1st course of action would not be to change things like their materials... but instead use the 'hidden' attribute.

                                      Just as in other OOP languages, subclasses in Ruby inherit methods from their superclasses. Objects like that cylinder (probably grouped,) will inherit .hidden= and .hidden methods. Everything that can be 'drawn' in a model, is a subclass of Sketchup::Drawingelement (where those two methods [and their boolean opposites: .visible? and .visible=,] are defined.)

                                      Obviously, controlling visibilty, in Sketchup, is easier and faster if you group objects. Then you can hide the whole group, without needing to hide the individual elements. Even faster, is to use layering. Put common groups on the same layer, and turn on/off the entire layer with it's .visible= method. (The API implies class Layer does not have the 'hidden' opposite methods.) It's best to always have basic elements (Edges, Faces, etc.) always on Layer0 and then group (or component them,) and set the group/component to another layer.

                                      I'm not here much anymore.

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                                      • DavidBoulderD Offline
                                        DavidBoulder
                                        last edited by

                                        Hiding or making materials transparent will have the same problem with shadows as using a section cut.

                                        It does seem odd that you are seeing objects behind the camera position. I could see issues like this coming up with parallel projection, but it sounds like you are using perspective cameras instead.

                                        --

                                        David Goldwasser
                                        OpenStudio Developer
                                        National Renewable Energy Laboratory

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                                        • DavidBoulderD Offline
                                          DavidBoulder
                                          last edited by

                                          Ben, I had some time to post a video demonstrating how to use OpenStudio, EnergyPlus and ResultsViewer to study window shading over the entire year. The video doesn't have any annotation yet, but I'll add that soon. Below are some screenshots. The first is from SketchUp/OpenStudio. The color of the windows relate to the fraction of the window in the sun. While typically viewing simulation data in SketchUp is ideal, here the sketchUp shadows work well on their own. We can look at a window and see that about half of it is in the sun. In this case ResultsViewer's flood maps are an excellent way to study the entire year at a glance. You can quickly see which times of day or year are the problem times. I have shown a Type A and Type B window for the south and east. The Type A and B windows are the same except the Type A has the shade directly above it, while the Type B windows have the same shade offset five feet vertically. This is a simple example, but you can imagine how you can quickly study a variety of window designs and look at the strengths and weakness of each one.

                                          YouTube link (may not work yet)
                                          http://www.youtube.com/watch?v=60lmAnY81ds

                                          Sunlit fraction results viewed in SketchUp
                                          Type b south window
                                          Type a south window
                                          Type b east window
                                          Type a east window

                                          --

                                          David Goldwasser
                                          OpenStudio Developer
                                          National Renewable Energy Laboratory

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