Window with trim, sizeable static component
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That's clever
I normally use FredoScale on a regular window component so the trim isn't distorted...is there an advantage of this way vs. using FredoScale?
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@d12dozr said:
I normally use FredoScale on a regular window component so the trim isn't distorted...is there an advantage of this way vs. using FredoScale?
I'll have to try that. Which component would you recommend? Maybe F-scaling one produced by this process?
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It occurred to me at four in the morning, when I am not usually awake for long, that this might be an OK candidate for a plugin, which could begin at the beginning, just before one draws the rectangle (input on wall depth needed?), or directly after that with a pick of edges of the cut face, to automate the rest of the process.
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@brookefox said:
@d12dozr said:
I normally use FredoScale on a regular window component so the trim isn't distorted...is there an advantage of this way vs. using FredoScale?
I'll have to try that. Which component would you recommend? Maybe F-scaling one produced by this process?
I think I see: with the 'stretch' tool of F-scale. It doesn't work on components produced by my little thingy, because of the embedded groups, I guess, though it looks like that could be fixed to work. Pros / cons either way? EDIT: simply exploding the two internal groups didn't facilitate F-scale's working on this component, but likely it could be edited to do so.
The smoothing evident in the trim sometimes seems to result from the fact that the follow-me is performed on welded line segments. But why does it happen only sometimes, and how can it be prevented?
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@brookefox said:
Which component would you recommend?
I usually just use simple windows like the ones in Sketchup 6 bonus pack.
@brookefox said:
It occurred to me at four in the morning, when I am not usually awake for long, that this might be an OK candidate for a plugin, which could begin at the beginning, just before one draws the rectangle (input on wall depth needed?), or directly after that with a pick of edges of the cut face, to automate the rest of the process.
Have you seen Windowizer 4? I haven't tried it but it looks like it may do what you want.
@brookefox said:
I think I see: with the 'stretch' tool of F-scale. It doesn't work on components produced by my little thingy, because of the embedded groups, I guess, though it looks like that could be fixed to work. Pros / cons either way? EDIT: simply exploding the two internal groups didn't facilitate F-scale's working on this component, but likely it could be edited to do so.
I can't understand why FredoScale's Stretching doesn't work with your window, normally embedded components/groups stretch just fine, like this cabinet for example.
@unknownuser said:
The smoothing evident in the trim sometimes seems to result from the fact that the follow-me is performed on welded line segments. But why does it happen only sometimes, and how can it be prevented?
Do you have an example?
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@d12dozr said:
@brookefox said:
Which component would you recommend?
I usually just use simple windows like the ones in Sketchup 6 bonus pack.
@brookefox said:
It occurred to me at four in the morning, when I am not usually awake for long, that this might be an OK candidate for a plugin, which could begin at the beginning, just before one draws the rectangle (input on wall depth needed?), or directly after that with a pick of edges of the cut face, to automate the rest of the process.
Have you seen Windowizer 4? I haven't tried it but it looks like it may do what you want.
Yes, that one looks good, if not free. I'm trying to learn as I go and remain free.
@unknownuser said:
@brookefox said:
I think I see: with the 'stretch' tool of F-scale. It doesn't work on components produced by my little thingy, because of the embedded groups, I guess, though it looks like that could be fixed to work. Pros / cons either way? EDIT: simply exploding the two internal groups didn't facilitate F-scale's working on this component, but likely it could be edited to do so.
I can't understand why FredoScale's Stretching doesn't work with your window, normally embedded components/groups stretch just fine, like this cabinet for example.
Those cabinets are dynamic components. I think my thingy creates sticky edges and faces, which may be fixable. LATER: I exploded the internal groups and deleted redundant geometry that that created and FS worked almost, then I made the sill ortho with the rest and exploded the straight edged curve I had used for the follow-me but had forgotten and FS worked OK.
@unknownuser said:
The smoothing evident in the trim sometimes seems to result from the fact that the follow-me is performed on welded line segments. But why does it happen only sometimes, and how can it be prevented?
@unknownuser said:
Do you have an example?
Yes, please see below.
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@unknownuser said:
Yes, that one looks good, if not free. I'm trying to learn as I go and remain free.
There is Windowizer 3 that is free but not as robust.
As far as the smoothing, welding line segments will always make geometry smoothed AFAIK, I don't know why it would only happen sometimes, maybe somebody else knows?
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@d12dozr said:
@unknownuser said:
Yes, that one looks good, if not free. I'm trying to learn as I go and remain free.
There is Windowizer 3 that is free but not as robust.
Yes, I've tried it, but prefer what my thing yields: trim on both sides, insul glass, sloped sill, etc., admittedly with a little more effort. Using Fredo scale (stretch) on a simplified profile may be a good compromise but it still takes editing and I think cannot have sloped surfaces, which will stretch incorrectly.
Anyway, thanks for hanging with me on this and for your help.
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@unknownuser said:
I can't understand why FredoScale's Stretching doesn't work with your window, normally embedded components/groups stretch just fine, like this cabinet for example.
I find exactly the problem referred to. Often embedded components do not respond well to FredoScale stretching. But I think you are talking about two methods. This current component looks like a good tool to make a window, but once you've made it and added all the trim you want for your project. It is perhaps easier to explode and re-component it with strategic insertion point/axes. Then place in each remaining opening, make unique, and resize with FredoScale.
I don't think you'd have a problem stretching your finished window if there are no embedded components. The beauty of Fredoscale box stretching is it stretches from a center plane in the object, leaving sills and such moved but otherwise untouched. At the center of your window there are only perpendicular planes. It also has a target mode so it is easier to hit opening size.
oops...just realized this is an old thread. I saw Jul. 5 and... I was searching on a particular subject when I ran across this.
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Old but still relevant? I need to look into Fredoscale, didn't know it worked like that.
As for the OP the current method I use is to create a template window component to a known size e.g. 2' x 2', then make a "unique" copy which i then edit by "Moving" the sides & head ideally to a known dimension, but it can also be pulled to inference with the opening lines if editing in place. This also works with any sub divisions that can be moved individually.
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