Rendering Stretched Textures
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Hello everyone,
I'd like to render some models where I've applied and stretched an image being used for texturing. Perhaps this is a question to be posted on the SU Podium forum because I'm trying to render in that application, but the texture does not render with the same look as in SketchUp. Is there something, within SU, that I'm doing wrong, or is this a problem with SU Podium only?
Thanks. Ben
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I'm not familiar with Podium so this is a guess, but did you try to make the texture unique before rendering?
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Textures unique? I obviously didn't because I'm not familiar with how to do that.
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Right click the texture and click "Make texture unique"
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Are we more accurately talking about distorted textures?
I'm not familiar with Podium, but I used V-Ray, and I was looking into the matter of distorted textures on a thread of its own.
In my experience:
Stretched textures renders in all render engines.
Skewed textures renders in all render engines.
Distorted textures (non-parallelograms) are the only ones I've seen not to render properly in some engines. -
Marcus, thanks for your help, but I don't have that option after "right-clicking" the texture.
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ThomThom, I'm not sure I know the difference between stretched, skewed and distorted. I would say it's either strethched or distorted.
I applied the image as a texture, then took the pushpins and stretched it to fit the face. Is that distorted or stretched?
Thanks.
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thomthom, thanks, I see what you mean. Yes, I've distorted the textures.
But why don't I see the option d12dozr is talking about?
Ben
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Negative on "make unique texture". Is this an SU7 feature?
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@ben ritter said:
Negative on "make unique texture". Is this an SU7 feature?
Yes, I believe so...I don't know what else you can try short of installing SU 7 free
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Thanks thomthom and marcus. I will try your suggestions in SU7.
Ben
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That seems to do the trick. In one instance, I had to make it a unique texture, then re-apply and make unique again. Oh well, whatever works, correct?
Thanks for your help.
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