sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Update | Sketchucation Tools 5.0.8 released with licensing improvements and bugfixes Download

    Various rendering choices? -- Challenge!

    Scheduled Pinned Locked Moved Gallery
    108 Posts 27 Posters 28.1k Views 27 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • boofredlayB
      boofredlay
      last edited by

      And mine is blue. πŸ˜„

      http://www.coroflot.com/boofredlay

      1 Reply Last reply
      Reply Quote 0
      • GaieusG
        Gaieus
        last edited by

        Ah, nice trick indeed. MLT is "best" when there is (are) enough light(s). In some really shady areas it can get clear really slowly.

        Gai...

        1 Reply Last reply
        Reply Quote 0
        • TaffGochT
          TaffGoch
          last edited by

          Gai,

          I liked your iridescent render enough to give it a try, using Kerkythea, Metals_Ashikhmin_MLT, rainbow_metal_02, (M)etropolis(L)ight(T)ransfer (for a couple of hours):

          http://i579.photobucket.com/albums/ss233/taffgoch/WeaveIridescent.jpg

          Actually, I only used the resultant iridescent colors, saturated and layered, in Photoshop, to "colorize" a greyscale version of my original gold render. (Much faster than waiting for a long MLT render.)

          [ My new wallpaper! ]

          -Taff

          "Information is not knowledge." -- Albert Einstein

          1 Reply Last reply
          Reply Quote 0
          • boofredlayB
            boofredlay
            last edited by

            Here is another angle.


            Ball3.jpg

            http://www.coroflot.com/boofredlay

            1 Reply Last reply
            Reply Quote 0
            • olisheaO
              olishea
              last edited by

              like this one A LOT!! πŸ‘

              oli

              1 Reply Last reply
              Reply Quote 0
              • GaieusG
                Gaieus
                last edited by

                @olishea said:

                like this one A LOT!! πŸ‘

                +1 πŸ‘

                Gai...

                1 Reply Last reply
                Reply Quote 0
                • boofredlayB
                  boofredlay
                  last edited by

                  πŸ˜„ Thanks.

                  http://www.coroflot.com/boofredlay

                  1 Reply Last reply
                  Reply Quote 0
                  • TaffGochT
                    TaffGoch
                    last edited by

                    Boof,

                    Can you dish out some details?

                    (I'm still learning materials, but need to move on to depth-of-field, etc.)

                    -Taff

                    "Information is not knowledge." -- Albert Einstein

                    1 Reply Last reply
                    Reply Quote 0
                    • Rich O BrienR
                      Rich O Brien Moderator
                      last edited by

                      Thanks for sharing the settings Eric πŸ‘

                      This is a great learning thread, much appreciated.

                      Download the free D'oh Book for SketchUp πŸ“–

                      1 Reply Last reply
                      Reply Quote 0
                      • boofredlayB
                        boofredlay
                        last edited by

                        Sure. That last one was a metal texture in the Twilight Library called Aluminum NK. Part of the NK Metals.

                        The rendering was an overnight shot, 10 hours I think, using a progressive setting called Metropolis Light Transport (BPT).

                        All I did was open your model, click the face with the material eyedropper. Found the Aluminum NK and applied it. I then set the camera focal point inside the sphere and set the camera F number to 8.
                        Finally I set the render size and progressive setting then hit render and went to bed. That simple.

                        Edit. Oops I forgot. I placed 3 spot lights in the scene as well. One to the left, one to the right and one below. Each was a separate color. And I set the background color to black.


                        Settings3.jpg

                        http://www.coroflot.com/boofredlay

                        1 Reply Last reply
                        Reply Quote 0
                        • TaffGochT
                          TaffGoch
                          last edited by

                          Indeed, thanks for the settings.

                          I'm testing a render, right now, using f/5.6, focused just beneath the "surface" of the sphere. This will be my first fray into camera settings, so I'm still a newbie (even though I used to do this sort of stuff with POV, 15-years ago.)

                          It looks like the Twilight interface makes things a bit easier (rather than just using KT.)

                          Thanks again,
                          Taff

                          "Information is not knowledge." -- Albert Einstein

                          1 Reply Last reply
                          Reply Quote 0
                          • N
                            notareal
                            last edited by

                            btw if you are looking thin film interference like effect for KT, you can find a procedural texture, mIridescent, in Procedural Textures by Chris Hegarty (Windows).

                            Welcome to try Thea Render, Thea support | kerkythea.net -team member

                            1 Reply Last reply
                            Reply Quote 0
                            • GaieusG
                              Gaieus
                              last edited by

                              BTW Taff, a little OT but as far as I remember, this was also one of your models:

                              http://lh4.ggpht.com/_zcvsIuYiVbo/SxpNB9vm88I/AAAAAAAAC2k/VHUGFptgzao/grademΓ₯l.jpg

                              Of which I made this simple render first:

                              http://lh5.ggpht.com/_zcvsIuYiVbo/SxpaUnwolNI/AAAAAAAAC3g/Bvu5aJdcYnU/grademal.jpg

                              then this one with a glass dome:

                              http://lh4.ggpht.com/_zcvsIuYiVbo/SxpaQYN4YhI/AAAAAAAAC3c/w7ZuLrnHCt4/example2.jpg

                              (This was for a help forum discussion as far as I remember although the OP never came back)

                              Gai...

                              1 Reply Last reply
                              Reply Quote 0
                              • TaffGochT
                                TaffGoch
                                last edited by

                                @gaieus said:

                                "BTW Taff, a little OT but as far as I remember, this was also one of your models..."

                                Gai,
                                I recall that discussion, and those images you posted. I probably didn't join in, since I've only recently started rendering (again.)

                                From my past experience with POV, I already knew that rendering is addictive. I was too busy with other projects, and couldn't justify time spent rendering. (Actually, the spouse is of the opinion that I don't have time for SU or KT.) πŸ˜›

                                I started thinking of rendering again, only after completing the "weave" geodesic ball in SU. I knew that, with all those curves and crossovers, it would make a nice subject for reflective materials, lighting and depth-of-field studies. (Participants have demonstrated that to be the case.)

                                @notareal said:

                                "btw if you are looking thin film interference like effect for KT, you can find a procedural texture, mIridescent, in Procedural Textures by Chris Hegarty (Windows)"

                                Thanks, notareal. I've downloaded "procedurals.zip" (and, also, "Iridescent Glass.mat.zip") from the KT forum, and will check out their iridescent render results.

                                -Taff

                                "Information is not knowledge." -- Albert Einstein

                                1 Reply Last reply
                                Reply Quote 0
                                • L
                                  liam887
                                  last edited by

                                  not very good at rendering in kerk still got far too much too learn! did this anyway thought I would post it up.


                                  glass weave2.jpg

                                  VISIT MY ONLINE GALLERY
                                  http://www.robotsvdinosaurs.com/

                                  1 Reply Last reply
                                  Reply Quote 0
                                  • TaffGochT
                                    TaffGoch
                                    last edited by

                                    Liam,

                                    I've long admired your Halo models, especially "Mombasa station." I used to live in Mombasa, and there will have to be a whole lot of economic improvements, to reach that level of tech. For those who don't know, an orbital elevator must be built on the equator. Mombasa is one port city that could fit the equatorial requirement.

                                    Regarding your render, am I looking at two super-imposed spheres? (It makes me a bit cross-eyed, to study it!) πŸ˜†

                                    I, too, have a lot to learn about Kerkythea. I've been playing with camera focus and depth-of-field, and hope to have a good render to post tonight. (It's "cooking" now.)

                                    -Taff

                                    "Information is not knowledge." -- Albert Einstein

                                    1 Reply Last reply
                                    Reply Quote 0
                                    • L
                                      liam887
                                      last edited by

                                      yeah that halo project sure is a labour of love lol thanks. Havent done much to the new mombassa scene for a while but ill get round to it eventually.
                                      Yeah its two superimposed spheres slightly offset from each other to give a blurry effect. One was glass and the other a steel texture both with HDR lighting.
                                      Still a long way off learning to render which is very irritating as ive got drives full of hundreds of models especially my halo ones but nothing to do with them. Im slowly learning kerk but keep hitting blanks. I cant for the life of me find any materials for my scifi models, ive downloaded them all form the kerk website but there are only a few and havent found a website out there with materials 😞. Looks like ill have to work out how to make my own! eek

                                      These where the two renders form kerk:
                                      and this is what im trying to render at the moment but struggling on finding suitable materials 😞 if anybody knows a suitable kerk materials library let me know!


                                      glass weave.jpg


                                      metal weave.jpg


                                      20091122180633_56m29s copy.jpg

                                      VISIT MY ONLINE GALLERY
                                      http://www.robotsvdinosaurs.com/

                                      1 Reply Last reply
                                      Reply Quote 0
                                      • L
                                        liam887
                                        last edited by

                                        well the render turned out very grainy so i dirtied it up a bit in photoshop so it looked like I had intended it to look like that lol, ive been messing about fir the past hour with the settings and ive put another render in but looks like it will be an overnight job as its only on 4% ray tracing! ill post the results tomorrow night fingers crossed they will come out ok, ive also put depth of field in but its really slowing the render down 😞

                                        VISIT MY ONLINE GALLERY
                                        http://www.robotsvdinosaurs.com/

                                        1 Reply Last reply
                                        Reply Quote 0
                                        • TaffGochT
                                          TaffGoch
                                          last edited by

                                          Liam,

                                          I like the "illustration" qualities of the second image.


                                          [EDIT: I hope that Starfleet shipyard is on an asteroid! (No gravity to contend with.) ]

                                          -Taff

                                          "Information is not knowledge." -- Albert Einstein

                                          1 Reply Last reply
                                          Reply Quote 0
                                          • TaffGochT
                                            TaffGoch
                                            last edited by

                                            Β 
                                            Working with Kerky camera f-stop settings ("Scene> Camera" menu,) I eventually got the amount of depth-of-field blur that I was seeking:

                                            f/3.5
                                            Compared to the original:

                                            Initial render
                                            Yeesh, this is a lot more time-consuming than looking through a camera stopped-down viewfinder!

                                            -Taff

                                            "Information is not knowledge." -- Albert Einstein

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better πŸ’—

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 5 / 6
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement