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    Various rendering choices? -- Challenge!

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    • TaffGochT
      TaffGoch
      last edited by

      @simon le bon said:

      But it remains a difficult exercise I guess 😒

      Simon,

      Tedious, yes! -- Difficult, not so much.

      Technically, the concept is simple. Scaling the sine wave lengthwise, to fit each straight line segment, is all that's required (while keeping the wave height constant.) It just takes some time to do each segment. If you need another example, here's a "flat" weave that employs the same technique:

      Rope • Cornish Wheel Knot

      http://sketchup.google.com/3dwarehouse/download?mid=38f95256a00b460f2137e32e8ebf2b1&rtyp=lt&ctyp=other&ts=1276476025000

      Construction
      If it had not been for the radial symmetries in both of the weave models, I would not have attempted them. With symmetries and component-copying, the modeling becomes (almost) trivial. Actually, the flat weave was more troubling than the sphere!

      Taff (Welsh nickname, for Dave) Goch (Welsh, for "red")

      "Information is not knowledge." -- Albert Einstein

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      • david_hD
        david_h
        last edited by

        that will look nice on my Christmas tree this year.

        If I make it look easy...It is probably easy

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        • TaffGochT
          TaffGoch
          last edited by

          @richcat said:

          A couple or tries with IRendernXt

          Richard, I like the dark carbon-tinted version. Again, it's the complex reflections that produce the visual interest -- all other features (distractions) removed.

          It's like comparing b&w to color photography. Shadows and reflections take precedence. Nice exercise.

          -Taff

          "Information is not knowledge." -- Albert Einstein

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          • pyrolunaP
            pyroluna
            last edited by

            I had a little try in Shaderlight... did need some postpro afterwards, but not much.

            geode-on-pedestal-pp.jpg

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            • N
              notareal
              last edited by

              Here is something from Thea. Tried global medium and a single light.Geodesic-_Weave_Thea.jpg

              Welcome to try Thea Render, Thea support | kerkythea.net -team member

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              • GaieusG
                Gaieus
                last edited by

                @simon le bon said:

                ...PS: I'm completely found of your warehouse geodesic collection

                Taff also "maintains" a very interesting discussion group about the staff.

                Gai...

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                • daleD
                  dale
                  last edited by

                  Tried playing with the new Thea Thin Film, interesting but only partially successful.


                  Picture 585.png

                  Just monkeying around....like Monsanto

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                  • TaffGochT
                    TaffGoch
                    last edited by

                     
                    The internal mirror globe (Pyroluna) and the internal lighting (notareal) introduce enchanting complexities to the renders.

                    (I especially like the "God rays" produced by the "fog" in notareal's render.)

                    -Taff

                    "Information is not knowledge." -- Albert Einstein

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                    • massimoM
                      massimo Moderator
                      last edited by

                      Really nice Pentti! 👍

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                      • N
                        notareal
                        last edited by

                        Here is another try (again pure render from Thea).Geodesic-_Weave_A_Thea.jpg

                        Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                        • K
                          KarinaGM
                          last edited by

                          Wow! I love it. What are the settings for this material? and what material is this?
                          Lights?

                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                          -Benjamín Franklin.**

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                          • TaffGochT
                            TaffGoch
                            last edited by

                             
                            notareal,
                            I'm also intrigued by your Thea transparent material for your latest.

                            Is this material available for download (here or at Kerky website.) ?


                            Here's my latest (slowly improving) attempt at jade (still using Photoshop adjustments):

                            http://i579.photobucket.com/albums/ss233/taffgoch/Jade_small.jpg

                            (I'm testing only material changes, to get accustomed to the materials editor parameters in Kerkythea. I'll move on to lighting & environment, after I'm more comfortable with materials.)

                            -Taff

                            "Information is not knowledge." -- Albert Einstein

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                            • N
                              notareal
                              last edited by

                              Sorry, unfortunatelly Thea materials cannot be used in KT, material systems are that different. Thea can do a conversion of KT materials, but as it does use heuristic, one might need to tune up imported complex KT materials.
                              But to the render... The material uses thin film interference for color and fairly simple studio with HDR. You can find full Thea scene here (Note: need to use Thea RV378 or later).

                              Welcome to try Thea Render, Thea support | kerkythea.net -team member

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                              • GaieusG
                                Gaieus
                                last edited by

                                There are some other, interesting layers in there...


                                geo-test-3.jpg

                                Gai...

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                                • AnssiA
                                  Anssi
                                  last edited by

                                  A first quick one with ArtLantis. 20 seconds.

                                  Anssi

                                  Scene-1.jpg

                                  securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                  • TaffGochT
                                    TaffGoch
                                    last edited by

                                    @solo said:

                                    I smell a render challenge.... 👍
                                    Frigging cool model, curious how it was made.

                                    Your wish is granted...

                                    I included hidden layers in the model, to demonstrate the development of the sinusoidal "Follow me" path. The methods are conceptually simple, and radial symmetries permit copies of components, so it's not as complex as it first appears.

                                    BTW, you may consider yourself challenged....

                                    -Taff

                                    "Information is not knowledge." -- Albert Einstein

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                                    • TaffGochT
                                      TaffGoch
                                      last edited by

                                      @gaieus said:

                                      There are some other, interesting layers in there...

                                      Indeed! Extreme "lensing" magnification, by that orb.

                                      Nice resultant caustics, too.

                                      -Taff

                                      "Information is not knowledge." -- Albert Einstein

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                                      • K
                                        KarinaGM
                                        last edited by

                                        @unknownuser said:

                                        The material uses thin film interference for color and fairly simple studio with HDR.

                                        You mean you used thin film and nothing else? 😲
                                        well, that HDRI must be a good one.

                                        **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                                        -Benjamín Franklin.**

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                                        • boofredlayB
                                          boofredlay
                                          last edited by

                                          Twilight Render. Progressive, 175 passes.
                                          Iridescent Coated Aluminum material, two spot lights.


                                          Ball.jpg

                                          http://www.coroflot.com/boofredlay

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                                          • soloS
                                            solo
                                            last edited by

                                            It must be a guy thing... we love rendering balls.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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