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    Various rendering choices? -- Challenge!

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    • EscapeArtistE Offline
      EscapeArtist
      last edited by

      @taffgoch said:

      So, you used chrome, eh?

      No chrome. Anisotropic metal. Wanted a sort of "extruded" look to make it look more like wire instead of some kind of "prefect" material.

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      • GaieusG Offline
        Gaieus
        last edited by

        @taffgoch said:

        Is the graininess of the image due to the render, or to post-render compression?

        That's the render preset. Like MLT and similar in KT, this unbiased preset starts with "noisy" images (that's actually the term in Podium) and clears up gradually (if ever - in case of too little light, it can take quite long)

        Gai...

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        • soloS Offline
          solo
          last edited by

          Let there be light.


          Geodesic _Weave_Class-III_10v(4,6)[1]2.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • TaffGochT Offline
            TaffGoch
            last edited by

            solo,

            It's interesting that the "seams" where the multiple "worm" components meet are visible in your render, but not the others (so far.) That's something I was glad not to see in my renderings. So, how come they're in your latest? Was it the material, or some other parameter, I have to wonder?


            gaieus,

            Thanks for the DOF link. I've not yet tried that, and it looks VERY promising.

            [EDIT Wonderful! I played with the DOF mask, and really like the results. The same mask can be used for changing the lighting (fog) and depth-of-field blurring. Just what I needed, for post-processing in Photoshop. Thanks, again, Gai...]

            -Taff

            "Information is not knowledge." -- Albert Einstein

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            • GaieusG Offline
              Gaieus
              last edited by

              Welcome Taff, not as if I would have ever used those techniques myself - just knew about those tuts.
              πŸ˜„

              This DOF render is cool however to experiment with the various blending modes of the two layers. This is about 50% with "Glow" mode.


              geo-test-glow.jpg

              Gai...

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              • R Offline
                Rico91
                last edited by

                nice object!

                Render from hypershot
                rendertime 1:08 h

                http://lh5.ggpht.com/_rMc47FEl0fA/TCyF3aa7xiI/AAAAAAAACE4/2kYDRPEUz9g/untitled.11.jpg

                [img:y90a5vdg]http://lh5.ggpht.com/_rMc47FEl0fA/Sro-DozMGPI/AAAAAAAABwU/zZsLbdpwWAs/forum_onderschrift_r3d_30pxh.jpg[/img:y90a5vdg] [url:y90a5vdg]http://www.R3Design.nl[/url:y90a5vdg]

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                • soloS Offline
                  solo
                  last edited by

                  Taffgoch, I overlayed the SU lines (exploded) hence the joins are visible.

                  Another quick play.


                  geometal.jpg


                  taffball.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • olisheaO Offline
                    olishea
                    last edited by

                    nice renders here.

                    Gaieus is right, you don't strictly need the smoky glass/fog materials. just use the depth render and play with different blending modes....overlay and multiply can be used to emphasize foreground/darken background. also try inverting your depth render to change what is/isn't in focus etc if you are using it as a depth mask (for DOF)

                    will have a go at this soon hopefully, nice model πŸ‘

                    oli

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                    • daleD Offline
                      dale
                      last edited by

                      Although a little difficult to carve out of Jade, I'm sure there is a Chinese Master carver out there who would be tempted.
                      Thea, IBL,SSS,TR1,1Hr 10 Min


                      Geodesic orb 1.png

                      Just monkeying around....like Monsanto

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                      • TaffGochT Offline
                        TaffGoch
                        last edited by

                        Every good photographer takes advantage of the depth-of-field, for sharp/blur and close/distant distortion. I used to be okay at it, back when I was in college. Your latest renders, solo, really demonstrate the extremes.

                        I just have to get used to the Kerkythea settings. I only wish I had more time to play with KT.

                        Without these effects, the distinction between close and distant elements "gets lost."
                        No DOF adjustments
                        With DOF blurring & darkening, the depth is more apparent:
                        DOF blur & darken

                        -Taff

                        "Information is not knowledge." -- Albert Einstein

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                        • TaffGochT Offline
                          TaffGoch
                          last edited by

                          dale,

                          I was thinking of, eventually, trying a sub-surface-scattering jade render, with a centrally-positioned light-source globe, about half the diameter of the weave.

                          I've got to go back to the SSS discussion, and experiment some. If someone else is quicker at it than I, it would be most appreciated if you could please share the KT parameters you used.

                          -Taff

                          "Information is not knowledge." -- Albert Einstein

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                          • daleD Offline
                            dale
                            last edited by

                            Taff
                            I was never able to get very good SSS in Kerkythea, and am still just fumbling and experimenting in Thea. I though I could export a file over to Kerkythea and have a look at the base settings, but realized that I have altered everything, and I'm trying a new rendering of your model. (Which is so much fun to play with by the way, Thanks) I'm not exactly sure if that would have worked anyway.
                            I have seen some really nice SSS work done in Kerkythea though, and I'm sure someone will come forward with some insights.
                            I'm really enjoying the dof discussion, as it is another area I really don't know much about.
                            Great challenge.

                            Just monkeying around....like Monsanto

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                            • HieruH Offline
                              Hieru
                              last edited by

                              Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                              Here's just a bit of sci-fi fun:


                              monolith.jpg

                              www.davidhier.co.uk

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                              • david_hD Offline
                                david_h
                                last edited by

                                i did one for fun here. Looks like candy.


                                colored spheres.jpg

                                If I make it look easy...It is probably easy

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                                • R Offline
                                  remon_v
                                  last edited by

                                  Octane render (Geforce 470) 10:01, but I don't see the difference after 5 min.:

                                  http://i22.photobucket.com/albums/b336/remon_v/SU_challange.jpg

                                  I haven't really played with Octane that much yet, but it's fast πŸ˜„

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                                  • R Offline
                                    remon_v
                                    last edited by

                                    I left it for 20:01 min now:

                                    http://i22.photobucket.com/albums/b336/remon_v/SU_challange2.jpg

                                    I do see the difference

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                                    • daleD Offline
                                      dale
                                      last edited by

                                      @hieru said:

                                      Great model - I imagine we'll see it turn up as an ornament in many interior renders, or even as a piece of garden sculpture.

                                      I think it's already popping up πŸ˜„


                                      Picture 583.png

                                      Just monkeying around....like Monsanto

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                                      • TaffGochT Offline
                                        TaffGoch
                                        last edited by

                                        @unknownuser said:

                                        i did one for fun here. Looks like candy.

                                        Yum!

                                        I like the variations produced by transparent materials, having a moderate internal index-of-refraction,...

                                        ...and really shiny materials with all the "self" reflections (like those in the renders posted by remon_v.)


                                        Hieru,

                                        Soccer? Really?

                                        ...sepak takraw, maybe...

                                        ...but, soccer ?? πŸ˜†

                                        -Taff

                                        "Information is not knowledge." -- Albert Einstein

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                                        • daleD Offline
                                          dale
                                          last edited by

                                          I thought they both looked rather surprised πŸ˜„

                                          Just monkeying around....like Monsanto

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                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            Hi Guys,

                                            %(#0000FF)[Sorry for disturbing with my digression (no render in the pocket 😳 )]
                                            First I have searched to know what notion was covering " a geodesic"! " A geodesic is a generalization of the notion of a "straight line" to "curved spaces". In the presence of a metric, geodesics are defined to be (locally) the shortest path between points in the space." (may be better explain in the french wiki πŸ˜‰ )

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/300px-Geodesiques.png
                                            πŸ‘

                                            Your drawing dear Taff Gosh (Taff: The Trans-Atlantic Fan Fund, also known as TAFF, was created in 1953 for the purpose of providing funds to bring well-known and popular members of science fiction fandom familiar to fans on both sides of the ocean, across the Atlantic(>>3D Basecamp 2010!!!!!).Goch (archaic spelling: Gog) is a town in the district of Kleve, in North Rhine-Westphalia, Germany.

                                            Your drawing reminds me an exercise I wanted to suggest some month ago and had forgotten under the pile..

                                            this was: " HOW TO DRAW A PARISIAN FENCE ? "

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee001.jpg

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee002.jpg

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003.jpg

                                            In my mind the problem was "how to draw a sinusoid following the path of one element (component) and matching the good crossover at the various meeting points?"

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/cloturetissee003_b.jpg

                                            The solution you had applied to your geodesic weave sphere opens to me some idea to achieve this..
                                            -one element of answer is that each component goes with a neighbor mirrored one.
                                            clic to enlarge

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/SketchUp/TaffGoch001_th.jpg

                                            But it remains a difficult exercise I guess πŸ˜’

                                            πŸ’š simon
                                            PS: I'm completely found of your warehouse geodesic collection

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