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    • BoxB Offline
      Box
      last edited by

      Outstanding....I can't add more than that.

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      • pilouP Offline
        pilou
        last edited by

        Human in the stone! ๐Ÿ˜Ž

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • majidM Offline
          majid
          last edited by

          Horrible talent!!!! ๐Ÿ‘Š ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ‘

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • shuraS Offline
            shura
            last edited by

            You are one the "silent heroes" yourself, you know that? Thanks for sharing, your skills are legendary.

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            • tridemT Offline
              tridem
              last edited by

              ๐Ÿ‘ Amazing!
              I'm just wondering....why sketchup as final application before rendering?

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thank you.
                @Boofredlay @Box @Pilou (you already commented zbrush render) @majid @shura @tridem (the walls are modeled in SU ๐Ÿ˜„, @oli
                oli is right, I was just testing podium v2b, trying to show the absence of some functions like normal maps support, fake specularity, etc. I rendered the full version in some other render engines already. Lets accept the fact that 'its impossible' to model like this in SU. SU is not made for this, is made for archi sketches. It was a challenge to decimate this 2.5M faces model and import it. Good topology, nice UVs, always helps.

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                • olisheaO Offline
                  olishea
                  last edited by

                  @unknownuser said:

                  why sketchup as final application before rendering?

                  so he can post it here! lol only kidding

                  great work michalis, lost for words these days! please post your other tests, verdigris etc they look fantastic.

                  oli

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks modelhead.

                    @unknownuser said:

                    Don't lament SU fans there are no applications that would have made this job easy

                    But I don't, SU remains the faster UI for archi sketching I know, in fact I'm trying to build a workflow from other apps to SU. Some sculpt ruby plugins or some UV ruby editors are interesting but not for this case.
                    Here some more tests with P v2. I tried to bake specular effects using a second matcap texture in blender. Using normals direction. This created a similar to normal maps effect and here some more details from the original 2.5M faces sculpt. I'm cheating you see.


                    p_Spec1.jpg

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                    • olisheaO Offline
                      olishea
                      last edited by

                      bloody hell! โ˜€ ๐Ÿ˜„

                      oli

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                      • simon le bonS Offline
                        simon le bon
                        last edited by

                        dear Michalis
                        +1 with all previous

                        bookmarked in my "SketchUp remarkable pages". (Even if Su isn't for much to it ๐Ÿ˜‰ )
                        ๐Ÿ‘ ๐Ÿ‘ simon

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          hey oli, ๐Ÿ˜„
                          @simon le bon: Thank you. I tried to make this model friendly to SU, that's where SU is. I don't believe in stand alone 3d apps anyway.

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Another one.


                            pblS.jpg

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                            • holmes1977H Offline
                              holmes1977
                              last edited by

                              FANTASTIC

                              Exaggeration makes a dull story better.

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                              • K Offline
                                KXI System
                                last edited by

                                ๐Ÿ˜ฎ

                                Getting the perfect sig is hard...

                                Google it!

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Thanks oli, holmes, KXI
                                  Its this a 3DCoat (basic voxels sculpture and retopo) / zbrush (massive surface detailed sculpture at 2.5M faces) / blender ( baking in multiple textures and 3ds definitions) / Ps (combining textures) / SU (setting a scene) / podium v2 (rendering) project ๐Ÿ˜Ž
                                  A clear workflow though, capable to handle many cases.
                                  About art, here is the 2.5M faces result in ZB. A ray tracer shows the truth in the end, this is just a realtime preview. Sculpture is about volumes and shapes, not about some details that people loves to see today... Even so, for this kind of work, a normal maps support is crucial.


                                  pZB.jpg

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                                  • orgelfO Offline
                                    orgelf
                                    last edited by

                                    really impressive michaliszissiou ....you have a great talent in Zbrush ๐Ÿ˜ฒ

                                    and the rendering is crazy ๐Ÿ‘

                                    congratulations ! โ˜€

                                    http://www.orgelf.com

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      thanks orgelf.
                                      Your thread is amazing but everytime I visit it, I have to reset my link to the net, I don't know what causes this. That's why I commented it via PM.

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                                      • numbthumbN Offline
                                        numbthumb
                                        last edited by

                                        ๐Ÿ˜ฒ
                                        Absolutely beautiful.

                                        Comfortably numb...

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          I've seen some of that guy's work in the saatchi gallery, london. Really disturbing stuff! It's truly gone past the point of realism! There was a model of a little man lying down, it looked soooooo real you just have to see it. saatchi gallery is a very strange place! Michalis, DOF on closeup doesn't look right somewhow?

                                          oli

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                                          • simon le bonS Offline
                                            simon le bon
                                            last edited by

                                            3DCoat, zbrush, Blender, Photoshop, SketchUP, Podium!!!

                                            http://i274.photobucket.com/albums/jj245/Spendauballet/iSimon/ski004.gif

                                            How many tools are you mastering this way dear Michaliszissiou???
                                            (When I labor to explore the potential of SU and can manage two or three little things in Kerkythea ๐Ÿ˜• )


                                            http://i274.photobucket.com/albums/jj245/Spendauballet/generalPicts/michaliszissiou001.jpg

                                            This is Hyperrealism Hold to the last point where virtual and real world encounter and can probably be reversed!!! Incredible work!

                                            A question at least (not a kidding one)

                                            -"Have you ever tried Earth Clay...?"

                                            ++simon

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