Trying to define SketchUp Limitations
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@michaliszissiou said:
The obj exporter should be in the free version of SU, nobody has to pay for this. Am I right? A simple request.
SU has a bad reputation around just because of this!The next version won't have a DWG/DXF importer.
What's that about?
There I go looking on the negative side of things again ........I guess my GPP must be on the fritz!
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- What is the largest SketchUp file you've created? Would you consider it to be efficiently made (a healthy file?) Could you make it smaller? What aspects did you "write off" and just not usable in that large file? How many edges did it have? Faces? Materials?
The largest file I have created is 130MB without textures just basic grey material. It was a healthy file and couldn't be cut down very much. Was pretty slow and unresponsive however at this stage.
- What is the largest file you've imported into SketchUp? What kind of file was it? Did you have to alter the file any before you got it to actually import into SketchUp? Did you have to do much clean-up on the file once it was in SketchUp?
About 40MB. Yeah 3ds files always need cleaning up getting rid of all the extra geometry. This can take anything from hours to days, ive spent a week removing geometry before.
- Whats the largest file you've exported from SketchUp? What kind of file did you create? How long did the export take? Did it export successfully on the first try or did you have to adjust your file or export settings some before it worked?
Biggest file I have exported is 30-50MB however its pretty touch and go it takes absolutely forever and crashes after about 10% 9 out of 10 times with large files.
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Besides the filesize and amount of elements limitations i would like to add this one:
It seems to me Sketchup becomes slower in time when doing a time consuming job
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Do you mean the longer its running the slower it becomes? I haven't come across this problem before and I have had it running for days at a time using both MAC & PC versions, maybe its a hardware problem?
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I'm not typically importing anything in SU, so I'll give you some numbers based on a mechanical drawing I'm doing.
I'm running SketchUp 7.1 under Linux/Ubuntu/CodeWeavers-CrossOver. My machine has 4Gb of memory, of which I'm using about 1/3rd. Video is 512Mb, and I have no idea how much of that memory is being used.
The file in question is 4.7Mb and was created entirely inside SU. At this point it has started losing entire layers spontaneously. I have no ideas how many faces it has. There are no textures. There are in excess of 20 layers.
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During the last two months, every time I visit this site I have to restart my rooter-modem. It blocks all my communication. This is the only site that this is happening. I'll stop visiting this, I hope you'll fix this soon. Not my fault as it is THE ONLY site that causes these problems.
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@michaliszissiou said:
During the last two months, every time I visit this site I have to restart my rooter-modem. It blocks all my communication. This is the only site that this is happening. I'll stop visiting this, I hope you'll fix this soon. Not my fault as it is THE ONLY site that causes these problems.
This should go in a post of its own - far off topic.
I've never heard of a website that cause a router to crash. With the amount of visitors SCF receive this problem would have been reported a long time ago if it had affected everyone. I'm pretty sure this is not something can be fixed from SCF's side. Most likely it's your router itself. -
The last model i made was 98mb. 1199471 edges, 5216669 faces 883 component instances 1845 groups 311 materials, 20 layers
I have noticed since i got my new i7 920 processor with 12gb ram & 2gb Nvidia GC it can handle larger files with out any lag or problems.
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You may need his help...
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My Model is 8.7 Million edges, 3.9 Million Faces, and only 20.0mb. I know this thread is old but it sounds like i'm the winner. I'm also considering upgrading to a Quadro 4000 in large part because of this model so I was wondering if anyone with a Quadro card would like to try it out for me.
I can't get the upload to work so it's hosted at https://www.sugarsync.com/pf/D06100_7191311_227566
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I have used Sketchup since it's first year. It has been improved greatly but handicapped by so many owners. Still has great flaws but I have not seen anything easier and better. Spinning Beach ball is pretty common even with the fastest i7, still crashes a lot, but some people are figuring it out and doing amazing work with it somehow? There must be a secret to making it work so well? But no one is telling. I for one spent enough time with it!
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@steve rugg said:
Still has great flaws but I have not seen anything easier and better.
Couldnt agree more Steve. I decided to shift and abandon Sketchup for its "lack of robustness" in handling complicated models way too many times. But the ease of use factor and the countless good things that is added every single day kept me coming back.
Thank goodness , very sloooow, but making great progress... I still see a promising future for SU as the user base grows tremendously.. It may not be "the one and only" 3d software you'll ever need, but it is becoming more and more indispensable in many 3d production workflow.
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