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    [Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)

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    • TIGT 線上
      TIG Moderator
      最後由 編輯

      It's quite straightforward to make your new mesh-group in the same 'context' as the selected curve edge[0], in the form entities=edge.parent.entities group=entities.add_group()
      Then the 'group' for the new mesh will be in the same 'context' as the curve's 'edge'... 🤓

      TIG

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      • fredo6F 離線
        fredo6
        最後由 編輯

        TIG,

        The bug is simply that I used model.enntities instead of model.active_entities, which is the current working context.

        I cannot rely on edges context, because Curviloft can actually 'borrow' contours from Edges that can be within different groups or components.

        fredo

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        • TIGT 線上
          TIG Moderator
          最後由 編輯

          Got you...
          So just add the active_ to entities and it works !!! 😒

          Line#198 in CurviloftGeometry.rb
          @top_group = @model.**active_**entities.add_group

          TIG

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          • charly2008C 離線
            charly2008
            最後由 編輯

            Hi,

            some further simple constructions with Curviloft. The last image show the basi construction.

            Charly


            Fantasie.jpg


            Fantasie1.jpg


            Unbenannt1.JPG


            Unbenannt (2).JPG


            Curviloft95 Basic Construction.skp


            Unbenannt3.JPG

            He who makes no mistakes, makes nothing

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            • pilouP 離線
              pilou
              最後由 編輯

              Cool geometric exploration ☀

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • ken28875K 離線
                ken28875
                最後由 編輯

                Wow, that's pretty cool. 👍

                Who would think that Sketchup could do such a thing with a few click of the mouse.

                Follow Your Dreams.

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                • D 離線
                  d12dozr
                  最後由 編輯

                  Amazing stuff, Charly 👍

                  3D Printing with SketchUp Book
                  http://goo.gl/f7ooYh

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                  • charly2008C 離線
                    charly2008
                    最後由 編輯

                    Hi,

                    some new curviloft objects.

                    Charly


                    Unbenannt1.JPG


                    Unbenannt2.JPG


                    Unbenannt5.JPG


                    Unbenannt6.JPG


                    Unbenannt7.JPG


                    Unbenannt8.JPG

                    He who makes no mistakes, makes nothing

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                    • ken28875K 離線
                      ken28875
                      最後由 編輯

                      Wow, this is really cool. 👍

                      Could you please show the screenshots of the sketchup geos?

                      Thank you, Sir.

                      _KN

                      Follow Your Dreams.

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                      • R 離線
                        robert111
                        最後由 編輯

                        charly2008
                        can you make juste one tutorial for yours nice jobs

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                        • charly2008C 離線
                          charly2008
                          最後由 編輯

                          Hi Ken, hi Robert,

                          at first a few screen shots from SketchUp.


                          Unbenannt.JPG


                          Unbenannt1.JPG


                          Unbenannt2.JPG


                          Unbenannt5.JPG

                          He who makes no mistakes, makes nothing

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                          • mitcorbM 離線
                            mitcorb
                            最後由 編輯

                            You have a great imagination, and I assume your knowledge is less limited than many 😄 👍 👍

                            I notice in the SKup captures that the geometry is coincident but not intersecting. I did not realize that a render app would tolerate this?

                            By the way, which render app is it?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • D 離線
                              dedmin
                              最後由 編輯

                              👍 👍 👍 👍

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                              • charly2008C 離線
                                charly2008
                                最後由 編輯

                                Hi mitcorb,

                                I use Kerkythea. With Kerkythea I have the most experience. I consider myself still a beginner as regards to rendering. I would recommend anyone to begin with Kerkythea and to study the program thoroughly. This is a good basis for understanding other rendering programs.

                                Charly

                                He who makes no mistakes, makes nothing

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                                • charly2008C 離線
                                  charly2008
                                  最後由 編輯

                                  I usually start trying to construct a basic form. Then you can play with the spline Methods. Then make a group and copy them and connect them several times. Make it a group again and use again rotate copy. It is very easy. The result is mostly interesting geometric objects. Useless but nice to see.

                                  I would be very interested in what ideas others user have. Has someone already used it for architectural purposes?

                                  Charly


                                  Unbenannt.JPG


                                  Unbenannt1.JPG


                                  Unbenannt5.JPG


                                  Unbenannt6.JPG


                                  Unbenannt7.JPG


                                  Unbenannt8.JPG


                                  Unbenannt9.JPG


                                  Unbenannt91.JPG


                                  Unbenannt92.JPG


                                  Unbenannt93.JPG


                                  Untitled.skp

                                  He who makes no mistakes, makes nothing

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                                  • R 離線
                                    robert111
                                    最後由 編輯

                                    charly thanks for your nice tuto , but i am interresting for this objet
                                    if you can make tuto too ,


                                    Unbenannt%20%282%29.JPG

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                                    • charly2008C 離線
                                      charly2008
                                      最後由 編輯

                                      Robert,

                                      it is very easy. I used this basic construction shown in my post before. Connect the faces as you want and use spline method "junction by orthogonal Betier curves" as shown below.

                                      Charly


                                      Basic.jpg


                                      Unbenannt.JPG


                                      Unbenannt1.JPG


                                      Unbenannt2.JPG


                                      Unbenannt5.JPG


                                      Unbenannt6.JPG


                                      Unbenannt7.JPG


                                      Junction by orthogonal Bezier curves

                                      He who makes no mistakes, makes nothing

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                                      • R 離線
                                        robert111
                                        最後由 編輯

                                        charly thanks for your tuto but i havent cuved form , i dont know why??
                                        look this picture


                                        gg.JPG

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                                        • R 離線
                                          robert111
                                          最後由 編輯

                                          thanks charly , i dont have use spline in curviloft , thanks

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                                          • charly2008C 離線
                                            charly2008
                                            最後由 編輯

                                            Robert, i think you used a different Spline Method. See images below. The second image shows Junction by Orthogonal Bezier curves.

                                            Charly


                                            Unbenannt.JPG


                                            Junction by Orthogonal Bezier curves

                                            He who makes no mistakes, makes nothing

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