Texture crashes SU?
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Changing just by one pixel makes it load properly.
I have been trying with SU7.1 on PC.
I do not get the splat on SU6.Anyone with SU7.0 or OSX?
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This is interesting indeed (and changing just one pixel is actually a good workaround)
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Is it the h x w image size or is it the number of pixels in it ? =400032
Have you tried with the h/w inverted ?
Or making something with the same pixel count but another proportion... -
tested on Sketchup.OSX - no crash.
tested on Sketchup.Win inside OSX - crash.inverted h/w - no crash.
saved as .jpg with high compression - crash.traced the problem to a memcpy which reference an invalid pointer
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432px x 926px - no crash
1852px x 216px - no crash -
Who's reporting this to Google ? Thomthom - you conceived it ??
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It's reported to Google.
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thomtom yes arroway textures can disarm sketchup especially when you trying export su to some render program. In my case to maxwell. I think its because of texture size.
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@aidus said:
thomtom yes arroway textures can disarm sketchup especially when you trying export su to some render program. In my case to maxwell. I think its because of texture size.
I have a few of the Arroway textures. And I've not had any problems before with them, even with large versions.
But in this case I was trying out the low res preview. Also: SU also crash when you create an empty new texture in Photoshop or any other editor. These specific dimensions, 926px x 432px, crash SU - seemingly regardless of origin. -
That's intresting. My su crashes often with large arroway textures (not all) when exporting. Just on win x32 not on win x64
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