[Plugin] Make Fur v.2.1.0(20140323)
-
Great Plugin!!!
Thank you for sharing it with us.
Daniel S
-
I waited to test this plugin before making a solid judgement, IT'S SOLID!
How amazingly simple yet the results wow!!! I like that you can select the surface and make one type then hit it again and make another for some great variation!
This is a god dam Cracker!!!!! tak2hata thank you so much for sharing this it is a wonderful contribution!
-
This is amazing and timely as I have some very flat looking grass areas to deal with. Thanks.
-
Hi.
Congratulations by the Plugin.
I wonder what is error 183?This error appeared when I was using the plugin.
And the last. The current version is fur_en_v1_0?
Sorry for my English!
Grateful -
cool plugin
thanks, thanks,thanks. -
tak2hata:
Thank you for your excellent work on this tool.
I have a question: I see in the parameters selection box the term Jitter. What factor does this refer to? I am not familiar with this term.
Thanks,
mitcorb -
thx mate
-
cool plug indeed
-
Hi,mitcorb and paulower.
"jitter" is condition of difference.
Decrease value of jitter to 0, then fur are same each other.About Error 183... I do not understand this well.
I think that it is the one that concerns the memory perhaps.
I examines it a little more. -
Great, feel wonderful. I had long hoped that someone develops it.
thank you. -
i call it "fuzzy donut adrift."
-
That's quite a nice image mate! Could have been the top of someone's head too! Or my bum sticking out of the water? Im hairy, well not that hairy but you get the pic!
-
Funny Richard, it does look kind of like the top of you head in your photo.
-
Wonderful Plugin tak!
When loading or saving a preset it zero's out the position of the plugin window. It would be nice if it didn't jump around like that.
(This may have been mentioned somewhere... if it has, forgive me)Cool!
-
Amazing plugin, can't believe it's actually possible in SU
-
Does it possible to load our own styles?
Solved :
Just replace Component instance!
Or better load By Component Instance
(Components must be first on the model
-
Hi,all.
I updated make fur plugin.
It's version 1.2.
Rev : 2010-05-09 -- v1.2
refreshing Webdialog method change.(no reopen)
assign fur_parameter to current material.
add ruby definition for any exporters.
--get_furmesh_by_mat( face , mat , ret_furmesh = [] )
face:want to make fur on.
mat :material with fur_parameter.
ret_furmesh:return array.[ [ polygonmesh , uv ], [..] , [..]..]
---polygonmesh:mesh of one fur blade.
---uv : UV position on argumented face where grass has grown.
sample code is in end of fur_en_v1_2.rb.
thanks. -
Thank you SOOO much, this is a great plug in.
You might want to update the title of the thread subject to include the revision (1.2) and the date, because I know people are having a lot of fun with this.
Thanks again, very nice work.
-
this is really great and makes jobs more easy, almost unbelievable, thank you mate, thank you
-
Hi,Aaron and Gaieus!
I will update the title of thread in the next time.!
Thank you for your helps.
Advertisement