[Plugin] Make Fur v.2.1.0(20140323)
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awsome!!
so simple and easy to operate!!
This is by far one of the best and most useful plugins I have ever seen !!!!!
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i am unable to create furs....when i click make fur....nothing happens....what is wrong with it plz help?
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Thanks for a super plugin!
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Great plugin!
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Hi,stef52.
@stef52 said:
Hello!
i have a little problem with a piece of a terrain shaped with the sand box; what can i do to have a regular surface of grass instead of this triangulated one?
I think inputing larger number to "MaxNumber(/Face)" in dialog will improve the problem.
How is it?
Please reply if it does not improve the problem.
Thanks. -
hello,
thanks for the plugin, grass making is now really easy (and by using component grass, it's also super fast as well!)
however, i have a question (a feature request): would it be possible to implement distributing by a B&W texture, or with an exponential fall-off (especially useful with the Valid Distance option)
thanks for answers and i wish you good luck
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hi tak2hata
i just discoverd this plugin. this plugin is awesome!!! it's a great relief for all SU users. thank you very much! domo arigato gozaimashita!!!!
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@steph52:
Viewing your example suggested that you may need to set up a more regular mesh on that slope instead of stretched triangles. More like a fishnet grid. I may have misinterpreted the image, however. -
Hi,eidam655 and db9black and mitcorb.
Thanks for your replys.
eidam655...
Your request is difficult for me.
I did not try processing from a picture yet.
I will search the method for that solution.
Please wait (without Expectation...Sorry.) -
fur、txt、Oh, thank you
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just found this plugin, it's awesome! -
@peter_shaw said:
[attachment=0:p83hevax]<!-- ia0 -->grastropfen.jpg<!-- ia0 -->[/attachment:p83hevax]
just found this plugin, it's awesome!Hi ,peter_shaw.
very nice! -
hi,
here's what i thought of:
current algorithm distributes fur to the whole face/polygon according to a function with multiple parameters, density being one of them. i would suggest something like:
request min and max density from user
request/load the density map from user (file)
stretch image on the face (300x300 px image onto a 1m x 1m face for example)
go through every pixel in image //yeah, this sucks while 1. there's no getPixelColor method in sketchup's sdk as far as i can see, and 2. this is a loop in a loop and takes ages to complete
color value divided by white (100%) is the percentage
therefore current density for this area is minDensity+percentage*(maxDensity-minDensity)...and so on.
yes, there are probably more effective ways to do this.
no, i'm not a computer scientist.
no, i don't know ruby or sketchup's sdk.
no, i'm not sure how this should have helped you. -
CREATING GRASS with HIDDEN EDGES in model with visible edges?
Any way to use the create grass function to do this? Can do this in the create crowd function, but it doesn't have the controls of the blade shape.
A wonderful plug-in that really helps create lush landscaping.
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Help! I'm doing something wrong. Here is my setup:
and my render:
As you can see, the grass is just little green dots and the rendering shows nothing at all. What am I doing wrong? -
Those green dots are the preview only. Did you also press the Make fur button?
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Well, I thought I did. Let me try it again just to make sure.
Thanks.
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yippee!! grass and everything - now I guess I'l have to start mowing....
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thanks alot
its amazing
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