[Plugin] Make Fur v.2.1.0(20140323)
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goodmorning!! i need your help!
How can i download this plugin? -
Hi Sesil,
It is posted as an attachment at the bottom of the first post.
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@gaieus said:
Hi Sesil,
It is posted as an attachment at the bottom of the first post.
Hi Gaieus, i found the zip file but it doesn't contains any runfile for installation. Sorry for my English,i'm from Greece.
Nevertheless, thank you very much. -
SketchUp plugins are 8mostly) simple text files with an rb (for "ruby") extension. All you need to do is to extract all the content and then copy everything into the plugins folder of SketchUp which is by default (on a 32 bit windows) here:
C:\Program Files\Google\Google SketchUp 8\Plugins\
Also, here is a sticky post about the installation of zipped plugins:
http://forums.sketchucation.com/viewtopic.php?f=323&t=35746 -
It's work!!! Thank you very very much. I use some other plugins like omnigrid plugin and it was necessary to make an installation. I think that i'm comfused about the programms and the plugins!!!!
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This is great!
Thanks!
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awsome!!
so simple and easy to operate!!
This is by far one of the best and most useful plugins I have ever seen !!!!!
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i am unable to create furs....when i click make fur....nothing happens....what is wrong with it plz help?
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Thanks for a super plugin!
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Great plugin!
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Hi,stef52.
@stef52 said:
Hello!
i have a little problem with a piece of a terrain shaped with the sand box; what can i do to have a regular surface of grass instead of this triangulated one?
I think inputing larger number to "MaxNumber(/Face)" in dialog will improve the problem.
How is it?
Please reply if it does not improve the problem.
Thanks. -
hello,
thanks for the plugin, grass making is now really easy (and by using component grass, it's also super fast as well!)
however, i have a question (a feature request): would it be possible to implement distributing by a B&W texture, or with an exponential fall-off (especially useful with the Valid Distance option)
thanks for answers and i wish you good luck
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hi tak2hata
i just discoverd this plugin. this plugin is awesome!!! it's a great relief for all SU users. thank you very much! domo arigato gozaimashita!!!!
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@steph52:
Viewing your example suggested that you may need to set up a more regular mesh on that slope instead of stretched triangles. More like a fishnet grid. I may have misinterpreted the image, however. -
Hi,eidam655 and db9black and mitcorb.
Thanks for your replys.
eidam655...
Your request is difficult for me.
I did not try processing from a picture yet.
I will search the method for that solution.
Please wait (without Expectation...Sorry.) -
fur、txt、Oh, thank you
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just found this plugin, it's awesome! -
@peter_shaw said:
[attachment=0:p83hevax]<!-- ia0 -->grastropfen.jpg<!-- ia0 -->[/attachment:p83hevax]
just found this plugin, it's awesome!Hi ,peter_shaw.
very nice! -
hi,
here's what i thought of:
current algorithm distributes fur to the whole face/polygon according to a function with multiple parameters, density being one of them. i would suggest something like:
request min and max density from user
request/load the density map from user (file)
stretch image on the face (300x300 px image onto a 1m x 1m face for example)
go through every pixel in image //yeah, this sucks while 1. there's no getPixelColor method in sketchup's sdk as far as i can see, and 2. this is a loop in a loop and takes ages to complete
color value divided by white (100%) is the percentage
therefore current density for this area is minDensity+percentage*(maxDensity-minDensity)...and so on.
yes, there are probably more effective ways to do this.
no, i'm not a computer scientist.
no, i don't know ruby or sketchup's sdk.
no, i'm not sure how this should have helped you.
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