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    • david57D Offline
      david57
      last edited by david57

      Test renders with Blender.


      Another R.jpg


      R 2.jpg

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      • david57D Offline
        david57
        last edited by

        ...


        IndirectLighting B.jpg

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        • A Offline
          Aidus
          last edited by

          Good Start! Add more deatail to Your building first.

          CPU: Intel Core i7 Extreme Edition 965
          RAM: OCZ Gold DDR3 1600MHz 12Gb
          Video: Asus Radeon HD4870 X2 2Gb
          Mobo: Asus P6T Deluxe 1366 Intel X58

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          • RichardR Offline
            Richard
            last edited by

            Verticals!!!!

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • david57D Offline
              david57
              last edited by

              Verticals? Where? What are Verticals? πŸ˜’
              Right now, Im working on Spanish roof tiles.
              I dont like the ones above, they are to small and to flat.

              I got the idea from a blender file i found on the net but
              im using the dimensions of google roof tiles.
              See images below.


              RTile.jpg


              Bargo_Antico C.jpg

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              • RichardR Offline
                Richard
                last edited by

                Just exclaiming my anal view that for a great image ensure you keep vertical lines vertical in your camera setup! It may not ruin an image not to do so but it sure will ruin the page in which it sits. Also any graphic artist putting renders to a page will likely fix this in PS before insertion and this can impact greatly on your image!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • david57D Offline
                  david57
                  last edited by

                  Yes, Scott came out with the saying about the stinky butt views.

                  I still cant figure out what you said about verticals.
                  Ive heard others from this forum say verticals and i still
                  cant figure that out, even after you explained it.

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                  • broomstickB Offline
                    broomstick
                    last edited by

                    It's a matter of perspective: when you orbit the camera to look up from you (say you are looking at a tall building) the vertical lines of the building are not parallel anymore, because they tend to an infinite point of view.

                    If you manage to set the camera height equal to the point of view height, in this case only horizontal lines will be in perspective, while vertical lines in the model will be parallel.

                    Try drawing a cube in Sketchup, orbit around it, then go to Camera>2D perspective.

                    It should give you the idea.

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                    • david57D Offline
                      david57
                      last edited by

                      Oh, Ok. I didnt know that option was there in sketchUp. Thanks, That
                      helps alot. Im going to try to use this ruby script param_camera.rb
                      to get the the Info about cam location, angle and such.

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                      • david57D Offline
                        david57
                        last edited by

                        An update. This is boring. I guess its good for practicing.


                        Wall B.jpg

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                        • david57D Offline
                          david57
                          last edited by

                          Here is a close up. Im not going to say anything
                          about the grass coming out of the concrete to the
                          lower right. There is also another error from the
                          leafs casting the shadows.


                          Render.jpg

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                          • S Offline
                            sketchup_fan
                            last edited by

                            How did you manage to get reflections from the sky clouds on the windows? Could you describe how you did that?

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                            • david57D Offline
                              david57
                              last edited by

                              Ok, sketchup_fan.
                              There is a blender file that can help you with the glass
                              material here:
                              http://www.allanbrito.com/2007/07/26/exemplos-de-modelagem-arquitetonica-com-blender/

                              Just go down that page and download the file from Krzysztof Nowacki (gucias):
                              http://www.gucias.republika.pl/scenasimple/2towers.zip

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                              • S Offline
                                sketchup_fan
                                last edited by

                                thanks πŸ˜„

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                                • david57D Offline
                                  david57
                                  last edited by

                                  Here's an update. RoofTiles look small and i might need to stretch
                                  them out in the x direction or i might try the Blender tiles, above.


                                  UpDate.jpg

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