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    • RichardR Offline
      Richard
      last edited by

      Just exclaiming my anal view that for a great image ensure you keep vertical lines vertical in your camera setup! It may not ruin an image not to do so but it sure will ruin the page in which it sits. Also any graphic artist putting renders to a page will likely fix this in PS before insertion and this can impact greatly on your image!

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      • david57D Offline
        david57
        last edited by

        Yes, Scott came out with the saying about the stinky butt views.

        I still cant figure out what you said about verticals.
        Ive heard others from this forum say verticals and i still
        cant figure that out, even after you explained it.

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        • broomstickB Offline
          broomstick
          last edited by

          It's a matter of perspective: when you orbit the camera to look up from you (say you are looking at a tall building) the vertical lines of the building are not parallel anymore, because they tend to an infinite point of view.

          If you manage to set the camera height equal to the point of view height, in this case only horizontal lines will be in perspective, while vertical lines in the model will be parallel.

          Try drawing a cube in Sketchup, orbit around it, then go to Camera>2D perspective.

          It should give you the idea.

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          • david57D Offline
            david57
            last edited by

            Oh, Ok. I didnt know that option was there in sketchUp. Thanks, That
            helps alot. Im going to try to use this ruby script param_camera.rb
            to get the the Info about cam location, angle and such.

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            • david57D Offline
              david57
              last edited by

              An update. This is boring. I guess its good for practicing.


              Wall B.jpg

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              • david57D Offline
                david57
                last edited by

                Here is a close up. Im not going to say anything
                about the grass coming out of the concrete to the
                lower right. There is also another error from the
                leafs casting the shadows.


                Render.jpg

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                • S Offline
                  sketchup_fan
                  last edited by

                  How did you manage to get reflections from the sky clouds on the windows? Could you describe how you did that?

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                  • david57D Offline
                    david57
                    last edited by

                    Ok, sketchup_fan.
                    There is a blender file that can help you with the glass
                    material here:
                    http://www.allanbrito.com/2007/07/26/exemplos-de-modelagem-arquitetonica-com-blender/

                    Just go down that page and download the file from Krzysztof Nowacki (gucias):
                    http://www.gucias.republika.pl/scenasimple/2towers.zip

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                    • S Offline
                      sketchup_fan
                      last edited by

                      thanks ๐Ÿ˜„

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                      • david57D Offline
                        david57
                        last edited by

                        Here's an update. RoofTiles look small and i might need to stretch
                        them out in the x direction or i might try the Blender tiles, above.


                        UpDate.jpg

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