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Exterior

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  • D Offline
    david57
    last edited by david57 30 Mar 2010, 04:21

    Test renders with Blender.


    Another R.jpg


    R 2.jpg

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    • D Offline
      david57
      last edited by 30 Mar 2010, 06:11

      ...


      IndirectLighting B.jpg

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      • A Offline
        Aidus
        last edited by 30 Mar 2010, 06:38

        Good Start! Add more deatail to Your building first.

        CPU: Intel Core i7 Extreme Edition 965
        RAM: OCZ Gold DDR3 1600MHz 12Gb
        Video: Asus Radeon HD4870 X2 2Gb
        Mobo: Asus P6T Deluxe 1366 Intel X58

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        • R Offline
          Richard
          last edited by 1 Apr 2010, 06:34

          Verticals!!!!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • D Offline
            david57
            last edited by 1 Apr 2010, 13:59

            Verticals? Where? What are Verticals? ๐Ÿ˜’
            Right now, Im working on Spanish roof tiles.
            I dont like the ones above, they are to small and to flat.

            I got the idea from a blender file i found on the net but
            im using the dimensions of google roof tiles.
            See images below.


            RTile.jpg


            Bargo_Antico C.jpg

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            • R Offline
              Richard
              last edited by 5 Apr 2010, 02:54

              Just exclaiming my anal view that for a great image ensure you keep vertical lines vertical in your camera setup! It may not ruin an image not to do so but it sure will ruin the page in which it sits. Also any graphic artist putting renders to a page will likely fix this in PS before insertion and this can impact greatly on your image!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • D Offline
                david57
                last edited by 5 Apr 2010, 04:38

                Yes, Scott came out with the saying about the stinky butt views.

                I still cant figure out what you said about verticals.
                Ive heard others from this forum say verticals and i still
                cant figure that out, even after you explained it.

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                • B Offline
                  broomstick
                  last edited by 5 Apr 2010, 10:47

                  It's a matter of perspective: when you orbit the camera to look up from you (say you are looking at a tall building) the vertical lines of the building are not parallel anymore, because they tend to an infinite point of view.

                  If you manage to set the camera height equal to the point of view height, in this case only horizontal lines will be in perspective, while vertical lines in the model will be parallel.

                  Try drawing a cube in Sketchup, orbit around it, then go to Camera>2D perspective.

                  It should give you the idea.

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                  • D Offline
                    david57
                    last edited by 5 Apr 2010, 14:55

                    Oh, Ok. I didnt know that option was there in sketchUp. Thanks, That
                    helps alot. Im going to try to use this ruby script param_camera.rb
                    to get the the Info about cam location, angle and such.

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                    • D Offline
                      david57
                      last edited by 7 Apr 2010, 21:55

                      An update. This is boring. I guess its good for practicing.


                      Wall B.jpg

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                      • D Offline
                        david57
                        last edited by 8 Apr 2010, 23:53

                        Here is a close up. Im not going to say anything
                        about the grass coming out of the concrete to the
                        lower right. There is also another error from the
                        leafs casting the shadows.


                        Render.jpg

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                        • S Offline
                          sketchup_fan
                          last edited by 9 Apr 2010, 10:06

                          How did you manage to get reflections from the sky clouds on the windows? Could you describe how you did that?

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                          • D Offline
                            david57
                            last edited by 9 Apr 2010, 14:32

                            Ok, sketchup_fan.
                            There is a blender file that can help you with the glass
                            material here:
                            http://www.allanbrito.com/2007/07/26/exemplos-de-modelagem-arquitetonica-com-blender/

                            Just go down that page and download the file from Krzysztof Nowacki (gucias):
                            http://www.gucias.republika.pl/scenasimple/2towers.zip

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                            • S Offline
                              sketchup_fan
                              last edited by 9 Apr 2010, 15:29

                              thanks ๐Ÿ˜„

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                              • D Offline
                                david57
                                last edited by 15 Apr 2010, 01:15

                                Here's an update. RoofTiles look small and i might need to stretch
                                them out in the x direction or i might try the Blender tiles, above.


                                UpDate.jpg

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