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    The Art of SketchUp - part 1: Fantasy

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    • hellnbakH Offline
      hellnbak
      last edited by

      I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
      Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
      Guess it hasn't, my computer seems to be working πŸ˜†

      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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      • F Offline
        faust07
        last edited by

        Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... πŸ˜‰

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        • ken28875K Offline
          ken28875
          last edited by

          @nemesis said:

          Hello Ken.

          As an engineer I like your industrial buildings for Sim-City, they look very accurate and have nice balance of details. Did you use some references for them?

          Hi Max,

          Thanks for your kind words. Yes, I used references to design the Simcity buildings, but my architectural background certainly helped, too. Indeed, I worked as an architect doing designs for several years before quitting my job to become a concept artist in the game industry.

          @hellnbak said:

          I really love your End of the World scenes. I read a lot, I have an entire room just for my books, and the biggest section is for my End of World books. They are all I've read for many years. I personally believe our demise will come about as a result of a Pandemic. Not from Ebola, but from a Superbug brought about by our overuse of antibiotics.
          Did you know that the EMP from just two nukes placed properly above the U.S. would effectively throw us back to the stone age. Frankly I'm surprised it hasn't happened yet.
          Guess it hasn't, my computer seems to be working πŸ˜†

          Hello Steve,

          Thank you, glad you like the End of the World scenes. And thanks for the interesting anecdote of our demise. πŸ˜‰

          Here are some of concepts for Simcity. You may have seen the color ones before. They were done for London. The black and white concepts are different options for London, Paris and Berlin.

          Have a good day!

          _KN


          R_london_W3D2_bigBenGeorgian_03_01_linesketch.jpg


          R_london_W3D2_bigBenGeorgian_01_01_Linesketch.jpg


          C_london_W3D2_bigBenGeorgian_04_01_Linesketch.jpg


          R_london_W3D2_bigBenGeorgian_02_01_Linesketch.jpg


          C_paris_W3D2_eiffelHaussmanApt_04_01_Linesketch.jpg


          C_berlin_W3D2_BrandenburgTimber_04_01_Linesketch.jpg


          R_berlin_W3D2_BrandenburgTimber_03_01_Linesketch.jpg


          C_paris_W3D2_eiffelHaussmanApt_03_01_Linesketch.jpg


          R_berlin_W3D2_BrandenburgTimber_01_01_linesketch.jpg


          R_berlin_W3D2_BrandenburgTimber_02_01_linesketch.jpg


          R_paris_W3D2_eiffelHaussmanApt_01_01_Linesketch.jpg


          R_paris_W3D2_eiffelHaussmanApt_02_01_Linesketch.jpg


          C_Landmark_W3D2_BigBenGeorgian_01_01_DetailedConcept.jpg


          C_Landmark_W3D2_BigBenGeorgian_02_01_DetailedConcept.jpg


          C_Landmark_W3D2_BigBenGeorgian_03_01_DetailedConcept.jpg

          Follow Your Dreams.

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          • ken28875K Offline
            ken28875
            last edited by

            @faust07 said:

            Thank you for this detailed and inspiring images. To build entire cities with this city kits and visualize this, should be fun. But be sure to check before the "Brandenburger Building Code (BbgBO)" ... πŸ˜‰

            @ Faust07: Thanks for your kind words and the "Brandenburger Building Code (BbgBO)". πŸ˜‰

            Hi everyone,

            Here are some interior concepts for Skylanders Trap Team.

            SketchUp + V-Ray for Skp + Photoshop for the first render. The other ones are just raw screen caps from SketchUp.

            Have a great weekend!

            _KN


            The_Hub_interior_01.jpg


            The_Hub_interior_01_skp_lines.jpg


            The_Hub_music_hall_version_03.jpg


            The_Hub_music_hall_version_03b.jpg


            The_Hub_music_hall_version_02.jpg

            Follow Your Dreams.

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            • cottyC Offline
              cotty
              last edited by

              Nicely detailed πŸ‘

              my SketchUp gallery

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              • Bryan KB Offline
                Bryan K
                last edited by

                I am floored by your Sim City work. 😲

                The Skylander work is also excellent. I am always impressed by your texturing as well.

                See my portfolio at https://delphiscousin.blogspot.com/

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                • ken28875K Offline
                  ken28875
                  last edited by

                  @cotty said:

                  Nicely detailed πŸ‘

                  Thanks, Carsten. Yes,I really love details in all of my Skp models. Sometimes I get carried away and spend too much time focusing on details that I forget the big picture.

                  @bryan k said:

                  I am floored by your Sim City work. 😲

                  The Skylander work is also excellent. I am always impressed by your texturing as well.

                  Thanks for your kind words, Bryan.

                  Hello everyone,

                  I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                  These concepts were inspired by Brownstone architecture.

                  Enjoy and have a great week!

                  _KN


                  R_Gen_W1D2_Brownstone_01_01_Detailed_Concept.jpg


                  R_Gen_W1D2_Brownstone_02_01_Detailed_Concept.jpg


                  R_Gen_W1D2_Brownstone_03_01_Detailed_Concept.jpg


                  R_Gen_W1D2_Brownstone_04_01_Detailed_Concept.jpg


                  R_Gen_W1D2_Brownstone_05_01_Detailed_Concept.jpg


                  R_Gen_W1D2_Brownstone_06_01_Detailed_Concept.jpg

                  Follow Your Dreams.

                  1 Reply Last reply Reply Quote 0
                  • ken28875K Offline
                    ken28875
                    last edited by

                    Hello everyone,

                    I hope you had a great holiday. I wish you all the best for 2015.

                    Here's another concept I did for the video game Skylanders Trap Team.

                    Have a good weekend!

                    _KN


                    325_Flynn_XP_view_02.jpg


                    325_Flynn_XP_view_02_skp.jpg

                    Follow Your Dreams.

                    1 Reply Last reply Reply Quote 0
                    • cottyC Offline
                      cotty
                      last edited by

                      great! πŸ‘

                      my SketchUp gallery

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        andyc
                        last edited by

                        Fantastic work. Great design ideas, beautifully presented as usual.
                        I always look forward to your updates Ken. Inspiring!

                        Cheers,

                        Andy

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Thanks for the updates Ken. Like the wireframe!

                          How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                          1 Reply Last reply Reply Quote 0
                          • jeff hammondJ Offline
                            jeff hammond
                            last edited by

                            @ken28875 said:

                            Hello everyone,

                            I dug into my Simcity concept folder and found a few more. I won't have anymore concepts for Simcity. These were some of the last ones I did for the game about 2 years ago.

                            These concepts were inspired by Brownstone architecture.

                            Enjoy and have a great week!

                            _KN

                            R_Gen_W1D2_Brownstone_05_01_Detailed_Concept

                            that looks like my house! πŸ˜„

                            dotdotdot

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                            • pilouP Offline
                              pilou
                              last edited by

                              LeMOG
                              A cool modeler about the old Paris and other towns! πŸ˜‰ (site)

                              modelings 😲 (workflow etc)

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

                              1 Reply Last reply Reply Quote 0
                              • ken28875K Offline
                                ken28875
                                last edited by

                                Thanks for your comment, Jeff.

                                Merci Pilou for the LeMOG's link. I saw his stuff before. Really nice and detailed.

                                @pbacot said:

                                Thanks for the updates Ken. Like the wireframe!

                                How do you go about your textures for the SIM City demos? E.g. are the brownstone walls all one texture or separate for every brick or 2-3 textures separated by bricklike borders? And how do you go about acquiring or making the textures, e.g. if you need that tar roof texture?

                                Thank Peter for your kind words and interest.

                                I used tileable/simless textures. I got them from CGTextures.com as well other websites. I usually open them in Photoshop and do some paintover, color correction, etc. to fit my needs.

                                As for the borders between the different types of bricks, I use the free hand pencil tool and draw them as you can see in the image below.

                                Have a great weekend! πŸ˜‰

                                _KN


                                Chicago_Apartment_textures.jpg

                                Follow Your Dreams.

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                                • pbacotP Offline
                                  pbacot
                                  last edited by

                                  Thank you Ken. Real artistry indeed!

                                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                  • ken28875K Offline
                                    ken28875
                                    last edited by

                                    @pbacot said:

                                    Thank you Ken. Real artistry indeed!

                                    You're welcome, Peter.

                                    Hi all,

                                    Here are some more concepts for the game Skylanders Trap Team.

                                    This level is called Clock, where the players go through some clock mechanisms.

                                    That was quite fun working on it. I will post more concept of the clock environment later.

                                    SketchUp + V-Ray + Photoshop

                                    Best,

                                    _KN


                                    Level_307_Clock_image_61a_concept.jpg


                                    Level_307_Clock_image_61a_skp_lines.jpg


                                    Level_307_Clock_image_62_concept.jpg


                                    Level_307_Clock_image_62_skp_lines.jpg


                                    Level_307_Clock_image_62_platform_concept.jpg


                                    Level_307_Clock_image_62_platform_skp_lines.jpg


                                    Level_307_Clock_image_62a_concept.jpg


                                    Level_307_Clock_image_62a_skp_lines.jpg

                                    Follow Your Dreams.

                                    1 Reply Last reply Reply Quote 0
                                    • cottyC Offline
                                      cotty
                                      last edited by

                                      @ken28875 said:

                                      That was quite fun working on it.

                                      Not only working on it, watching it here too!

                                      my SketchUp gallery

                                      1 Reply Last reply Reply Quote 0
                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Amazing game! 😎

                                        Maybe this can interest you ? πŸ˜„

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

                                        1 Reply Last reply Reply Quote 0
                                        • ken28875K Offline
                                          ken28875
                                          last edited by

                                          Thanks for the comment Carsten.

                                          Merci for the video, Pilou. Very interesting.

                                          Hello everyone,

                                          Here's another concept for Skylanders Trap Team.

                                          SketchUp + Photoshop

                                          Have a great weekend!

                                          _KN


                                          325_Flynn_XP_view_03.jpg


                                          325_Flynn_XP_view_03_skp.jpg

                                          Follow Your Dreams.

                                          1 Reply Last reply Reply Quote 0
                                          • ken28875K Offline
                                            ken28875
                                            last edited by

                                            Hello everyone,

                                            Here an interior concept of an arena for Skylanders Trap Team.

                                            SketchUp + V-Ray FS + Photoshop

                                            Take care, πŸ˜‰

                                            _KN


                                            361_Arena.jpg


                                            361_Arena_skp.jpg

                                            Follow Your Dreams.

                                            1 Reply Last reply Reply Quote 0
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