The A show (post your Thea images)
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@Jason
Just click download at the thearender.com frontpage, you will find a separate download for the renderer and the SketchUp plugin & manual (also other plugins). The Thea Render manual is bundled with the installer (or DMG file) and after installation you will find it in the application directory (or start menu).
Like all beta programs, there still some bugs to iron out and features to complete, so join to the forum and give feedback. If you a old KT users, it's good to forget old habits, even there are some similarities. Thea Render is build from the scratch, so it's not a KT with steroids, but a different beast.- Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
- Node License: 95 euros
- Plugin License 20 euros
For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.
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@majid said:
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here are some of my tries
..If these are first tries.... what can you achieve within a month Majid??
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@notareal said:
- Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
- Node License: 95 euros
- Plugin License 20 euros
For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.
Can the license be used for mixed platforms (Mac/PC)? If so, you guys have paved the way! I only wish that more companies would offer this. If not, then this would be a great wishlist for myself.
Rick
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@Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. So if you want to swap from windows to mac, just download mac installation from website and install on Mac. You can install the studio on three different machines, if you don't use them at same time. License transfer is also available if needed.
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@notareal said:
@Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. License transform is also available.
THANK YOU!! Now if we could get SketchUp to do the same!
I'm reading through the manual now. I can tell that the manual was translated to English from another language. Sorry, but a big part of the my day-to-day job is QA/Tech Editing. So if my remarks seem a little snarky (as some people like to say), please forgive me. It's the Technical editor in me taking over.
If you would like to see my editorial comments, please say so and I'll be glad to send them off when I get done reading. If not, that's okay too.
Rick
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Have to say that there are not that many native English speakers in the team. If you have comments on manual, you're most welcome to send them. Perhaps directly to Patrick (dot) Nieborg (at) thearender (dot) com.
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@earthmover said:
@notareal said:
@solo said:
@unknownuser said:
Pete, the grass in the Blackhawk render....displaced, or clipmap? Also do you know if Thea will support alpha transparency? So far I can't get it working.
The grass is clipmap instances.
Yes it supports alpha transparencies, got an image or scene I can test for you?
Clip mapping turns to Alpha transparency when you turn on "soft" under clip map properties.
If it is supposed to work without a clipmap by checking "soft", it doesn't seem to be working for me. I've tried a bunch of different .png faceme plants and no go. Adding an actual clipmap works, but I've kind of resorted to clipmap free life from here on out. It's too much of a workflow killer if you use a lot of 2D plants like I do......to the point it becomes a make or break when thinking of purchasing a new renderer.
Sorry, understood your question a bit wrong. You don't need a separate clip map. With this kind of 2D plant there is no need to turn soft on, clipmapping is good enough. SU2TH should take care of adding alpha channel from png to clip mapping, but all features are not there yet. Now you need to do it manually...
(edit: image removed) -
@sepo and others with png alpha, updated the guide at SU2TH forum.
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@notareal said:
@sepo and others with png alpha, updated the guide at SU2TH forum.
Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.
BTW - loving the Micropoly displacement.
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@majid said:
Thea is really amazing, I love it, also love your renders ,pete.
here are some of my triesWhat the... and when did you managed that copy of Thea maj?
Really envious...but still pretty awesome renders! -
I think that clipmap from png alpha will need some work-flow change. Anyway, in studio, you should be able to do it a bit faster, but I did create a example that works in with both SU2TH and Studio.
When you work in the studio, you should keep textures>bitmaps tab open - it fastens work flow a lot, as you can drop texture directly to clipmap and so. Also one should merge layer/scatter/structure to one panel with ctrl -click. By default they are not merged as if one works with a laptop or smaller screen, part of the panel could go hidden. -
@tridem said:
@majid said:
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here are some of my tries
..If these are first tries.... what can you achieve within a month Majid??
it is not of me, it is of Thea so smart so genius , simplicity and sort of being clear, simple and powerful (as KT is) with a new innovative approach, with really realastic results. also I love the relighting system and try to post more renders, soon . also I guess need 2-3 months to be fully adopted with Thea
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looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
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@steelers05 said:
looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work
as a KT seeker, I first migrated to twilight (that is still very handy and fast enough) and now I guess my future woulould be the Thea, as it is fast (comparing to simillar same-level engines) simple and prepares wonderful results. here are some car renders.
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I like these two recent renders, I guess they have more rainy mood than before ones. specially after only 22 pass , the result is acceptable for me. I turned off the light for the second image , using Relight system. I like this option. also I like the displaced material of pavement
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whow what a skills. Nice work. and it looks very good.
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These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...
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Wow!!! Very impressive Majid.
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Really cool Majid. I like the displacement, but agree with Michalis, a 16 bit displacement map would make a big difference in precision.
I thought the cars were a bit dark also. Did a little lightening to this one.
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Thanx mates for feedbacks, @earthmover: due to your postproed imag, I adjusted the Iso , Gamma and brightess and add 90persent of vignetting at my render, so this is a pure Thea render, biased method is used and it has been rendered at about 2 hour on my crappy machine
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