The A show (post your Thea images)
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If only I took my own advice.
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That's why an alien intelligence looking at the Earth for the first time would conclude that the dominant life-forms here were the viruses, who 'farm' the so-called "higher" life-forms like us...
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@solo said:
Thanks Kim, it's an awesome engine.
I missed the whiskey challenge as I was unable to post due to being in beta, so rather late than never.
NO PP
Beautiful renders as always solo. You are one of those modelers that I always get excited to what you will come up with next. I can only hope to be half as good as you are someday.
However...it appears that you have been too busy modeling and have neglected your drink. Looking a little watered down. Drink up sir...its st paddy's day.
Thanks for sharing your work again solo.
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this is pretty awesome.. of course, its a little skewed because solo can sometimes make anything look good... but still, i wanna try this out.
am i interweb challenged or what... is there a free trial yet?
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"whiskey"
Thats a great render pete. A simple glass of whiskey is a great challenge for every renderer yet all difficulties are here. As for the apple, its not me who modeled this. I did just an apple. Now you are the modeler. Cheers pete. -
I DL'ed the demo and really want to try it, but other things at work are preventing me from doing so right now
Pete - AWESOME renders! Do you happen to have any done with landscaping? That is my bread and butter and would love to see what Thea can do with landscaping.
Anyone know what the price will be for Thea? I'd love to see if the powers that be will spring for a license for me. Of course, if the price is right, I may just spring for it myself.
Rick
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Wonderful work Pete. Nice to see the airplane on the front page slide show as well
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Thea is really amazing, I love it, also love your renders ,pete.
here are some of my tries
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@Jason
Just click download at the thearender.com frontpage, you will find a separate download for the renderer and the SketchUp plugin & manual (also other plugins). The Thea Render manual is bundled with the installer (or DMG file) and after installation you will find it in the application directory (or start menu).
Like all beta programs, there still some bugs to iron out and features to complete, so join to the forum and give feedback. If you a old KT users, it's good to forget old habits, even there are some similarities. Thea Render is build from the scratch, so it's not a KT with steroids, but a different beast.- Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
- Node License: 95 euros
- Plugin License 20 euros
For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.
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@majid said:
..
here are some of my tries
..If these are first tries.... what can you achieve within a month Majid??
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@notareal said:
- Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
- Node License: 95 euros
- Plugin License 20 euros
For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.
Can the license be used for mixed platforms (Mac/PC)? If so, you guys have paved the way! I only wish that more companies would offer this. If not, then this would be a great wishlist for myself.
Rick
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@Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. So if you want to swap from windows to mac, just download mac installation from website and install on Mac. You can install the studio on three different machines, if you don't use them at same time. License transfer is also available if needed.
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@notareal said:
@Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. License transform is also available.
THANK YOU!! Now if we could get SketchUp to do the same!
I'm reading through the manual now. I can tell that the manual was translated to English from another language. Sorry, but a big part of the my day-to-day job is QA/Tech Editing. So if my remarks seem a little snarky (as some people like to say), please forgive me. It's the Technical editor in me taking over.
If you would like to see my editorial comments, please say so and I'll be glad to send them off when I get done reading. If not, that's okay too.
Rick
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Have to say that there are not that many native English speakers in the team. If you have comments on manual, you're most welcome to send them. Perhaps directly to Patrick (dot) Nieborg (at) thearender (dot) com.
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@earthmover said:
@notareal said:
@solo said:
@unknownuser said:
Pete, the grass in the Blackhawk render....displaced, or clipmap? Also do you know if Thea will support alpha transparency? So far I can't get it working.
The grass is clipmap instances.
Yes it supports alpha transparencies, got an image or scene I can test for you?
Clip mapping turns to Alpha transparency when you turn on "soft" under clip map properties.
If it is supposed to work without a clipmap by checking "soft", it doesn't seem to be working for me. I've tried a bunch of different .png faceme plants and no go. Adding an actual clipmap works, but I've kind of resorted to clipmap free life from here on out. It's too much of a workflow killer if you use a lot of 2D plants like I do......to the point it becomes a make or break when thinking of purchasing a new renderer.
Sorry, understood your question a bit wrong. You don't need a separate clip map. With this kind of 2D plant there is no need to turn soft on, clipmapping is good enough. SU2TH should take care of adding alpha channel from png to clip mapping, but all features are not there yet. Now you need to do it manually...
(edit: image removed) -
@sepo and others with png alpha, updated the guide at SU2TH forum.
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@notareal said:
@sepo and others with png alpha, updated the guide at SU2TH forum.
Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.
BTW - loving the Micropoly displacement.
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@majid said:
Thea is really amazing, I love it, also love your renders ,pete.
here are some of my triesWhat the... and when did you managed that copy of Thea maj?
Really envious...but still pretty awesome renders! -
I think that clipmap from png alpha will need some work-flow change. Anyway, in studio, you should be able to do it a bit faster, but I did create a example that works in with both SU2TH and Studio.
When you work in the studio, you should keep textures>bitmaps tab open - it fastens work flow a lot, as you can drop texture directly to clipmap and so. Also one should merge layer/scatter/structure to one panel with ctrl -click. By default they are not merged as if one works with a laptop or smaller screen, part of the panel could go hidden. -
@tridem said:
@majid said:
..
here are some of my tries
..If these are first tries.... what can you achieve within a month Majid??
it is not of me, it is of Thea so smart so genius , simplicity and sort of being clear, simple and powerful (as KT is) with a new innovative approach, with really realastic results. also I love the relighting system and try to post more renders, soon . also I guess need 2-3 months to be fully adopted with Thea
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