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The A show (post your Thea images)

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  • B Offline
    boofredlay
    last edited by 18 Mar 2010, 01:37

    Wonderful work Pete. Nice to see the airplane on the front page slide show as well πŸ˜„

    http://www.coroflot.com/boofredlay

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    • M Offline
      majid
      last edited by 18 Mar 2010, 07:53

      Thea is really amazing, I love it, also love your renders ,pete.
      here are some of my tries


      29pass7h54min.jpg


      aviator%20det.jpg


      dedicated%20to%20my%20love.jpg

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • N Offline
        notareal
        last edited by 18 Mar 2010, 08:01

        @Jason
        Just click download at the thearender.com frontpage, you will find a separate download for the renderer and the SketchUp plugin & manual (also other plugins). The Thea Render manual is bundled with the installer (or DMG file) and after installation you will find it in the application directory (or start menu).
        Like all beta programs, there still some bugs to iron out and features to complete, so join to the forum and give feedback. If you a old KT users, it's good to forget old habits, even there are some similarities. Thea Render is build from the scratch, so it's not a KT with steroids, but a different beast.

        @Rick
        The store is open

        • Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
        • Node License: 95 euros
        • Plugin License 20 euros
          For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • T Offline
          tridem
          last edited by 18 Mar 2010, 10:42

          @majid said:

          ..
          here are some of my tries
          ..

          If these are first tries.... what can you achieve within a month Majid?? πŸ˜†

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          • R Offline
            rickgraham
            last edited by 18 Mar 2010, 11:08

            @notareal said:

            @Rick
            The store is open

            • Thea Standard License: 195 euros (beta launch price). Induces the studio and two node licenses.
            • Node License: 95 euros
            • Plugin License 20 euros
              For individual in EU, the price will include VAT 21%. Beta launch price is valid to release and one month after. Then the net price will change from 161.16 euros to 295 euros + VAT. There will be a affortable academic license for non commercial use, available later.

            Can the license be used for mixed platforms (Mac/PC)? If so, you guys have paved the way! I only wish that more companies would offer this. If not, then this would be a great wishlist for myself.

            Rick

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            • N Offline
              notareal
              last edited by 18 Mar 2010, 11:34

              @Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. So if you want to swap from windows to mac, just download mac installation from website and install on Mac. You can install the studio on three different machines, if you don't use them at same time. License transfer is also available if needed.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • R Offline
                rickgraham
                last edited by 18 Mar 2010, 11:42

                @notareal said:

                @Rick Yes you can. No core or OS restrictions, same license works on all platforms, Windows, Linux and Mac. License transform is also available.

                THANK YOU!! Now if we could get SketchUp to do the same! πŸ˜’

                I'm reading through the manual now. I can tell that the manual was translated to English from another language. Sorry, but a big part of the my day-to-day job is QA/Tech Editing. So if my remarks seem a little snarky (as some people like to say), please forgive me. It's the Technical editor in me taking over. πŸ˜†

                If you would like to see my editorial comments, please say so and I'll be glad to send them off when I get done reading. If not, that's okay too.

                Rick

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                • N Offline
                  notareal
                  last edited by 18 Mar 2010, 11:49

                  Have to say that there are not that many native English speakers in the team. If you have comments on manual, you're most welcome to send them. Perhaps directly to Patrick (dot) Nieborg (at) thearender (dot) com.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • N Offline
                    notareal
                    last edited by 18 Mar 2010, 11:52

                    @earthmover said:

                    @notareal said:

                    @solo said:

                    @unknownuser said:

                    Pete, the grass in the Blackhawk render....displaced, or clipmap? Also do you know if Thea will support alpha transparency? So far I can't get it working.

                    The grass is clipmap instances.

                    Yes it supports alpha transparencies, got an image or scene I can test for you?

                    Clip mapping turns to Alpha transparency when you turn on "soft" under clip map properties.

                    If it is supposed to work without a clipmap by checking "soft", it doesn't seem to be working for me. I've tried a bunch of different .png faceme plants and no go. Adding an actual clipmap works, but I've kind of resorted to clipmap free life from here on out. It's too much of a workflow killer if you use a lot of 2D plants like I do......to the point it becomes a make or break when thinking of purchasing a new renderer.

                    Sorry, understood your question a bit wrong. You don't need a separate clip map. With this kind of 2D plant there is no need to turn soft on, clipmapping is good enough. SU2TH should take care of adding alpha channel from png to clip mapping, but all features are not there yet. Now you need to do it manually...
                    (edit: image removed)

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • N Offline
                      notareal
                      last edited by 18 Mar 2010, 11:54

                      @sepo and others with png alpha, updated the guide at SU2TH forum.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by 18 Mar 2010, 12:02

                        @notareal said:

                        @sepo and others with png alpha, updated the guide at SU2TH forum.

                        Thanks Notareal, I was able to get it working fine, but it sure is a lot of steps. I couldn't image trying to render one of my landscape designs and having to do that 50 or more times for all the plants I use. Hopefully Tomasz will get it to the point that the SU2TH exporter will do all of those steps automatically for every .png or .tif image with transparency.

                        BTW - loving the Micropoly displacement.


                        Boulder closeup with displacement.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • D Offline
                          D-space
                          last edited by 18 Mar 2010, 15:02

                          @majid said:

                          Thea is really amazing, I love it, also love your renders ,pete.
                          here are some of my tries

                          What the... and when did you managed that copy of Thea maj?
                          Really envious...but still pretty awesome renders! πŸ˜„

                          http://blibestmentalt.no/54981

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                          • N Offline
                            notareal
                            last edited by 18 Mar 2010, 16:47

                            I think that clipmap from png alpha will need some work-flow change. Anyway, in studio, you should be able to do it a bit faster, but I did create a example that works in with both SU2TH and Studio.
                            When you work in the studio, you should keep textures>bitmaps tab open - it fastens work flow a lot, as you can drop texture directly to clipmap and so. Also one should merge layer/scatter/structure to one panel with ctrl -click. By default they are not merged as if one works with a laptop or smaller screen, part of the panel could go hidden.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • M Offline
                              majid
                              last edited by 19 Mar 2010, 09:36

                              @tridem said:

                              @majid said:

                              ..
                              here are some of my tries
                              ..

                              If these are first tries.... what can you achieve within a month Majid?? πŸ˜†

                              it is not of me, it is of Thea so smart so genius πŸ˜‰, simplicity and sort of being clear, simple and powerful (as KT is) with a new innovative approach, with really realastic results. also I love the relighting system and try to post more renders, soon πŸ˜„. also I guess need 2-3 months to be fully adopted with Thea

                              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                              • S Offline
                                steelers05
                                last edited by 19 Mar 2010, 14:53

                                looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work

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                                • M Offline
                                  majid
                                  last edited by 27 Mar 2010, 20:12

                                  @steelers05 said:

                                  looking great guys...always love to see how well people transition to other rendering engines. Keep up the good work

                                  as a KT seeker, I first migrated to twilight (that is still very handy and fast enough) and now I guess my future woulould be the Thea, as it is fast (comparing to simillar same-level engines) simple and prepares wonderful results. here are some car renders.


                                  citroen-123.jpg


                                  citroen-det.jpg

                                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                  • M Offline
                                    majid
                                    last edited by 28 Mar 2010, 16:47

                                    I like these two recent renders, I guess they have more rainy mood than before ones. specially after only 22 pass , the result is acceptable for me. I turned off the light for the second image , using Relight system. I like this option. also I like the displaced material of pavement


                                    displaced material


                                    lights-off.jpg

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                                    • S Offline
                                      sketchnl
                                      last edited by 28 Mar 2010, 18:51

                                      whow what a skills. Nice work. and it looks very good.

                                      http://www.sketchimpressions.nl

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                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by 28 Mar 2010, 19:16

                                        These last too are great. About displacement: you have to use 16-32 bit B&W maps to have great results. This displacement from colour diffuse maps is not the best solution. Scale effects will occur...

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                                        • F Offline
                                          fymoro
                                          last edited by 29 Mar 2010, 06:08

                                          Wow!!! Very impressive Majid. πŸ‘

                                          http://www.thearender.com/cms/index.php/news/featured-artists/137-frederic-yves-moro.html

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