More standard camera positions
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That might work Dave I made a few trial runs, and in a few cases I didn't move the camera position tool on the face of the hex, and things went weird, I will get it eventually. Thanks for the tip! Ryan
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Here is what I wanted to accomplish I started by using Chris Fullmer's center on origin plug, then I used a camera spin plug I found, Animation 2 I believe. I started the spin plugin, then started recording with Cam Studio. Since Cam Studio dialogs show up at the beginning and end of recording, I edited those out with a free video editor (at least free for now)called VideoPad from NCH .
http://www.youtube.com/watch?v=CFWivXCVmSQ
Enjoy~! -
Good start. Why is half the trike underground?
Like I wrote last night. You could do all that with native tools. It's nice to have the plugins though.
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Well I think is is because of the center on origin plugin, When Chris says center on origin he means it. It would be an easy matter to move it up a few feet;)It also appears to spin in a downward if I do not center it on the origin, however I moved it up 2 feet and in one rev it still looks good and "flat" I will post that video after work to night.
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There's no limitation on where the camera view is centered using the Position Camera tool. I used the origin in my example but it doesn't have to be there. You also don't need to use the center of the polyon for centering the camera.
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where is this position camera tool? i can't seem to find it!
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@xrok1 said:
where is this position camera tool? i can't seem to find it!
It's in the Walkthrough toolbar - that little dude standing on a red cross
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thanks. i knew i used it before but couldn't remember. great compliment to the film and stage place camera tool!
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Well after some playin' around here is my first version.
Her are the problems I had, it is difficult to move the camera position tool, from a vertex to the center of the hexagon if you can't see the center.
The avi I created looked good, when I converted it to an flv for uploading the quality suffered. I think with some (a lot) of practice and patience I may get it right.http://www.youtube.com/watch?v=HbJABSJ_AVM&feature=player_embedded -
You could temporarily hide the model so you can see the center of the hexagon. Then unhide it and update the scenes.
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There is a duh moment for me, I hide and show stuff all the time when I am working on a model, never thought about hiding the model so I could see the center. At any rate I did one video show and it worked out OK. I wish I could find the best possible, set up for you tube. The link I posted for this thread was upload #3.
I will practice and get better. Thanks for your help so far.
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