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    More standard camera positions

    Scheduled Pinned Locked Moved Plugins
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    • T Offline
      tspco
      last edited by

      That might work Dave I made a few trial runs, and in a few cases I didn't move the camera position tool on the face of the hex, and things went weird, I will get it eventually. Thanks for the tip! Ryan

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • T Offline
        tspco
        last edited by

        Here is what I wanted to accomplish I started by using Chris Fullmer's center on origin plug, then I used a camera spin plug I found, Animation 2 I believe. I started the spin plugin, then started recording with Cam Studio. Since Cam Studio dialogs show up at the beginning and end of recording, I edited those out with a free video editor (at least free for now)called VideoPad from NCH .
        http://www.youtube.com/watch?v=CFWivXCVmSQ
        Enjoy~!

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • Dave RD Offline
          Dave R
          last edited by

          Good start. Why is half the trike underground?

          Like I wrote last night. You could do all that with native tools. It's nice to have the plugins though.

          Etaoin Shrdlu

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          • T Offline
            tspco
            last edited by

            Well I think is is because of the center on origin plugin, When Chris says center on origin he means it. It would be an easy matter to move it up a few feet;)It also appears to spin in a downward if I do not center it on the origin, however I moved it up 2 feet and in one rev it still looks good and "flat" I will post that video after work to night.

            SU make 2017, /Twilight Render Hobby
            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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            • Dave RD Offline
              Dave R
              last edited by

              There's no limitation on where the camera view is centered using the Position Camera tool. I used the origin in my example but it doesn't have to be there. You also don't need to use the center of the polyon for centering the camera.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

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              • X Offline
                xrok1
                last edited by

                where is this position camera tool? i can't seem to find it!

                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                http://www.Twilightrender.com try it!

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @xrok1 said:

                  where is this position camera tool? i can't seem to find it!

                  It's in the Walkthrough toolbar - that little dude standing on a red cross

                  PositionCamera.png

                  Gai...

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                  • X Offline
                    xrok1
                    last edited by

                    thanks. i knew i used it before but couldn't remember. 😉 great compliment to the film and stage place camera tool!

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • T Offline
                      tspco
                      last edited by

                      Well after some playin' around here is my first version.
                      Her are the problems I had, it is difficult to move the camera position tool, from a vertex to the center of the hexagon if you can't see the center.
                      The avi I created looked good, when I converted it to an flv for uploading the quality suffered. I think with some (a lot) of practice and patience I may get it right.http://www.youtube.com/watch?v=HbJABSJ_AVM&feature=player_embedded

                      SU make 2017, /Twilight Render Hobby
                      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        You could temporarily hide the model so you can see the center of the hexagon. Then unhide it and update the scenes.

                        Etaoin Shrdlu

                        %

                        (THERE'S NO PLACE LIKE)

                        G28 X0.0 Y0.0 Z0.0

                        M30

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                        • T Offline
                          tspco
                          last edited by

                          There is a duh moment for me, I hide and show stuff all the time when I am working on a model, never thought about hiding the model so I could see the center. At any rate I did one video show and it worked out OK. I wish I could find the best possible, set up for you tube. The link I posted for this thread was upload #3.
                          I will practice and get better. Thanks for your help so far.

                          SU make 2017, /Twilight Render Hobby
                          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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