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More standard camera positions

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  • T Offline
    tspco
    last edited by 11 Mar 2010, 01:37

    Is there a plugin to add more standard camera positions?
    Here is what I want to do in any given model I have tried to make an animation for export but given the standard camera positions, I can't quit accomplish the task, I want to do an isometric type of rotation 360° around my model, at an angle of say 60°, if you need more info let me know I didn't do a very good of detailing my question.
    Ryan

    SU make 2017, /Twilight Render Hobby
    Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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    • D Offline
      Dave R
      last edited by 11 Mar 2010, 03:00

      If I understand what you want to do, you don't need a plugin for it. You can do it with native tools.

      Draw a hexagon centered on the center of your subject and at the desired height of the camera. Use the Position Camera tool to locate the camera at a vertex on the hexagon. When you do that, click on the vertex and hold the mouse button while you move the tool to the center of the hexagon. The camera will move to the location of the first click and face the second end of the line you make with the tool. Make a scene and repeat for the next vertex. Continue around the hexagon until you've got all six positions 60° apart. Delete the hexagon when you're finished.

      If you use a polygon with more vertices, you'll get a smoother transition.

      Here's a quick sample.
      Camera Placement.skp

      Etaoin Shrdlu

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      (THERE'S NO PLACE LIKE)

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      • T Offline
        tspco
        last edited by 11 Mar 2010, 03:35

        That might work Dave I made a few trial runs, and in a few cases I didn't move the camera position tool on the face of the hex, and things went weird, I will get it eventually. Thanks for the tip! Ryan

        SU make 2017, /Twilight Render Hobby
        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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        • T Offline
          tspco
          last edited by 11 Mar 2010, 11:57

          Here is what I wanted to accomplish I started by using Chris Fullmer's center on origin plug, then I used a camera spin plug I found, Animation 2 I believe. I started the spin plugin, then started recording with Cam Studio. Since Cam Studio dialogs show up at the beginning and end of recording, I edited those out with a free video editor (at least free for now)called VideoPad from NCH .
          http://www.youtube.com/watch?v=CFWivXCVmSQ
          Enjoy~!

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • D Offline
            Dave R
            last edited by 11 Mar 2010, 12:13

            Good start. Why is half the trike underground?

            Like I wrote last night. You could do all that with native tools. It's nice to have the plugins though.

            Etaoin Shrdlu

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            • T Offline
              tspco
              last edited by 11 Mar 2010, 12:35

              Well I think is is because of the center on origin plugin, When Chris says center on origin he means it. It would be an easy matter to move it up a few feet;)It also appears to spin in a downward if I do not center it on the origin, however I moved it up 2 feet and in one rev it still looks good and "flat" I will post that video after work to night.

              SU make 2017, /Twilight Render Hobby
              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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              • D Offline
                Dave R
                last edited by 11 Mar 2010, 13:14

                There's no limitation on where the camera view is centered using the Position Camera tool. I used the origin in my example but it doesn't have to be there. You also don't need to use the center of the polyon for centering the camera.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

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                • X Offline
                  xrok1
                  last edited by 11 Mar 2010, 15:16

                  where is this position camera tool? i can't seem to find it!

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • G Offline
                    Gaieus
                    last edited by 11 Mar 2010, 15:41

                    @xrok1 said:

                    where is this position camera tool? i can't seem to find it!

                    It's in the Walkthrough toolbar - that little dude standing on a red cross

                    PositionCamera.png

                    Gai...

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                    • X Offline
                      xrok1
                      last edited by 11 Mar 2010, 17:02

                      thanks. i knew i used it before but couldn't remember. 😉 great compliment to the film and stage place camera tool!

                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                      http://www.Twilightrender.com try it!

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                      • T Offline
                        tspco
                        last edited by 14 Mar 2010, 02:42

                        Well after some playin' around here is my first version.
                        Her are the problems I had, it is difficult to move the camera position tool, from a vertex to the center of the hexagon if you can't see the center.
                        The avi I created looked good, when I converted it to an flv for uploading the quality suffered. I think with some (a lot) of practice and patience I may get it right.http://www.youtube.com/watch?v=HbJABSJ_AVM&feature=player_embedded

                        SU make 2017, /Twilight Render Hobby
                        Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                        • D Offline
                          Dave R
                          last edited by 14 Mar 2010, 03:15

                          You could temporarily hide the model so you can see the center of the hexagon. Then unhide it and update the scenes.

                          Etaoin Shrdlu

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                          (THERE'S NO PLACE LIKE)

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                          • T Offline
                            tspco
                            last edited by 14 Mar 2010, 04:13

                            There is a duh moment for me, I hide and show stuff all the time when I am working on a model, never thought about hiding the model so I could see the center. At any rate I did one video show and it worked out OK. I wish I could find the best possible, set up for you tube. The link I posted for this thread was upload #3.
                            I will practice and get better. Thanks for your help so far.

                            SU make 2017, /Twilight Render Hobby
                            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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