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    More standard camera positions

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    • T Offline
      tspco
      last edited by

      Is there a plugin to add more standard camera positions?
      Here is what I want to do in any given model I have tried to make an animation for export but given the standard camera positions, I can't quit accomplish the task, I want to do an isometric type of rotation 360° around my model, at an angle of say 60°, if you need more info let me know I didn't do a very good of detailing my question.
      Ryan

      SU make 2017, /Twilight Render Hobby
      Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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      • Dave RD Offline
        Dave R
        last edited by

        If I understand what you want to do, you don't need a plugin for it. You can do it with native tools.

        Draw a hexagon centered on the center of your subject and at the desired height of the camera. Use the Position Camera tool to locate the camera at a vertex on the hexagon. When you do that, click on the vertex and hold the mouse button while you move the tool to the center of the hexagon. The camera will move to the location of the first click and face the second end of the line you make with the tool. Make a scene and repeat for the next vertex. Continue around the hexagon until you've got all six positions 60° apart. Delete the hexagon when you're finished.

        If you use a polygon with more vertices, you'll get a smoother transition.

        Here's a quick sample.
        Camera Placement.skp

        Etaoin Shrdlu

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        (THERE'S NO PLACE LIKE)

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        M30

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        • T Offline
          tspco
          last edited by

          That might work Dave I made a few trial runs, and in a few cases I didn't move the camera position tool on the face of the hex, and things went weird, I will get it eventually. Thanks for the tip! Ryan

          SU make 2017, /Twilight Render Hobby
          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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          • T Offline
            tspco
            last edited by

            Here is what I wanted to accomplish I started by using Chris Fullmer's center on origin plug, then I used a camera spin plug I found, Animation 2 I believe. I started the spin plugin, then started recording with Cam Studio. Since Cam Studio dialogs show up at the beginning and end of recording, I edited those out with a free video editor (at least free for now)called VideoPad from NCH .
            http://www.youtube.com/watch?v=CFWivXCVmSQ
            Enjoy~!

            SU make 2017, /Twilight Render Hobby
            Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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            • Dave RD Offline
              Dave R
              last edited by

              Good start. Why is half the trike underground?

              Like I wrote last night. You could do all that with native tools. It's nice to have the plugins though.

              Etaoin Shrdlu

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              • T Offline
                tspco
                last edited by

                Well I think is is because of the center on origin plugin, When Chris says center on origin he means it. It would be an easy matter to move it up a few feet;)It also appears to spin in a downward if I do not center it on the origin, however I moved it up 2 feet and in one rev it still looks good and "flat" I will post that video after work to night.

                SU make 2017, /Twilight Render Hobby
                Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  There's no limitation on where the camera view is centered using the Position Camera tool. I used the origin in my example but it doesn't have to be there. You also don't need to use the center of the polyon for centering the camera.

                  Etaoin Shrdlu

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                  (THERE'S NO PLACE LIKE)

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                  • X Offline
                    xrok1
                    last edited by

                    where is this position camera tool? i can't seem to find it!

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @xrok1 said:

                      where is this position camera tool? i can't seem to find it!

                      It's in the Walkthrough toolbar - that little dude standing on a red cross

                      PositionCamera.png

                      Gai...

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                      • X Offline
                        xrok1
                        last edited by

                        thanks. i knew i used it before but couldn't remember. 😉 great compliment to the film and stage place camera tool!

                        “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                        http://www.Twilightrender.com try it!

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                        • T Offline
                          tspco
                          last edited by

                          Well after some playin' around here is my first version.
                          Her are the problems I had, it is difficult to move the camera position tool, from a vertex to the center of the hexagon if you can't see the center.
                          The avi I created looked good, when I converted it to an flv for uploading the quality suffered. I think with some (a lot) of practice and patience I may get it right.http://www.youtube.com/watch?v=HbJABSJ_AVM&feature=player_embedded

                          SU make 2017, /Twilight Render Hobby
                          Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            You could temporarily hide the model so you can see the center of the hexagon. Then unhide it and update the scenes.

                            Etaoin Shrdlu

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                            (THERE'S NO PLACE LIKE)

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                            • T Offline
                              tspco
                              last edited by

                              There is a duh moment for me, I hide and show stuff all the time when I am working on a model, never thought about hiding the model so I could see the center. At any rate I did one video show and it worked out OK. I wish I could find the best possible, set up for you tube. The link I posted for this thread was upload #3.
                              I will practice and get better. Thanks for your help so far.

                              SU make 2017, /Twilight Render Hobby
                              Windows 10,64 bit,16GB ram, quad core Athlon 3.6 gHz proc. Anything else you want to know, ask me.

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